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author | bunnei <bunneidev@gmail.com> | 2021-06-05 06:07:39 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-06-05 06:07:39 +0200 |
commit | fefc76e5da03b646715454fc57179578babe8881 (patch) | |
tree | 654ff3d979661bc358be6ca381686d75ad466660 | |
parent | Merge pull request #6411 from clementgallet/yuzu-cmd-touch-button (diff) | |
parent | yuzu qt: Use lambda and std::function for reset callback (diff) | |
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-rw-r--r-- | src/yuzu/configuration/configure_dialog.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_general.cpp | 30 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_general.h | 7 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_general.ui | 41 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 44 | ||||
-rw-r--r-- | src/yuzu/uisettings.h | 1 |
6 files changed, 122 insertions, 3 deletions
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp index 6028135c5..371bc01b1 100644 --- a/src/yuzu/configuration/configure_dialog.cpp +++ b/src/yuzu/configuration/configure_dialog.cpp @@ -27,6 +27,8 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry, ui->inputTab->Initialize(input_subsystem); + ui->generalTab->SetResetCallback([&] { this->close(); }); + SetConfiguration(); PopulateSelectionList(); diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index 55a6a37bd..38edb4d8d 100644 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -2,11 +2,15 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <functional> +#include <utility> #include <QCheckBox> +#include <QMessageBox> #include <QSpinBox> #include "common/settings.h" #include "core/core.h" #include "ui_configure_general.h" +#include "yuzu/configuration/config.h" #include "yuzu/configuration/configuration_shared.h" #include "yuzu/configuration/configure_general.h" #include "yuzu/uisettings.h" @@ -23,6 +27,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent) connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); }); } + + connect(ui->button_reset_defaults, &QPushButton::clicked, this, + &ConfigureGeneral::ResetDefaults); } ConfigureGeneral::~ConfigureGeneral() = default; @@ -41,6 +48,8 @@ void ConfigureGeneral::SetConfiguration() { ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue()); ui->frame_limit->setValue(Settings::values.frame_limit.GetValue()); + ui->button_reset_defaults->setEnabled(runtime_lock); + if (Settings::IsConfiguringGlobal()) { ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue()); } else { @@ -49,6 +58,25 @@ void ConfigureGeneral::SetConfiguration() { } } +// Called to set the callback when resetting settings to defaults +void ConfigureGeneral::SetResetCallback(std::function<void()> callback) { + reset_callback = std::move(callback); +} + +void ConfigureGeneral::ResetDefaults() { + QMessageBox::StandardButton answer = QMessageBox::question( + this, tr("yuzu"), + tr("This reset all settings and remove all per-game configurations. This will not delete " + "game directories, profiles, or input profiles. Proceed?"), + QMessageBox::Yes | QMessageBox::No, QMessageBox::No); + if (answer == QMessageBox::No) { + return; + } + UISettings::values.reset_to_defaults = true; + UISettings::values.is_game_list_reload_pending.exchange(true); + reset_callback(); +} + void ConfigureGeneral::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core, use_multi_core); @@ -105,6 +133,8 @@ void ConfigureGeneral::SetupPerGameUI() { ui->toggle_background_pause->setVisible(false); ui->toggle_hide_mouse->setVisible(false); + ui->button_reset_defaults->setVisible(false); + ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit, Settings::values.use_frame_limit, use_frame_limit); ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core, diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h index 323ffbd8f..a0fd52492 100644 --- a/src/yuzu/configuration/configure_general.h +++ b/src/yuzu/configuration/configure_general.h @@ -4,9 +4,12 @@ #pragma once +#include <functional> #include <memory> #include <QWidget> +class ConfigureDialog; + namespace ConfigurationShared { enum class CheckState; } @@ -24,6 +27,8 @@ public: explicit ConfigureGeneral(QWidget* parent = nullptr); ~ConfigureGeneral() override; + void SetResetCallback(std::function<void()> callback); + void ResetDefaults(); void ApplyConfiguration(); private: @@ -34,6 +39,8 @@ private: void SetupPerGameUI(); + std::function<void()> reset_callback; + std::unique_ptr<Ui::ConfigureGeneral> ui; ConfigurationShared::CheckState use_frame_limit; diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui index 2711116a2..bc7041090 100644 --- a/src/yuzu/configuration/configure_general.ui +++ b/src/yuzu/configuration/configure_general.ui @@ -6,7 +6,7 @@ <rect> <x>0</x> <y>0</y> - <width>300</width> + <width>329</width> <height>407</height> </rect> </property> @@ -104,6 +104,45 @@ </property> </spacer> </item> + <item> + <layout class="QHBoxLayout" name="layout_reset"> + <property name="spacing"> + <number>6</number> + </property> + <property name="leftMargin"> + <number>5</number> + </property> + <property name="topMargin"> + <number>5</number> + </property> + <property name="rightMargin"> + <number>5</number> + </property> + <property name="bottomMargin"> + <number>5</number> + </property> + <item> + <widget class="QPushButton" name="button_reset_defaults"> + <property name="text"> + <string>Reset All Settings</string> + </property> + </widget> + </item> + <item> + <spacer name="spacer_reset"> + <property name="orientation"> + <enum>Qt::Horizontal</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>40</width> + <height>20</height> + </size> + </property> + </spacer> + </item> + </layout> + </item> </layout> </item> </layout> diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 237e26829..e683fb920 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -2596,13 +2596,53 @@ void GMainWindow::OnConfigure() { &GMainWindow::OnLanguageChanged); const auto result = configure_dialog.exec(); - if (result != QDialog::Accepted && !UISettings::values.configuration_applied) { + if (result != QDialog::Accepted && !UISettings::values.configuration_applied && + !UISettings::values.reset_to_defaults) { + // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button + // or `Reset to Defaults` button return; } else if (result == QDialog::Accepted) { + // Only apply new changes if user hit Okay + // This is here to avoid applying changes if the user hit Apply, made some changes, then hit + // Cancel configure_dialog.ApplyConfiguration(); - controller_dialog->refreshConfiguration(); + } else if (UISettings::values.reset_to_defaults) { + LOG_INFO(Frontend, "Resetting all settings to defaults"); + if (!Common::FS::RemoveFile(config->GetConfigFilePath())) { + LOG_WARNING(Frontend, "Failed to remove configuration file"); + } + if (!Common::FS::RemoveDirContentsRecursively( + Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) { + LOG_WARNING(Frontend, "Failed to remove custom configuration files"); + } + if (!Common::FS::RemoveDirRecursively( + Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) { + LOG_WARNING(Frontend, "Failed to remove game metadata cache files"); + } + + // Explicitly save the game directories, since reinitializing config does not explicitly do + // so. + QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs); + QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids); + + Settings::values.disabled_addons.clear(); + + config = std::make_unique<Config>(); + UISettings::values.reset_to_defaults = false; + + UISettings::values.game_dirs = std::move(old_game_dirs); + UISettings::values.favorited_ids = std::move(old_favorited_ids); + + InitializeRecentFileMenuActions(); + + SetDefaultUIGeometry(); + RestoreUIState(); + + ShowTelemetryCallout(); } + controller_dialog->refreshConfiguration(); InitializeHotkeys(); + if (UISettings::values.theme != old_theme) { UpdateUITheme(); } diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index 49122ec32..cdcb83f9f 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -97,6 +97,7 @@ struct Values { bool cache_game_list; bool configuration_applied; + bool reset_to_defaults; }; extern Values values; |