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author | bunnei <ericbunnie@gmail.com> | 2014-04-18 03:19:32 +0200 |
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committer | bunnei <ericbunnie@gmail.com> | 2014-04-18 03:19:32 +0200 |
commit | fb026f6b46210d9e8cd24458c11c2d3845583a03 (patch) | |
tree | f9e65485f62bd38cc84ff1778bde98689779ea79 | |
parent | added memory read/write to GSP heap (diff) | |
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-rw-r--r-- | src/core/mem_map.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/core/mem_map.h b/src/core/mem_map.h index 9ca05cc4e..9931daece 100644 --- a/src/core/mem_map.h +++ b/src/core/mem_map.h @@ -4,11 +4,11 @@ #pragma once -//////////////////////////////////////////////////////////////////////////////////////////////////// - #include "common/common.h" #include "common/common_types.h" +namespace Memory { + //////////////////////////////////////////////////////////////////////////////////////////////////// enum { @@ -49,8 +49,6 @@ enum { //////////////////////////////////////////////////////////////////////////////////////////////////// -namespace Memory { - // Base is a pointer to the base of the memory map. Yes, some MMU tricks // are used to set up a full GC or Wii memory map in process memory. on // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that |