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authorLioncash <mathew1800@gmail.com>2018-08-07 08:24:29 +0200
committerLioncash <mathew1800@gmail.com>2018-08-07 08:24:34 +0200
commit0db0e4c8f3b52a2a7b79443ebe33ac2b25acddee (patch)
tree386cbe62f3c12fc7339fbe376751bda28d4fb8c2 /externals/glad
parentMerge pull request #931 from DarkLordZach/nca-as-drd (diff)
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Diffstat (limited to 'externals/glad')
-rw-r--r--externals/glad/include/glad/glad.h23
-rw-r--r--externals/glad/src/glad.c6385
2 files changed, 3218 insertions, 3190 deletions
diff --git a/externals/glad/include/glad/glad.h b/externals/glad/include/glad/glad.h
index 5f4b962d9..fd41dc702 100644
--- a/externals/glad/include/glad/glad.h
+++ b/externals/glad/include/glad/glad.h
@@ -1,6 +1,6 @@
/*
- OpenGL loader generated by glad 0.1.25 on Fri Jul 20 07:59:28 2018.
+ OpenGL loader generated by glad 0.1.26 on Tue Aug 7 08:21:50 2018.
Language/Generator: C/C++
Specification: gl
@@ -15,6 +15,7 @@
GL_AMD_debug_output,
GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend,
+ GL_AMD_framebuffer_multisample_advanced,
GL_AMD_framebuffer_sample_positions,
GL_AMD_gcn_shader,
GL_AMD_gpu_shader_half_float,
@@ -600,7 +601,7 @@
Omit khrplatform: False
Commandline:
- --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
+ --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
Online:
Too many extensions
*/
@@ -1409,7 +1410,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
-#define GL_INDEX 0x8222
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
@@ -2780,6 +2780,12 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
+#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
+#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
+#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
+#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
+#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
@@ -3157,6 +3163,7 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_INDEX 0x8222
#define GL_LINES_ADJACENCY_ARB 0x000A
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
@@ -6433,6 +6440,16 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GL
GLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD
#endif
+#ifndef GL_AMD_framebuffer_multisample_advanced
+#define GL_AMD_framebuffer_multisample_advanced 1
+GLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;
+#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;
+#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD
+#endif
#ifndef GL_AMD_framebuffer_sample_positions
#define GL_AMD_framebuffer_sample_positions 1
GLAPI int GLAD_GL_AMD_framebuffer_sample_positions;
diff --git a/externals/glad/src/glad.c b/externals/glad/src/glad.c
index 13607e449..1cf0890b9 100644
--- a/externals/glad/src/glad.c
+++ b/externals/glad/src/glad.c
@@ -1,6 +1,6 @@
/*
- OpenGL loader generated by glad 0.1.25 on Fri Jul 20 07:59:28 2018.
+ OpenGL loader generated by glad 0.1.26 on Tue Aug 7 08:21:50 2018.
Language/Generator: C/C++
Specification: gl
@@ -15,6 +15,7 @@
GL_AMD_debug_output,
GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend,
+ GL_AMD_framebuffer_multisample_advanced,
GL_AMD_framebuffer_sample_positions,
GL_AMD_gcn_shader,
GL_AMD_gpu_shader_half_float,
@@ -600,7 +601,7 @@
Omit khrplatform: False
Commandline:
- --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
+ --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
Online:
Too many extensions
*/
@@ -739,7 +740,7 @@ int gladLoadGL(void) {
return status;
}
-struct gladGLversionStruct GLVersion;
+struct gladGLversionStruct GLVersion = { 0, 0 };
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
@@ -838,3190 +839,3193 @@ static int has_ext(const char *ext) {
return 0;
}
-int GLAD_GL_VERSION_1_0;
-int GLAD_GL_VERSION_1_1;
-int GLAD_GL_VERSION_1_2;
-int GLAD_GL_VERSION_1_3;
-int GLAD_GL_VERSION_1_4;
-int GLAD_GL_VERSION_1_5;
-int GLAD_GL_VERSION_2_0;
-int GLAD_GL_VERSION_2_1;
-int GLAD_GL_VERSION_3_0;
-int GLAD_GL_VERSION_3_1;
-int GLAD_GL_VERSION_3_2;
-int GLAD_GL_VERSION_3_3;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-PFNGLBINDSAMPLERPROC glad_glBindSampler;
-PFNGLLINEWIDTHPROC glad_glLineWidth;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-PFNGLCOMPILESHADERPROC glad_glCompileShader;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
-PFNGLENABLEIPROC glad_glEnablei;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-PFNGLCREATESHADERPROC glad_glCreateShader;
-PFNGLISBUFFERPROC glad_glIsBuffer;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-PFNGLHINTPROC glad_glHint;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-PFNGLPOINTSIZEPROC glad_glPointSize;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-PFNGLWAITSYNCPROC glad_glWaitSync;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-PFNGLUNIFORM3IPROC glad_glUniform3i;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-PFNGLUNIFORM3FPROC glad_glUniform3f;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-PFNGLCOLORMASKIPROC glad_glColorMaski;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-PFNGLCLEARPROC glad_glClear;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-PFNGLISENABLEDPROC glad_glIsEnabled;
-PFNGLSTENCILOPPROC glad_glStencilOp;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-PFNGLISSHADERPROC glad_glIsShader;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-PFNGLENABLEPROC glad_glEnable;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-PFNGLFLUSHPROC glad_glFlush;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-PFNGLFENCESYNCPROC glad_glFenceSync;
-PFNGLCOLORP3UIPROC glad_glColorP3ui;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-PFNGLCLAMPCOLORPROC glad_glClampColor;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-PFNGLCLEARSTENCILPROC glad_glClearStencil;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-PFNGLGENTEXTURESPROC glad_glGenTextures;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-PFNGLISSYNCPROC glad_glIsSync;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-PFNGLUNIFORM2IPROC glad_glUniform2i;
-PFNGLUNIFORM2FPROC glad_glUniform2f;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-PFNGLGENQUERIESPROC glad_glGenQueries;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-PFNGLISENABLEDIPROC glad_glIsEnabledi;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-PFNGLDEPTHRANGEPROC glad_glDepthRange;
-PFNGLMAPBUFFERPROC glad_glMapBuffer;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-PFNGLDELETESYNCPROC glad_glDeleteSync;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-PFNGLUSEPROGRAMPROC glad_glUseProgram;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-PFNGLFINISHPROC glad_glFinish;
-PFNGLDELETESHADERPROC glad_glDeleteShader;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-PFNGLVIEWPORTPROC glad_glViewport;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-PFNGLCLEARDEPTHPROC glad_glClearDepth;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-PFNGLTEXBUFFERPROC glad_glTexBuffer;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-PFNGLBINDTEXTUREPROC glad_glBindTexture;
-PFNGLGETSTRINGPROC glad_glGetString;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-PFNGLDETACHSHADERPROC glad_glDetachShader;
-PFNGLENDQUERYPROC glad_glEndQuery;
-PFNGLNORMALP3UIPROC glad_glNormalP3ui;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-PFNGLUNIFORM1FPROC glad_glUniform1f;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-PFNGLUNIFORM1IPROC glad_glUniform1i;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-PFNGLDISABLEPROC glad_glDisable;
-PFNGLLOGICOPPROC glad_glLogicOp;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-PFNGLCULLFACEPROC glad_glCullFace;
-PFNGLGETSTRINGIPROC glad_glGetStringi;
-PFNGLATTACHSHADERPROC glad_glAttachShader;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-PFNGLREADBUFFERPROC glad_glReadBuffer;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-PFNGLBLENDCOLORPROC glad_glBlendColor;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-PFNGLISPROGRAMPROC glad_glIsProgram;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-PFNGLUNIFORM4IPROC glad_glUniform4i;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-PFNGLREADPIXELSPROC glad_glReadPixels;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-PFNGLUNIFORM4FPROC glad_glUniform4f;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-PFNGLCOLORP4UIPROC glad_glColorP4ui;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-PFNGLGENBUFFERSPROC glad_glGenBuffers;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-PFNGLBLENDFUNCPROC glad_glBlendFunc;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-PFNGLSCISSORPROC glad_glScissor;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-PFNGLCLEARCOLORPROC glad_glClearColor;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-PFNGLCOLORMASKPROC glad_glColorMask;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-PFNGLISSAMPLERPROC glad_glIsSampler;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-PFNGLDISABLEIPROC glad_glDisablei;
-PFNGLSHADERSOURCEPROC glad_glShaderSource;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-PFNGLGETSYNCIVPROC glad_glGetSynciv;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-PFNGLBEGINQUERYPROC glad_glBeginQuery;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-PFNGLBINDBUFFERPROC glad_glBindBuffer;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-PFNGLBUFFERDATAPROC glad_glBufferData;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-PFNGLGETERRORPROC glad_glGetError;
-PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-PFNGLGETFLOATVPROC glad_glGetFloatv;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-PFNGLISQUERYPROC glad_glIsQuery;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-PFNGLSTENCILMASKPROC glad_glStencilMask;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-PFNGLISTEXTUREPROC glad_glIsTexture;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-PFNGLDEPTHMASKPROC glad_glDepthMask;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-PFNGLFRONTFACEPROC glad_glFrontFace;
-int GLAD_GL_SGIX_pixel_tiles;
-int GLAD_GL_EXT_post_depth_coverage;
-int GLAD_GL_APPLE_element_array;
-int GLAD_GL_AMD_multi_draw_indirect;
-int GLAD_GL_EXT_blend_subtract;
-int GLAD_GL_SGIX_tag_sample_buffer;
-int GLAD_GL_NV_point_sprite;
-int GLAD_GL_IBM_texture_mirrored_repeat;
-int GLAD_GL_APPLE_transform_hint;
-int GLAD_GL_ATI_separate_stencil;
-int GLAD_GL_NV_shader_atomic_int64;
-int GLAD_GL_EXT_semaphore_win32;
-int GLAD_GL_NV_vertex_program2_option;
-int GLAD_GL_EXT_texture_buffer_object;
-int GLAD_GL_ARB_vertex_blend;
-int GLAD_GL_OVR_multiview;
-int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;
-int GLAD_GL_NV_vertex_program2;
-int GLAD_GL_ARB_program_interface_query;
-int GLAD_GL_EXT_misc_attribute;
-int GLAD_GL_NV_multisample_coverage;
-int GLAD_GL_ARB_shading_language_packing;
-int GLAD_GL_EXT_texture_cube_map;
-int GLAD_GL_NV_viewport_array2;
-int GLAD_GL_ARB_texture_stencil8;
-int GLAD_GL_EXT_index_func;
-int GLAD_GL_EXT_memory_object_fd;
-int GLAD_GL_OES_compressed_paletted_texture;
-int GLAD_GL_MESA_shader_integer_functions;
-int GLAD_GL_NV_shader_buffer_load;
-int GLAD_GL_EXT_color_subtable;
-int GLAD_GL_SUNX_constant_data;
-int GLAD_GL_EXT_texture_compression_s3tc;
-int GLAD_GL_EXT_multi_draw_arrays;
-int GLAD_GL_ARB_shader_atomic_counters;
-int GLAD_GL_ARB_arrays_of_arrays;
-int GLAD_GL_NV_conditional_render;
-int GLAD_GL_EXT_texture_env_combine;
-int GLAD_GL_NV_fog_distance;
-int GLAD_GL_SGIX_async_histogram;
-int GLAD_GL_MESA_resize_buffers;
-int GLAD_GL_NV_light_max_exponent;
-int GLAD_GL_NV_texture_env_combine4;
-int GLAD_GL_ARB_spirv_extensions;
-int GLAD_GL_ARB_texture_view;
-int GLAD_GL_ARB_texture_env_combine;
-int GLAD_GL_ARB_map_buffer_range;
-int GLAD_GL_EXT_convolution;
-int GLAD_GL_NV_compute_program5;
-int GLAD_GL_NV_vertex_attrib_integer_64bit;
-int GLAD_GL_EXT_paletted_texture;
-int GLAD_GL_ARB_texture_buffer_object;
-int GLAD_GL_ATI_pn_triangles;
-int GLAD_GL_SGIX_resample;
-int GLAD_GL_SGIX_flush_raster;
-int GLAD_GL_EXT_light_texture;
-int GLAD_GL_ARB_point_sprite;
-int GLAD_GL_SUN_convolution_border_modes;
-int GLAD_GL_EXT_semaphore_fd;
-int GLAD_GL_NV_parameter_buffer_object2;
-int GLAD_GL_ARB_half_float_pixel;
-int GLAD_GL_NV_tessellation_program5;
-int GLAD_GL_REND_screen_coordinates;
-int GLAD_GL_EXT_shared_texture_palette;
-int GLAD_GL_EXT_packed_float;
-int GLAD_GL_OML_subsample;
-int GLAD_GL_SGIX_vertex_preclip;
-int GLAD_GL_SGIX_texture_scale_bias;
-int GLAD_GL_AMD_draw_buffers_blend;
-int GLAD_GL_APPLE_texture_range;
-int GLAD_GL_EXT_texture_array;
-int GLAD_GL_NV_texture_barrier;
-int GLAD_GL_ARB_texture_query_levels;
-int GLAD_GL_NV_texgen_emboss;
-int GLAD_GL_EXT_texture_swizzle;
-int GLAD_GL_ARB_texture_rg;
-int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
-int GLAD_GL_ARB_fragment_shader;
-int GLAD_GL_3DFX_tbuffer;
-int GLAD_GL_GREMEDY_frame_terminator;
-int GLAD_GL_IBM_cull_vertex;
-int GLAD_GL_EXT_separate_shader_objects;
-int GLAD_GL_NV_texture_multisample;
-int GLAD_GL_ARB_shader_objects;
-int GLAD_GL_ARB_framebuffer_object;
-int GLAD_GL_EXT_external_buffer;
-int GLAD_GL_ATI_envmap_bumpmap;
-int GLAD_GL_AMD_shader_explicit_vertex_parameter;
-int GLAD_GL_ARB_robust_buffer_access_behavior;
-int GLAD_GL_ARB_shader_stencil_export;
-int GLAD_GL_NV_texture_rectangle;
-int GLAD_GL_ARB_enhanced_layouts;
-int GLAD_GL_ARB_texture_rectangle;
-int GLAD_GL_SGI_texture_color_table;
-int GLAD_GL_NV_viewport_swizzle;
-int GLAD_GL_ATI_map_object_buffer;
-int GLAD_GL_ARB_robustness;
-int GLAD_GL_NV_pixel_data_range;
-int GLAD_GL_EXT_framebuffer_blit;
-int GLAD_GL_ARB_gpu_shader_fp64;
-int GLAD_GL_NV_command_list;
-int GLAD_GL_SGIX_depth_texture;
-int GLAD_GL_AMD_framebuffer_sample_positions;
-int GLAD_GL_GREMEDY_string_marker;
-int GLAD_GL_ARB_texture_compression_bptc;
-int GLAD_GL_EXT_subtexture;
-int GLAD_GL_EXT_pixel_transform_color_table;
-int GLAD_GL_EXT_texture_compression_rgtc;
-int GLAD_GL_ARB_shader_atomic_counter_ops;
-int GLAD_GL_SGIX_depth_pass_instrument;
-int GLAD_GL_EXT_gpu_program_parameters;
-int GLAD_GL_NV_evaluators;
-int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
-int GLAD_GL_SGIS_texture_filter4;
-int GLAD_GL_AMD_performance_monitor;
-int GLAD_GL_NV_geometry_shader4;
-int GLAD_GL_EXT_stencil_clear_tag;
-int GLAD_GL_NV_vertex_program1_1;
-int GLAD_GL_NV_present_video;
-int GLAD_GL_ARB_texture_compression_rgtc;
-int GLAD_GL_HP_convolution_border_modes;
-int GLAD_GL_EXT_shader_integer_mix;
-int GLAD_GL_SGIX_framezoom;
-int GLAD_GL_ARB_stencil_texturing;
-int GLAD_GL_ARB_shader_clock;
-int GLAD_GL_NV_shader_atomic_fp16_vector;
-int GLAD_GL_SGIX_fog_offset;
-int GLAD_GL_ARB_draw_elements_base_vertex;
-int GLAD_GL_INGR_interlace_read;
-int GLAD_GL_NV_transform_feedback;
-int GLAD_GL_NV_fragment_program;
-int GLAD_GL_AMD_stencil_operation_extended;
-int GLAD_GL_ARB_seamless_cubemap_per_texture;
-int GLAD_GL_ARB_instanced_arrays;
-int GLAD_GL_ARB_get_texture_sub_image;
-int GLAD_GL_NV_vertex_array_range2;
-int GLAD_GL_KHR_robustness;
-int GLAD_GL_AMD_sparse_texture;
-int GLAD_GL_ARB_clip_control;
-int GLAD_GL_NV_fragment_coverage_to_color;
-int GLAD_GL_NV_fence;
-int GLAD_GL_ARB_texture_buffer_range;
-int GLAD_GL_SUN_mesh_array;
-int GLAD_GL_ARB_vertex_attrib_binding;
-int GLAD_GL_ARB_framebuffer_no_attachments;
-int GLAD_GL_ARB_cl_event;
-int GLAD_GL_EXT_vertex_weighting;
-int GLAD_GL_ARB_derivative_control;
-int GLAD_GL_NV_packed_depth_stencil;
-int GLAD_GL_OES_single_precision;
-int GLAD_GL_NV_primitive_restart;
-int GLAD_GL_SUN_global_alpha;
-int GLAD_GL_ARB_fragment_shader_interlock;
-int GLAD_GL_EXT_texture_object;
-int GLAD_GL_AMD_name_gen_delete;
-int GLAD_GL_NV_texture_compression_vtc;
-int GLAD_GL_NV_sample_mask_override_coverage;
-int GLAD_GL_NV_texture_shader3;
-int GLAD_GL_MESA_tile_raster_order;
-int GLAD_GL_ARB_texture_filter_anisotropic;
-int GLAD_GL_EXT_texture;
-int GLAD_GL_ARB_buffer_storage;
-int GLAD_GL_AMD_shader_atomic_counter_ops;
-int GLAD_GL_APPLE_vertex_program_evaluators;
-int GLAD_GL_AMD_texture_gather_bias_lod;
-int GLAD_GL_NV_texgen_reflection;
-int GLAD_GL_ARB_explicit_uniform_location;
-int GLAD_GL_ARB_depth_buffer_float;
-int GLAD_GL_NV_path_rendering_shared_edge;
-int GLAD_GL_SGIX_shadow_ambient;
-int GLAD_GL_ARB_texture_cube_map;
-int GLAD_GL_AMD_vertex_shader_viewport_index;
-int GLAD_GL_SGIX_list_priority;
-int GLAD_GL_NV_vertex_buffer_unified_memory;
-int GLAD_GL_NV_uniform_buffer_unified_memory;
-int GLAD_GL_ARB_clear_texture;
-int GLAD_GL_ATI_texture_env_combine3;
-int GLAD_GL_NV_depth_clamp;
-int GLAD_GL_ARB_map_buffer_alignment;
-int GLAD_GL_EXT_memory_object;
-int GLAD_GL_NV_blend_equation_advanced;
-int GLAD_GL_SGIS_sharpen_texture;
-int GLAD_GL_KHR_robust_buffer_access_behavior;
-int GLAD_GL_ARB_pipeline_statistics_query;
-int GLAD_GL_ARB_vertex_program;
-int GLAD_GL_ARB_texture_rgb10_a2ui;
-int GLAD_GL_OML_interlace;
-int GLAD_GL_ATI_pixel_format_float;
-int GLAD_GL_NV_clip_space_w_scaling;
-int GLAD_GL_ARB_vertex_buffer_object;
-int GLAD_GL_EXT_shadow_funcs;
-int GLAD_GL_ATI_text_fragment_shader;
-int GLAD_GL_NV_vertex_array_range;
-int GLAD_GL_SGIX_fragment_lighting;
-int GLAD_GL_AMD_shader_ballot;
-int GLAD_GL_NV_texture_expand_normal;
-int GLAD_GL_NV_framebuffer_multisample_coverage;
-int GLAD_GL_EXT_timer_query;
-int GLAD_GL_EXT_vertex_array_bgra;
-int GLAD_GL_NV_bindless_texture;
-int GLAD_GL_KHR_debug;
-int GLAD_GL_SGIS_texture_border_clamp;
-int GLAD_GL_ATI_vertex_attrib_array_object;
-int GLAD_GL_SGIX_clipmap;
-int GLAD_GL_EXT_geometry_shader4;
-int GLAD_GL_ARB_shader_texture_image_samples;
-int GLAD_GL_MESA_ycbcr_texture;
-int GLAD_GL_MESAX_texture_stack;
-int GLAD_GL_AMD_seamless_cubemap_per_texture;
-int GLAD_GL_EXT_bindable_uniform;
-int GLAD_GL_KHR_texture_compression_astc_hdr;
-int GLAD_GL_ARB_shader_ballot;
-int GLAD_GL_KHR_blend_equation_advanced;
-int GLAD_GL_ARB_fragment_program_shadow;
-int GLAD_GL_ATI_element_array;
-int GLAD_GL_AMD_texture_texture4;
-int GLAD_GL_SGIX_reference_plane;
-int GLAD_GL_EXT_stencil_two_side;
-int GLAD_GL_ARB_transform_feedback_overflow_query;
-int GLAD_GL_SGIX_texture_lod_bias;
-int GLAD_GL_KHR_no_error;
-int GLAD_GL_NV_explicit_multisample;
-int GLAD_GL_NV_stereo_view_rendering;
-int GLAD_GL_IBM_static_data;
-int GLAD_GL_EXT_clip_volume_hint;
-int GLAD_GL_EXT_texture_perturb_normal;
-int GLAD_GL_NV_fragment_program2;
-int GLAD_GL_NV_fragment_program4;
-int GLAD_GL_EXT_point_parameters;
-int GLAD_GL_PGI_misc_hints;
-int GLAD_GL_EXT_EGL_image_storage;
-int GLAD_GL_SGIX_subsample;
-int GLAD_GL_AMD_shader_stencil_export;
-int GLAD_GL_ARB_shader_texture_lod;
-int GLAD_GL_ARB_vertex_shader;
-int GLAD_GL_ARB_depth_clamp;
-int GLAD_GL_SGIS_texture_select;
-int GLAD_GL_NV_texture_shader;
-int GLAD_GL_ARB_tessellation_shader;
-int GLAD_GL_EXT_draw_buffers2;
-int GLAD_GL_ARB_vertex_attrib_64bit;
-int GLAD_GL_EXT_texture_filter_minmax;
-int GLAD_GL_NV_query_resource;
-int GLAD_GL_AMD_interleaved_elements;
-int GLAD_GL_ARB_fragment_program;
-int GLAD_GL_OML_resample;
-int GLAD_GL_APPLE_ycbcr_422;
-int GLAD_GL_SGIX_texture_add_env;
-int GLAD_GL_ARB_shadow_ambient;
-int GLAD_GL_ARB_texture_storage;
-int GLAD_GL_EXT_pixel_buffer_object;
-int GLAD_GL_ARB_copy_image;
-int GLAD_GL_SGIS_pixel_texture;
-int GLAD_GL_SGIS_generate_mipmap;
-int GLAD_GL_SGIX_instruments;
-int GLAD_GL_ARB_fragment_layer_viewport;
-int GLAD_GL_ARB_shader_storage_buffer_object;
-int GLAD_GL_EXT_sparse_texture2;
-int GLAD_GL_EXT_blend_minmax;
-int GLAD_GL_MESA_pack_invert;
-int GLAD_GL_ARB_base_instance;
-int GLAD_GL_SGIX_convolution_accuracy;
-int GLAD_GL_PGI_vertex_hints;
-int GLAD_GL_AMD_transform_feedback4;
-int GLAD_GL_ARB_ES3_1_compatibility;
-int GLAD_GL_EXT_memory_object_win32;
-int GLAD_GL_EXT_texture_integer;
-int GLAD_GL_ARB_texture_multisample;
-int GLAD_GL_ATI_vertex_streams;
-int GLAD_GL_AMD_gpu_shader_int64;
-int GLAD_GL_S3_s3tc;
-int GLAD_GL_ARB_query_buffer_object;
-int GLAD_GL_AMD_vertex_shader_tessellator;
-int GLAD_GL_ARB_invalidate_subdata;
-int GLAD_GL_NV_draw_vulkan_image;
-int GLAD_GL_EXT_index_material;
-int GLAD_GL_NVX_linked_gpu_multicast;
-int GLAD_GL_NV_blend_equation_advanced_coherent;
-int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
-int GLAD_GL_INTEL_parallel_arrays;
-int GLAD_GL_ATI_draw_buffers;
-int GLAD_GL_WIN_specular_fog;
-int GLAD_GL_EXT_cmyka;
-int GLAD_GL_SGIX_pixel_texture;
-int GLAD_GL_APPLE_specular_vector;
-int GLAD_GL_ARB_compatibility;
-int GLAD_GL_ARB_timer_query;
-int GLAD_GL_SGIX_interlace;
-int GLAD_GL_NV_parameter_buffer_object;
-int GLAD_GL_AMD_shader_trinary_minmax;
-int GLAD_GL_ARB_direct_state_access;
-int GLAD_GL_EXT_rescale_normal;
-int GLAD_GL_ARB_pixel_buffer_object;
-int GLAD_GL_ARB_uniform_buffer_object;
-int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
-int GLAD_GL_ARB_texture_swizzle;
-int GLAD_GL_NV_transform_feedback2;
-int GLAD_GL_SGIX_async_pixel;
-int GLAD_GL_NV_fragment_program_option;
-int GLAD_GL_ARB_explicit_attrib_location;
-int GLAD_GL_EXT_blend_color;
-int GLAD_GL_NV_shader_thread_group;
-int GLAD_GL_EXT_stencil_wrap;
-int GLAD_GL_EXT_index_array_formats;
-int GLAD_GL_OVR_multiview2;
-int GLAD_GL_EXT_histogram;
-int GLAD_GL_EXT_polygon_offset;
-int GLAD_GL_SGIS_point_parameters;
-int GLAD_GL_SGIX_ycrcb;
-int GLAD_GL_EXT_direct_state_access;
-int GLAD_GL_ARB_cull_distance;
-int GLAD_GL_AMD_sample_positions;
-int GLAD_GL_NV_vertex_program;
-int GLAD_GL_NV_shader_thread_shuffle;
-int GLAD_GL_ARB_shader_precision;
-int GLAD_GL_EXT_vertex_shader;
-int GLAD_GL_EXT_blend_func_separate;
-int GLAD_GL_APPLE_fence;
-int GLAD_GL_NV_query_resource_tag;
-int GLAD_GL_OES_byte_coordinates;
-int GLAD_GL_ARB_transpose_matrix;
-int GLAD_GL_ARB_provoking_vertex;
-int GLAD_GL_EXT_fog_coord;
-int GLAD_GL_EXT_vertex_array;
-int GLAD_GL_ARB_half_float_vertex;
-int GLAD_GL_EXT_blend_equation_separate;
-int GLAD_GL_NV_framebuffer_mixed_samples;
-int GLAD_GL_NVX_conditional_render;
-int GLAD_GL_ARB_multi_draw_indirect;
-int GLAD_GL_EXT_raster_multisample;
-int GLAD_GL_NV_copy_image;
-int GLAD_GL_HP_texture_lighting;
-int GLAD_GL_INTEL_framebuffer_CMAA;
-int GLAD_GL_ARB_transform_feedback2;
-int GLAD_GL_ARB_transform_feedback3;
-int GLAD_GL_SGIX_ycrcba;
-int GLAD_GL_EXT_debug_marker;
-int GLAD_GL_EXT_bgra;
-int GLAD_GL_ARB_sparse_texture_clamp;
-int GLAD_GL_EXT_pixel_transform;
-int GLAD_GL_ARB_conservative_depth;
-int GLAD_GL_ATI_fragment_shader;
-int GLAD_GL_ARB_vertex_array_object;
-int GLAD_GL_SUN_triangle_list;
-int GLAD_GL_EXT_texture_env_add;
-int GLAD_GL_EXT_packed_depth_stencil;
-int GLAD_GL_EXT_texture_mirror_clamp;
-int GLAD_GL_NV_multisample_filter_hint;
-int GLAD_GL_APPLE_float_pixels;
-int GLAD_GL_ARB_transform_feedback_instanced;
-int GLAD_GL_SGIX_async;
-int GLAD_GL_EXT_texture_compression_latc;
-int GLAD_GL_NV_robustness_video_memory_purge;
-int GLAD_GL_ARB_shading_language_100;
-int GLAD_GL_INTEL_performance_query;
-int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
-int GLAD_GL_NV_gpu_shader5;
-int GLAD_GL_NV_bindless_multi_draw_indirect_count;
-int GLAD_GL_ARB_ES2_compatibility;
-int GLAD_GL_ARB_indirect_parameters;
-int GLAD_GL_EXT_window_rectangles;
-int GLAD_GL_NV_half_float;
-int GLAD_GL_ARB_ES3_2_compatibility;
-int GLAD_GL_ATI_texture_mirror_once;
-int GLAD_GL_IBM_rasterpos_clip;
-int GLAD_GL_EXT_semaphore;
-int GLAD_GL_SGIX_shadow;
-int GLAD_GL_EXT_polygon_offset_clamp;
-int GLAD_GL_NV_deep_texture3D;
-int GLAD_GL_ARB_shader_draw_parameters;
-int GLAD_GL_SGIX_calligraphic_fragment;
-int GLAD_GL_ARB_shader_bit_encoding;
-int GLAD_GL_EXT_compiled_vertex_array;
-int GLAD_GL_NV_depth_buffer_float;
-int GLAD_GL_NV_occlusion_query;
-int GLAD_GL_APPLE_flush_buffer_range;
-int GLAD_GL_ARB_imaging;
-int GLAD_GL_NV_shader_atomic_float;
-int GLAD_GL_ARB_draw_buffers_blend;
-int GLAD_GL_AMD_gcn_shader;
-int GLAD_GL_AMD_blend_minmax_factor;
-int GLAD_GL_EXT_texture_sRGB_decode;
-int GLAD_GL_ARB_shading_language_420pack;
-int GLAD_GL_ARB_shader_viewport_layer_array;
-int GLAD_GL_ATI_meminfo;
-int GLAD_GL_EXT_abgr;
-int GLAD_GL_AMD_pinned_memory;
-int GLAD_GL_EXT_texture_snorm;
-int GLAD_GL_SGIX_texture_coordinate_clamp;
-int GLAD_GL_ARB_clear_buffer_object;
-int GLAD_GL_ARB_multisample;
-int GLAD_GL_EXT_debug_label;
-int GLAD_GL_ARB_sample_shading;
-int GLAD_GL_NV_internalformat_sample_query;
-int GLAD_GL_INTEL_map_texture;
-int GLAD_GL_ARB_texture_env_crossbar;
-int GLAD_GL_EXT_422_pixels;
-int GLAD_GL_NV_blend_minmax_factor;
-int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
-int GLAD_GL_ARB_compute_shader;
-int GLAD_GL_EXT_blend_logic_op;
-int GLAD_GL_ARB_blend_func_extended;
-int GLAD_GL_IBM_vertex_array_lists;
-int GLAD_GL_ARB_color_buffer_float;
-int GLAD_GL_ARB_bindless_texture;
-int GLAD_GL_ARB_window_pos;
-int GLAD_GL_ARB_internalformat_query;
-int GLAD_GL_ARB_shadow;
-int GLAD_GL_ARB_texture_mirrored_repeat;
-int GLAD_GL_EXT_shader_image_load_store;
-int GLAD_GL_EXT_copy_texture;
-int GLAD_GL_NV_register_combiners2;
-int GLAD_GL_SGIX_ycrcb_subsample;
-int GLAD_GL_NV_alpha_to_coverage_dither_control;
-int GLAD_GL_SGIX_ir_instrument1;
-int GLAD_GL_NV_draw_texture;
-int GLAD_GL_EXT_texture_shared_exponent;
-int GLAD_GL_NV_texture_shader2;
-int GLAD_GL_EXT_draw_instanced;
-int GLAD_GL_NV_copy_depth_to_color;
-int GLAD_GL_ARB_viewport_array;
-int GLAD_GL_ARB_separate_shader_objects;
-int GLAD_GL_NV_conservative_raster_pre_snap;
-int GLAD_GL_EXT_depth_bounds_test;
-int GLAD_GL_HP_image_transform;
-int GLAD_GL_ARB_texture_env_add;
-int GLAD_GL_NV_video_capture;
-int GLAD_GL_ARB_sampler_objects;
-int GLAD_GL_ARB_matrix_palette;
-int GLAD_GL_SGIS_texture_color_mask;
-int GLAD_GL_EXT_packed_pixels;
-int GLAD_GL_EXT_coordinate_frame;
-int GLAD_GL_ARB_texture_compression;
-int GLAD_GL_ARB_multi_bind;
-int GLAD_GL_APPLE_aux_depth_stencil;
-int GLAD_GL_ARB_shader_subroutine;
-int GLAD_GL_EXT_framebuffer_sRGB;
-int GLAD_GL_ARB_texture_storage_multisample;
-int GLAD_GL_KHR_blend_equation_advanced_coherent;
-int GLAD_GL_EXT_vertex_attrib_64bit;
-int GLAD_GL_NV_shader_atomic_float64;
-int GLAD_GL_ARB_depth_texture;
-int GLAD_GL_NV_shader_buffer_store;
-int GLAD_GL_OES_query_matrix;
-int GLAD_GL_MESA_window_pos;
-int GLAD_GL_NV_fill_rectangle;
-int GLAD_GL_NV_shader_storage_buffer_object;
-int GLAD_GL_ARB_texture_query_lod;
-int GLAD_GL_ARB_copy_buffer;
-int GLAD_GL_ARB_shader_image_size;
-int GLAD_GL_NV_shader_atomic_counters;
-int GLAD_GL_APPLE_object_purgeable;
-int GLAD_GL_ARB_occlusion_query;
-int GLAD_GL_INGR_color_clamp;
-int GLAD_GL_SGI_color_table;
-int GLAD_GL_NV_gpu_program5_mem_extended;
-int GLAD_GL_ARB_texture_cube_map_array;
-int GLAD_GL_SGIX_scalebias_hint;
-int GLAD_GL_EXT_gpu_shader4;
-int GLAD_GL_NV_geometry_program4;
-int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
-int GLAD_GL_AMD_debug_output;
-int GLAD_GL_ARB_texture_border_clamp;
-int GLAD_GL_EXT_win32_keyed_mutex;
-int GLAD_GL_ARB_fragment_coord_conventions;
-int GLAD_GL_ARB_multitexture;
-int GLAD_GL_SGIX_polynomial_ffd;
-int GLAD_GL_EXT_texture_env_dot3;
-int GLAD_GL_EXT_provoking_vertex;
-int GLAD_GL_ARB_point_parameters;
-int GLAD_GL_ARB_shader_image_load_store;
-int GLAD_GL_ARB_conditional_render_inverted;
-int GLAD_GL_HP_occlusion_test;
-int GLAD_GL_ARB_ES3_compatibility;
-int GLAD_GL_ARB_texture_barrier;
-int GLAD_GL_ARB_texture_buffer_object_rgb32;
-int GLAD_GL_NV_bindless_multi_draw_indirect;
-int GLAD_GL_SGIX_texture_multi_buffer;
-int GLAD_GL_INTEL_blackhole_render;
-int GLAD_GL_AMD_shader_image_load_store_lod;
-int GLAD_GL_KHR_texture_compression_astc_ldr;
-int GLAD_GL_3DFX_multisample;
-int GLAD_GL_INTEL_fragment_shader_ordering;
-int GLAD_GL_ARB_texture_env_dot3;
-int GLAD_GL_NV_gpu_program4;
-int GLAD_GL_NV_gpu_program5;
-int GLAD_GL_NV_float_buffer;
-int GLAD_GL_SGIS_texture_edge_clamp;
-int GLAD_GL_ARB_framebuffer_sRGB;
-int GLAD_GL_SUN_slice_accum;
-int GLAD_GL_EXT_index_texture;
-int GLAD_GL_EXT_shader_image_load_formatted;
-int GLAD_GL_ARB_geometry_shader4;
-int GLAD_GL_EXT_separate_specular_color;
-int GLAD_GL_AMD_depth_clamp_separate;
-int GLAD_GL_NV_conservative_raster;
-int GLAD_GL_ARB_sparse_texture2;
-int GLAD_GL_SGIX_sprite;
-int GLAD_GL_ARB_get_program_binary;
-int GLAD_GL_AMD_occlusion_query_event;
-int GLAD_GL_SGIS_multisample;
-int GLAD_GL_EXT_framebuffer_object;
-int GLAD_GL_ARB_robustness_isolation;
-int GLAD_GL_ARB_vertex_array_bgra;
-int GLAD_GL_APPLE_vertex_array_range;
-int GLAD_GL_AMD_query_buffer_object;
-int GLAD_GL_NV_register_combiners;
-int GLAD_GL_ARB_draw_buffers;
-int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
-int GLAD_GL_AMD_gpu_shader_int16;
-int GLAD_GL_ARB_debug_output;
-int GLAD_GL_EXT_shader_framebuffer_fetch;
-int GLAD_GL_SGI_color_matrix;
-int GLAD_GL_EXT_cull_vertex;
-int GLAD_GL_EXT_texture_sRGB;
-int GLAD_GL_APPLE_row_bytes;
-int GLAD_GL_NV_conservative_raster_underestimation;
-int GLAD_GL_IBM_multimode_draw_arrays;
-int GLAD_GL_KHR_parallel_shader_compile;
-int GLAD_GL_APPLE_vertex_array_object;
-int GLAD_GL_3DFX_texture_compression_FXT1;
-int GLAD_GL_NV_fragment_shader_interlock;
-int GLAD_GL_AMD_conservative_depth;
-int GLAD_GL_ARB_texture_float;
-int GLAD_GL_ARB_compressed_texture_pixel_storage;
-int GLAD_GL_SGIS_detail_texture;
-int GLAD_GL_NV_geometry_shader_passthrough;
-int GLAD_GL_ARB_draw_instanced;
-int GLAD_GL_OES_read_format;
-int GLAD_GL_ATI_texture_float;
-int GLAD_GL_ARB_texture_gather;
-int GLAD_GL_AMD_vertex_shader_layer;
-int GLAD_GL_ARB_shading_language_include;
-int GLAD_GL_APPLE_client_storage;
-int GLAD_GL_WIN_phong_shading;
-int GLAD_GL_INGR_blend_func_separate;
-int GLAD_GL_NV_path_rendering;
-int GLAD_GL_NV_conservative_raster_dilate;
-int GLAD_GL_AMD_gpu_shader_half_float;
-int GLAD_GL_ARB_post_depth_coverage;
-int GLAD_GL_ARB_texture_non_power_of_two;
-int GLAD_GL_APPLE_rgb_422;
-int GLAD_GL_EXT_texture_lod_bias;
-int GLAD_GL_ARB_gpu_shader_int64;
-int GLAD_GL_ARB_seamless_cube_map;
-int GLAD_GL_ARB_shader_group_vote;
-int GLAD_GL_NV_vdpau_interop;
-int GLAD_GL_ARB_occlusion_query2;
-int GLAD_GL_ARB_internalformat_query2;
-int GLAD_GL_EXT_texture_filter_anisotropic;
-int GLAD_GL_SUN_vertex;
-int GLAD_GL_EXT_transform_feedback;
-int GLAD_GL_SGIX_igloo_interface;
-int GLAD_GL_SGIS_texture_lod;
-int GLAD_GL_NV_vertex_program3;
-int GLAD_GL_ARB_draw_indirect;
-int GLAD_GL_NV_vertex_program4;
-int GLAD_GL_AMD_transform_feedback3_lines_triangles;
-int GLAD_GL_SGIS_fog_function;
-int GLAD_GL_EXT_x11_sync_object;
-int GLAD_GL_ARB_sync;
-int GLAD_GL_NV_texture_rectangle_compressed;
-int GLAD_GL_NV_sample_locations;
-int GLAD_GL_NV_gpu_multicast;
-int GLAD_GL_ARB_gl_spirv;
-int GLAD_GL_ARB_compute_variable_group_size;
-int GLAD_GL_OES_fixed_point;
-int GLAD_GL_MESA_program_binary_formats;
-int GLAD_GL_NV_blend_square;
-int GLAD_GL_EXT_framebuffer_multisample;
-int GLAD_GL_ARB_gpu_shader5;
-int GLAD_GL_SGIS_texture4D;
-int GLAD_GL_EXT_texture3D;
-int GLAD_GL_EXT_multisample;
-int GLAD_GL_EXT_secondary_color;
-int GLAD_GL_INTEL_conservative_rasterization;
-int GLAD_GL_ARB_texture_filter_minmax;
-int GLAD_GL_ATI_vertex_array_object;
-int GLAD_GL_ARB_parallel_shader_compile;
-int GLAD_GL_NVX_gpu_memory_info;
-int GLAD_GL_ARB_sparse_texture;
-int GLAD_GL_SGIS_point_line_texgen;
-int GLAD_GL_ARB_sample_locations;
-int GLAD_GL_ARB_sparse_buffer;
-int GLAD_GL_ARB_polygon_offset_clamp;
-int GLAD_GL_EXT_draw_range_elements;
-int GLAD_GL_SGIX_blend_alpha_minmax;
-int GLAD_GL_KHR_context_flush_control;
-PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
-PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
-PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
-PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
-PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
-PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
-PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
-PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
-PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
-PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
-PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
-PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
-PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
-PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
-PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
-PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
-PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
-PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
-PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
-PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
-PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
-PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
-PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
-PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
-PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
-PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
-PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
-PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
-PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
-PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
-PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
-PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
-PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
-PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
-PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
-PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
-PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
-PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
-PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
-PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
-PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
-PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
-PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
-PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
-PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
-PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
-PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
-PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
-PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
-PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
-PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
-PFNGLISNAMEAMDPROC glad_glIsNameAMD;
-PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
-PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
-PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
-PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
-PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
-PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
-PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
-PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
-PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
-PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
-PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
-PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
-PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
-PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
-PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
-PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
-PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
-PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
-PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
-PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
-PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
-PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
-PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
-PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
-PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
-PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
-PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
-PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
-PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
-PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
-PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
-PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
-PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
-PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
-PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
-PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
-PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
-PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
-PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
-PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
-PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
-PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
-PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
-PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
-PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
-PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
-PFNGLSHADERBINARYPROC glad_glShaderBinary;
-PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
-PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
-PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
-PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
-PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
-PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
-PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
-PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
-PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
-PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
-PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
-PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
-PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
-PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
-PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
-PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
-PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
-PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
-PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
-PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
-PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
-PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
-PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
-PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
-PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
-PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
-PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
-PFNGLCLIPCONTROLPROC glad_glClipControl;
-PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
-PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
-PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
-PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
-PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
-PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
-PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
-PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
-PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
-PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
-PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
-PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
-PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
-PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
-PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
-PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
-PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
-PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
-PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
-PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
-PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
-PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
-PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
-PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
-PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
-PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
-PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
-PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
-PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
-PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
-PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
-PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
-PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
-PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
-PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
-PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
-PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
-PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
-PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
-PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
-PFNGLCREATETEXTURESPROC glad_glCreateTextures;
-PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
-PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
-PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
-PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
-PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
-PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
-PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
-PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
-PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
-PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
-PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
-PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
-PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
-PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
-PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
-PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
-PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
-PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
-PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
-PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
-PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
-PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
-PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
-PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
-PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
-PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
-PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
-PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
-PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
-PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
-PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
-PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
-PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
-PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
-PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
-PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
-PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
-PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
-PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
-PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
-PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
-PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
-PFNGLCREATEQUERIESPROC glad_glCreateQueries;
-PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
-PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
-PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
-PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
-PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
-PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
-PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
-PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
-PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
-PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
-PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
-PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
-PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
-PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
-PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
-PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
-PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
-PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
-PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
-PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
-PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
-PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
-PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
-PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
-PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
-PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
-PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
-PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
-PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
-PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
-PFNGLUNIFORM1DPROC glad_glUniform1d;
-PFNGLUNIFORM2DPROC glad_glUniform2d;
-PFNGLUNIFORM3DPROC glad_glUniform3d;
-PFNGLUNIFORM4DPROC glad_glUniform4d;
-PFNGLUNIFORM1DVPROC glad_glUniform1dv;
-PFNGLUNIFORM2DVPROC glad_glUniform2dv;
-PFNGLUNIFORM3DVPROC glad_glUniform3dv;
-PFNGLUNIFORM4DVPROC glad_glUniform4dv;
-PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
-PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
-PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
-PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
-PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
-PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
-PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
-PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
-PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
-PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
-PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
-PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
-PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
-PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
-PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
-PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
-PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
-PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
-PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
-PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
-PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
-PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
-PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
-PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
-PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
-PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
-PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
-PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
-PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
-PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
-PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
-PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
-PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
-PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
-PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
-PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
-PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
-PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
-PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
-PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
-PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
-PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
-PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
-PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
-PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
-PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
-PFNGLCOLORTABLEPROC glad_glColorTable;
-PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
-PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
-PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
-PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
-PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
-PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
-PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
-PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
-PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
-PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
-PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
-PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
-PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
-PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
-PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
-PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
-PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
-PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
-PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
-PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
-PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
-PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
-PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
-PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
-PFNGLGETMINMAXPROC glad_glGetMinmax;
-PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
-PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
-PFNGLHISTOGRAMPROC glad_glHistogram;
-PFNGLMINMAXPROC glad_glMinmax;
-PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
-PFNGLRESETMINMAXPROC glad_glResetMinmax;
-PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
-PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
-PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
-PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
-PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
-PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
-PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
-PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
-PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
-PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
-PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
-PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
-PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
-PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
-PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
-PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
-PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
-PFNGLBINDTEXTURESPROC glad_glBindTextures;
-PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
-PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
-PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
-PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
-PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
-PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
-PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
-PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
-PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
-PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
-PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
-PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
-PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
-PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
-PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
-PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
-PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
-PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
-PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
-PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
-PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
-PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
-PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
-PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
-PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
-PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
-PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
-PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
-PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
-PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
-PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
-PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
-PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
-PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
-PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
-PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
-PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
-PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
-PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
-PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
-PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
-PFNGLISQUERYARBPROC glad_glIsQueryARB;
-PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
-PFNGLENDQUERYARBPROC glad_glEndQueryARB;
-PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
-PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
-PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
-PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
-PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
-PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
-PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
-PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
-PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
-PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
-PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
-PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
-PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
-PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
-PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
-PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
-PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
-PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
-PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
-PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
-PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
-PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
-PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
-PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
-PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
-PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
-PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
-PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
-PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
-PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
-PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
-PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
-PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
-PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
-PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
-PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
-PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
-PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
-PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
-PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
-PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
-PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
-PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
-PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
-PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
-PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
-PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
-PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
-PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
-PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
-PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
-PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
-PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
-PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
-PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
-PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
-PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
-PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
-PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
-PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
-PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
-PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
-PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
-PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
-PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
-PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
-PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
-PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
-PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
-PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
-PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
-PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
-PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
-PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
-PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
-PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
-PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
-PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
-PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
-PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
-PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
-PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
-PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
-PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
-PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
-PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
-PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
-PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
-PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
-PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
-PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
-PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
-PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
-PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
-PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
-PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
-PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
-PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
-PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
-PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
-PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
-PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
-PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
-PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
-PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
-PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
-PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
-PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
-PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
-PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
-PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
-PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
-PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
-PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
-PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
-PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
-PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
-PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
-PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
-PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
-PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
-PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
-PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
-PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
-PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
-PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
-PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
-PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
-PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
-PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
-PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
-PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
-PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
-PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
-PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
-PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
-PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
-PFNGLTEXTUREVIEWPROC glad_glTextureView;
-PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
-PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
-PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
-PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
-PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
-PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
-PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
-PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
-PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
-PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
-PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
-PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
-PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
-PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
-PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
-PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
-PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
-PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
-PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
-PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
-PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
-PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
-PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
-PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
-PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
-PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
-PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
-PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
-PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
-PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
-PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
-PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
-PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
-PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
-PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
-PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
-PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
-PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
-PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
-PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
-PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
-PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
-PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
-PFNGLISBUFFERARBPROC glad_glIsBufferARB;
-PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
-PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
-PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
-PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
-PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
-PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
-PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
-PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
-PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
-PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
-PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
-PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
-PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
-PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
-PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
-PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
-PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
-PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
-PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
-PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
-PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
-PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
-PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
-PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
-PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
-PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
-PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
-PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
-PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
-PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
-PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
-PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
-PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
-PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
-PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
-PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
-PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
-PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
-PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
-PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
-PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
-PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
-PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
-PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
-PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
-PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
-PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
-PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
-PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
-PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
-PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
-PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
-PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
-PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
-PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
-PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
-PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
-PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
-PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
-PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
-PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
-PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
-PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
-PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
-PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
-PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
-PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
-PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
-PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
-PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
-PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
-PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
-PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
-PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
-PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
-PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
-PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
-PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
-PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
-PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
-PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
-PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
-PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
-PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
-PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
-PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
-PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
-PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
-PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
-PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
-PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
-PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
-PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
-PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
-PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
-PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
-PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
-PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
-PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
-PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
-PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
-PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
-PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
-PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
-PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
-PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
-PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
-PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
-PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
-PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
-PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
-PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
-PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
-PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
-PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
-PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
-PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
-PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
-PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
-PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
-PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
-PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
-PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
-PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
-PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
-PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
-PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
-PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
-PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
-PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
-PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
-PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
-PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
-PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
-PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
-PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
-PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
-PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
-PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
-PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
-PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
-PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
-PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
-PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
-PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
-PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
-PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
-PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
-PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
-PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
-PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
-PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
-PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
-PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
-PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
-PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
-PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
-PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
-PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
-PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
-PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
-PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
-PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
-PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
-PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
-PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
-PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
-PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
-PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
-PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
-PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
-PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
-PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
-PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
-PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
-PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
-PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
-PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
-PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
-PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
-PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
-PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
-PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
-PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
-PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
-PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
-PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
-PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
-PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
-PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
-PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
-PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
-PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
-PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
-PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
-PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
-PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
-PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
-PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
-PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
-PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
-PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
-PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
-PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
-PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
-PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
-PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
-PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
-PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
-PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
-PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
-PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
-PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
-PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
-PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
-PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
-PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
-PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
-PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
-PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
-PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
-PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
-PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
-PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
-PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
-PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
-PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
-PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
-PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
-PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
-PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
-PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
-PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
-PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
-PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
-PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
-PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
-PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
-PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
-PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
-PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
-PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
-PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
-PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
-PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
-PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
-PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
-PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
-PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
-PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
-PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
-PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
-PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
-PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
-PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
-PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
-PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
-PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
-PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
-PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
-PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
-PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
-PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
-PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
-PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
-PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
-PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
-PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
-PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
-PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
-PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
-PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
-PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
-PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
-PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
-PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
-PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
-PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
-PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
-PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
-PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
-PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
-PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
-PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
-PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
-PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
-PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
-PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
-PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
-PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
-PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
-PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
-PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
-PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
-PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
-PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
-PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
-PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
-PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
-PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
-PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
-PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
-PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
-PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
-PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
-PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
-PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
-PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
-PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
-PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
-PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
-PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
-PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
-PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
-PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
-PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
-PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
-PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
-PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
-PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
-PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
-PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
-PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
-PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
-PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
-PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
-PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
-PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
-PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
-PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
-PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
-PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
-PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
-PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
-PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
-PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
-PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
-PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
-PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
-PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
-PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
-PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
-PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
-PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
-PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
-PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
-PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
-PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
-PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
-PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
-PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
-PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
-PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
-PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
-PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
-PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
-PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
-PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
-PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
-PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
-PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
-PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
-PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
-PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
-PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
-PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
-PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
-PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
-PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
-PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
-PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
-PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
-PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
-PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
-PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
-PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
-PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
-PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
-PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
-PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
-PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
-PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
-PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
-PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
-PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
-PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
-PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
-PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
-PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
-PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
-PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
-PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
-PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
-PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
-PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
-PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
-PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
-PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
-PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
-PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
-PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
-PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
-PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
-PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
-PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
-PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
-PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
-PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
-PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
-PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
-PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
-PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
-PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
-PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
-PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
-PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
-PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
-PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
-PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
-PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
-PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
-PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
-PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
-PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
-PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
-PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
-PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
-PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
-PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
-PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
-PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
-PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
-PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
-PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
-PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
-PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
-PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
-PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
-PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
-PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
-PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
-PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
-PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
-PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
-PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
-PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
-PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
-PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
-PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
-PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
-PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
-PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
-PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
-PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
-PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
-PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
-PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
-PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
-PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
-PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
-PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
-PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
-PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
-PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
-PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
-PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
-PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
-PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
-PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
-PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
-PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
-PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
-PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
-PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
-PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
-PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
-PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
-PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
-PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
-PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
-PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
-PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
-PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
-PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
-PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
-PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
-PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
-PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
-PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
-PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
-PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
-PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
-PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
-PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
-PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
-PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
-PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
-PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
-PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
-PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
-PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
-PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
-PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
-PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
-PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
-PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
-PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
-PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
-PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
-PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
-PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
-PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
-PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
-PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
-PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
-PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
-PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
-PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
-PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
-PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
-PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
-PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
-PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
-PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
-PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
-PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
-PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
-PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
-PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
-PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
-PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
-PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
-PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
-PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
-PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
-PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
-PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
-PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
-PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
-PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
-PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
-PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
-PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
-PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
-PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
-PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
-PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
-PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
-PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
-PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
-PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
-PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
-PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
-PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
-PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
-PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
-PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
-PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
-PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
-PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
-PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
-PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
-PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
-PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
-PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
-PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
-PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
-PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
-PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
-PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
-PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
-PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
-PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
-PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
-PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
-PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
-PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
-PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
-PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
-PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
-PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
-PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
-PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
-PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
-PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
-PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
-PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
-PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
-PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
-PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
-PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
-PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
-PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
-PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
-PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
-PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
-PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
-PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
-PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
-PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
-PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
-PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
-PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
-PFNGLOBJECTLABELPROC glad_glObjectLabel;
-PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
-PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
-PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
-PFNGLGETPOINTERVPROC glad_glGetPointerv;
-PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
-PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
-PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
-PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
-PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
-PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
-PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
-PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
-PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
-PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
-PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
-PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
-PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
-PFNGLREADNPIXELSPROC glad_glReadnPixels;
-PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
-PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
-PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
-PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
-PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
-PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
-PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
-PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
-PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
-PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
-PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
-PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
-PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
-PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
-PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
-PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
-PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
-PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
-PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
-PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
-PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
-PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
-PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
-PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
-PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
-PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
-PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
-PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
-PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
-PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
-PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
-PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
-PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
-PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
-PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
-PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
-PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
-PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
-PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
-PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
-PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
-PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
-PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
-PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
-PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
-PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
-PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
-PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
-PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
-PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
-PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
-PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
-PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
-PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
-PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
-PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
-PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
-PFNGLISSTATENVPROC glad_glIsStateNV;
-PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
-PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
-PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
-PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
-PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
-PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
-PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
-PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
-PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
-PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
-PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
-PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
-PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
-PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
-PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
-PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
-PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
-PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
-PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
-PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
-PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
-PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
-PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
-PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
-PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
-PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
-PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
-PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
-PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
-PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
-PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
-PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
-PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
-PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
-PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
-PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
-PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
-PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
-PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
-PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
-PFNGLGENFENCESNVPROC glad_glGenFencesNV;
-PFNGLISFENCENVPROC glad_glIsFenceNV;
-PFNGLTESTFENCENVPROC glad_glTestFenceNV;
-PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
-PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
-PFNGLSETFENCENVPROC glad_glSetFenceNV;
-PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
-PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
-PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
-PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
-PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
-PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
-PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
-PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
-PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
-PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
-PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
-PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
-PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
-PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
-PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
-PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
-PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
-PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
-PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
-PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
-PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
-PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
-PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
-PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
-PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
-PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
-PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
-PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
-PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
-PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
-PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
-PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
-PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
-PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
-PFNGLCOLOR3HNVPROC glad_glColor3hNV;
-PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
-PFNGLCOLOR4HNVPROC glad_glColor4hNV;
-PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
-PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
-PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
-PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
-PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
-PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
-PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
-PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
-PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
-PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
-PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
-PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
-PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
-PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
-PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
-PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
-PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
-PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
-PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
-PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
-PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
-PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
-PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
-PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
-PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
-PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
-PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
-PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
-PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
-PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
-PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
-PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
-PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
-PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
-PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
-PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
-PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
-PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
-PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
-PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
-PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
-PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
-PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
-PFNGLGENPATHSNVPROC glad_glGenPathsNV;
-PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
-PFNGLISPATHNVPROC glad_glIsPathNV;
-PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
-PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
-PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
-PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
-PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
-PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
-PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
-PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
-PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
-PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
-PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
-PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
-PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
-PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
-PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
-PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
-PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
-PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
-PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
-PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
-PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
-PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
-PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
-PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
-PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
-PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
-PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
-PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
-PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
-PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
-PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
-PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
-PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
-PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
-PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
-PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
-PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
-PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
-PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
-PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
-PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
-PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
-PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
-PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
-PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
-PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
-PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
-PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
-PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
-PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
-PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
-PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
-PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
-PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
-PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
-PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
-PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
-PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
-PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
-PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
-PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
-PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
-PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
-PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
-PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
-PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
-PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
-PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
-PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
-PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
-PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
-PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
-PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
-PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
-PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
-PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
-PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
-PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
-PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
-PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
-PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
-PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
-PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
-PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
-PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
-PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
-PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
-PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
-PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
-PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
-PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
-PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
-PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
-PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
-PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
-PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
-PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
-PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
-PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
-PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
-PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
-PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
-PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
-PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
-PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
-PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
-PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
-PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
-PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
-PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
-PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
-PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
-PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
-PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
-PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
-PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
-PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
-PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
-PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
-PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
-PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
-PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
-PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
-PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
-PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
-PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
-PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
-PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
-PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
-PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
-PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
-PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
-PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
-PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
-PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
-PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
-PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
-PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
-PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
-PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
-PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
-PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
-PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
-PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
-PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
-PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
-PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
-PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
-PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
-PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
-PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
-PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
-PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
-PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
-PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
-PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
-PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
-PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
-PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
-PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
-PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
-PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
-PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
-PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
-PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
-PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
-PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
-PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
-PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
-PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
-PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
-PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
-PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
-PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
-PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
-PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
-PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
-PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
-PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
-PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
-PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
-PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
-PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
-PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
-PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
-PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
-PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
-PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
-PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
-PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
-PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
-PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
-PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
-PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
-PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
-PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
-PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
-PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
-PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
-PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
-PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
-PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
-PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
-PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
-PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
-PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
-PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
-PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
-PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
-PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
-PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
-PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
-PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
-PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
-PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
-PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
-PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
-PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
-PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
-PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
-PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
-PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
-PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
-PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
-PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
-PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
-PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
-PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
-PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
-PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
-PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
-PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
-PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
-PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
-PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
-PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
-PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
-PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
-PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
-PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
-PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
-PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
-PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
-PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
-PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
-PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
-PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
-PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
-PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
-PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
-PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
-PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
-PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
-PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
-PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
-PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
-PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
-PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
-PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
-PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
-PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
-PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
-PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
-PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
-PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
-PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
-PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
-PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
-PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
-PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
-PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
-PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
-PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
-PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
-PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
-PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
-PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
-PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
-PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
-PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
-PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
-PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
-PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
-PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
-PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
-PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
-PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
-PFNGLCOLOR4XOESPROC glad_glColor4xOES;
-PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
-PFNGLFOGXOESPROC glad_glFogxOES;
-PFNGLFOGXVOESPROC glad_glFogxvOES;
-PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
-PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
-PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
-PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
-PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
-PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
-PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
-PFNGLLIGHTXOESPROC glad_glLightxOES;
-PFNGLLIGHTXVOESPROC glad_glLightxvOES;
-PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
-PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
-PFNGLMATERIALXOESPROC glad_glMaterialxOES;
-PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
-PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
-PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
-PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
-PFNGLORTHOXOESPROC glad_glOrthoxOES;
-PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
-PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
-PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
-PFNGLROTATEXOESPROC glad_glRotatexOES;
-PFNGLSCALEXOESPROC glad_glScalexOES;
-PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
-PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
-PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
-PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
-PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
-PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
-PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
-PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
-PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
-PFNGLACCUMXOESPROC glad_glAccumxOES;
-PFNGLBITMAPXOESPROC glad_glBitmapxOES;
-PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
-PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
-PFNGLCOLOR3XOESPROC glad_glColor3xOES;
-PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
-PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
-PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
-PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
-PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
-PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
-PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
-PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
-PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
-PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
-PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
-PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
-PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
-PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
-PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
-PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
-PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
-PFNGLINDEXXOESPROC glad_glIndexxOES;
-PFNGLINDEXXVOESPROC glad_glIndexxvOES;
-PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
-PFNGLMAP1XOESPROC glad_glMap1xOES;
-PFNGLMAP2XOESPROC glad_glMap2xOES;
-PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
-PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
-PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
-PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
-PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
-PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
-PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
-PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
-PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
-PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
-PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
-PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
-PFNGLPIXELMAPXPROC glad_glPixelMapx;
-PFNGLPIXELSTOREXPROC glad_glPixelStorex;
-PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
-PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
-PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
-PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
-PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
-PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
-PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
-PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
-PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
-PFNGLRECTXOESPROC glad_glRectxOES;
-PFNGLRECTXVOESPROC glad_glRectxvOES;
-PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
-PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
-PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
-PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
-PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
-PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
-PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
-PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
-PFNGLTEXGENXOESPROC glad_glTexGenxOES;
-PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
-PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
-PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
-PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
-PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
-PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
-PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
-PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
-PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
-PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
-PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
-PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
-PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
-PFNGLORTHOFOESPROC glad_glOrthofOES;
-PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
-PFNGLHINTPGIPROC glad_glHintPGI;
-PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
-PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
-PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
-PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
-PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
-PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
-PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
-PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
-PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
-PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
-PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
-PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
-PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
-PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
-PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
-PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
-PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
-PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
-PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
-PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
-PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
-PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
-PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
-PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
-PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
-PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
-PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
-PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
-PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
-PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
-PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
-PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
-PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
-PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
-PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
-PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
-PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
-PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
-PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
-PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
-PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
-PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
-PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
-PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
-PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
-PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
-PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
-PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
-PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
-PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
-PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
-PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
-PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
-PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
-PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
-PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
-PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
-PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
-PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
-PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
-PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
-PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
-PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
-PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
-PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
-PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
-PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
-PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
-PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
-PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
-PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
-PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
-PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
-PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
-PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
-PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
-PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
-PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
-PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
-PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
-PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
-PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
-PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
-PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
-PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
-PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
-PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
-PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
-PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
-PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
-PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
-PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
-PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
-PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
-PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+int GLAD_GL_VERSION_1_0 = 0;
+int GLAD_GL_VERSION_1_1 = 0;
+int GLAD_GL_VERSION_1_2 = 0;
+int GLAD_GL_VERSION_1_3 = 0;
+int GLAD_GL_VERSION_1_4 = 0;
+int GLAD_GL_VERSION_1_5 = 0;
+int GLAD_GL_VERSION_2_0 = 0;
+int GLAD_GL_VERSION_2_1 = 0;
+int GLAD_GL_VERSION_3_0 = 0;
+int GLAD_GL_VERSION_3_1 = 0;
+int GLAD_GL_VERSION_3_2 = 0;
+int GLAD_GL_VERSION_3_3 = 0;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
+PFNGLENABLEIPROC glad_glEnablei = NULL;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
+PFNGLISSYNCPROC glad_glIsSync = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
+PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
+PFNGLDISABLEIPROC glad_glDisablei = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
+PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
+PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+PFNGLISQUERYPROC glad_glIsQuery = NULL;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+int GLAD_GL_SGIX_pixel_tiles = 0;
+int GLAD_GL_EXT_post_depth_coverage = 0;
+int GLAD_GL_APPLE_element_array = 0;
+int GLAD_GL_AMD_multi_draw_indirect = 0;
+int GLAD_GL_EXT_blend_subtract = 0;
+int GLAD_GL_SGIX_tag_sample_buffer = 0;
+int GLAD_GL_NV_point_sprite = 0;
+int GLAD_GL_IBM_texture_mirrored_repeat = 0;
+int GLAD_GL_APPLE_transform_hint = 0;
+int GLAD_GL_ATI_separate_stencil = 0;
+int GLAD_GL_NV_shader_atomic_int64 = 0;
+int GLAD_GL_EXT_semaphore_win32 = 0;
+int GLAD_GL_NV_vertex_program2_option = 0;
+int GLAD_GL_EXT_texture_buffer_object = 0;
+int GLAD_GL_ARB_vertex_blend = 0;
+int GLAD_GL_OVR_multiview = 0;
+int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;
+int GLAD_GL_NV_vertex_program2 = 0;
+int GLAD_GL_ARB_program_interface_query = 0;
+int GLAD_GL_EXT_misc_attribute = 0;
+int GLAD_GL_NV_multisample_coverage = 0;
+int GLAD_GL_ARB_shading_language_packing = 0;
+int GLAD_GL_EXT_texture_cube_map = 0;
+int GLAD_GL_NV_viewport_array2 = 0;
+int GLAD_GL_ARB_texture_stencil8 = 0;
+int GLAD_GL_EXT_index_func = 0;
+int GLAD_GL_EXT_memory_object_fd = 0;
+int GLAD_GL_OES_compressed_paletted_texture = 0;
+int GLAD_GL_MESA_shader_integer_functions = 0;
+int GLAD_GL_NV_shader_buffer_load = 0;
+int GLAD_GL_EXT_color_subtable = 0;
+int GLAD_GL_SUNX_constant_data = 0;
+int GLAD_GL_EXT_texture_compression_s3tc = 0;
+int GLAD_GL_EXT_multi_draw_arrays = 0;
+int GLAD_GL_ARB_shader_atomic_counters = 0;
+int GLAD_GL_ARB_arrays_of_arrays = 0;
+int GLAD_GL_NV_conditional_render = 0;
+int GLAD_GL_EXT_texture_env_combine = 0;
+int GLAD_GL_NV_fog_distance = 0;
+int GLAD_GL_SGIX_async_histogram = 0;
+int GLAD_GL_MESA_resize_buffers = 0;
+int GLAD_GL_NV_light_max_exponent = 0;
+int GLAD_GL_NV_texture_env_combine4 = 0;
+int GLAD_GL_ARB_spirv_extensions = 0;
+int GLAD_GL_ARB_texture_view = 0;
+int GLAD_GL_ARB_texture_env_combine = 0;
+int GLAD_GL_ARB_map_buffer_range = 0;
+int GLAD_GL_EXT_convolution = 0;
+int GLAD_GL_NV_compute_program5 = 0;
+int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
+int GLAD_GL_EXT_paletted_texture = 0;
+int GLAD_GL_ARB_texture_buffer_object = 0;
+int GLAD_GL_ATI_pn_triangles = 0;
+int GLAD_GL_SGIX_resample = 0;
+int GLAD_GL_SGIX_flush_raster = 0;
+int GLAD_GL_EXT_light_texture = 0;
+int GLAD_GL_ARB_point_sprite = 0;
+int GLAD_GL_SUN_convolution_border_modes = 0;
+int GLAD_GL_EXT_semaphore_fd = 0;
+int GLAD_GL_NV_parameter_buffer_object2 = 0;
+int GLAD_GL_ARB_half_float_pixel = 0;
+int GLAD_GL_NV_tessellation_program5 = 0;
+int GLAD_GL_REND_screen_coordinates = 0;
+int GLAD_GL_EXT_shared_texture_palette = 0;
+int GLAD_GL_EXT_packed_float = 0;
+int GLAD_GL_OML_subsample = 0;
+int GLAD_GL_SGIX_vertex_preclip = 0;
+int GLAD_GL_SGIX_texture_scale_bias = 0;
+int GLAD_GL_AMD_draw_buffers_blend = 0;
+int GLAD_GL_APPLE_texture_range = 0;
+int GLAD_GL_EXT_texture_array = 0;
+int GLAD_GL_NV_texture_barrier = 0;
+int GLAD_GL_ARB_texture_query_levels = 0;
+int GLAD_GL_NV_texgen_emboss = 0;
+int GLAD_GL_EXT_texture_swizzle = 0;
+int GLAD_GL_ARB_texture_rg = 0;
+int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
+int GLAD_GL_ARB_fragment_shader = 0;
+int GLAD_GL_3DFX_tbuffer = 0;
+int GLAD_GL_GREMEDY_frame_terminator = 0;
+int GLAD_GL_IBM_cull_vertex = 0;
+int GLAD_GL_EXT_separate_shader_objects = 0;
+int GLAD_GL_NV_texture_multisample = 0;
+int GLAD_GL_ARB_shader_objects = 0;
+int GLAD_GL_ARB_framebuffer_object = 0;
+int GLAD_GL_EXT_external_buffer = 0;
+int GLAD_GL_ATI_envmap_bumpmap = 0;
+int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
+int GLAD_GL_ARB_robust_buffer_access_behavior = 0;
+int GLAD_GL_ARB_shader_stencil_export = 0;
+int GLAD_GL_NV_texture_rectangle = 0;
+int GLAD_GL_ARB_enhanced_layouts = 0;
+int GLAD_GL_ARB_texture_rectangle = 0;
+int GLAD_GL_SGI_texture_color_table = 0;
+int GLAD_GL_NV_viewport_swizzle = 0;
+int GLAD_GL_ATI_map_object_buffer = 0;
+int GLAD_GL_ARB_robustness = 0;
+int GLAD_GL_NV_pixel_data_range = 0;
+int GLAD_GL_EXT_framebuffer_blit = 0;
+int GLAD_GL_ARB_gpu_shader_fp64 = 0;
+int GLAD_GL_NV_command_list = 0;
+int GLAD_GL_SGIX_depth_texture = 0;
+int GLAD_GL_AMD_framebuffer_sample_positions = 0;
+int GLAD_GL_GREMEDY_string_marker = 0;
+int GLAD_GL_ARB_texture_compression_bptc = 0;
+int GLAD_GL_EXT_subtexture = 0;
+int GLAD_GL_EXT_pixel_transform_color_table = 0;
+int GLAD_GL_EXT_texture_compression_rgtc = 0;
+int GLAD_GL_ARB_shader_atomic_counter_ops = 0;
+int GLAD_GL_SGIX_depth_pass_instrument = 0;
+int GLAD_GL_EXT_gpu_program_parameters = 0;
+int GLAD_GL_NV_evaluators = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
+int GLAD_GL_SGIS_texture_filter4 = 0;
+int GLAD_GL_AMD_performance_monitor = 0;
+int GLAD_GL_NV_geometry_shader4 = 0;
+int GLAD_GL_EXT_stencil_clear_tag = 0;
+int GLAD_GL_NV_vertex_program1_1 = 0;
+int GLAD_GL_NV_present_video = 0;
+int GLAD_GL_ARB_texture_compression_rgtc = 0;
+int GLAD_GL_HP_convolution_border_modes = 0;
+int GLAD_GL_EXT_shader_integer_mix = 0;
+int GLAD_GL_SGIX_framezoom = 0;
+int GLAD_GL_ARB_stencil_texturing = 0;
+int GLAD_GL_ARB_shader_clock = 0;
+int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
+int GLAD_GL_SGIX_fog_offset = 0;
+int GLAD_GL_ARB_draw_elements_base_vertex = 0;
+int GLAD_GL_INGR_interlace_read = 0;
+int GLAD_GL_NV_transform_feedback = 0;
+int GLAD_GL_NV_fragment_program = 0;
+int GLAD_GL_AMD_stencil_operation_extended = 0;
+int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
+int GLAD_GL_ARB_instanced_arrays = 0;
+int GLAD_GL_ARB_get_texture_sub_image = 0;
+int GLAD_GL_NV_vertex_array_range2 = 0;
+int GLAD_GL_KHR_robustness = 0;
+int GLAD_GL_AMD_sparse_texture = 0;
+int GLAD_GL_ARB_clip_control = 0;
+int GLAD_GL_NV_fragment_coverage_to_color = 0;
+int GLAD_GL_NV_fence = 0;
+int GLAD_GL_ARB_texture_buffer_range = 0;
+int GLAD_GL_SUN_mesh_array = 0;
+int GLAD_GL_ARB_vertex_attrib_binding = 0;
+int GLAD_GL_ARB_framebuffer_no_attachments = 0;
+int GLAD_GL_ARB_cl_event = 0;
+int GLAD_GL_EXT_vertex_weighting = 0;
+int GLAD_GL_ARB_derivative_control = 0;
+int GLAD_GL_NV_packed_depth_stencil = 0;
+int GLAD_GL_OES_single_precision = 0;
+int GLAD_GL_NV_primitive_restart = 0;
+int GLAD_GL_SUN_global_alpha = 0;
+int GLAD_GL_ARB_fragment_shader_interlock = 0;
+int GLAD_GL_EXT_texture_object = 0;
+int GLAD_GL_AMD_name_gen_delete = 0;
+int GLAD_GL_NV_texture_compression_vtc = 0;
+int GLAD_GL_NV_sample_mask_override_coverage = 0;
+int GLAD_GL_NV_texture_shader3 = 0;
+int GLAD_GL_MESA_tile_raster_order = 0;
+int GLAD_GL_ARB_texture_filter_anisotropic = 0;
+int GLAD_GL_EXT_texture = 0;
+int GLAD_GL_ARB_buffer_storage = 0;
+int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
+int GLAD_GL_APPLE_vertex_program_evaluators = 0;
+int GLAD_GL_AMD_texture_gather_bias_lod = 0;
+int GLAD_GL_NV_texgen_reflection = 0;
+int GLAD_GL_ARB_explicit_uniform_location = 0;
+int GLAD_GL_ARB_depth_buffer_float = 0;
+int GLAD_GL_NV_path_rendering_shared_edge = 0;
+int GLAD_GL_SGIX_shadow_ambient = 0;
+int GLAD_GL_ARB_texture_cube_map = 0;
+int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
+int GLAD_GL_SGIX_list_priority = 0;
+int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
+int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
+int GLAD_GL_ARB_clear_texture = 0;
+int GLAD_GL_ATI_texture_env_combine3 = 0;
+int GLAD_GL_NV_depth_clamp = 0;
+int GLAD_GL_ARB_map_buffer_alignment = 0;
+int GLAD_GL_EXT_memory_object = 0;
+int GLAD_GL_NV_blend_equation_advanced = 0;
+int GLAD_GL_SGIS_sharpen_texture = 0;
+int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
+int GLAD_GL_ARB_pipeline_statistics_query = 0;
+int GLAD_GL_ARB_vertex_program = 0;
+int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
+int GLAD_GL_OML_interlace = 0;
+int GLAD_GL_ATI_pixel_format_float = 0;
+int GLAD_GL_NV_clip_space_w_scaling = 0;
+int GLAD_GL_ARB_vertex_buffer_object = 0;
+int GLAD_GL_EXT_shadow_funcs = 0;
+int GLAD_GL_ATI_text_fragment_shader = 0;
+int GLAD_GL_NV_vertex_array_range = 0;
+int GLAD_GL_SGIX_fragment_lighting = 0;
+int GLAD_GL_AMD_shader_ballot = 0;
+int GLAD_GL_NV_texture_expand_normal = 0;
+int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
+int GLAD_GL_EXT_timer_query = 0;
+int GLAD_GL_EXT_vertex_array_bgra = 0;
+int GLAD_GL_NV_bindless_texture = 0;
+int GLAD_GL_KHR_debug = 0;
+int GLAD_GL_SGIS_texture_border_clamp = 0;
+int GLAD_GL_ATI_vertex_attrib_array_object = 0;
+int GLAD_GL_SGIX_clipmap = 0;
+int GLAD_GL_EXT_geometry_shader4 = 0;
+int GLAD_GL_ARB_shader_texture_image_samples = 0;
+int GLAD_GL_MESA_ycbcr_texture = 0;
+int GLAD_GL_MESAX_texture_stack = 0;
+int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
+int GLAD_GL_EXT_bindable_uniform = 0;
+int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
+int GLAD_GL_ARB_shader_ballot = 0;
+int GLAD_GL_KHR_blend_equation_advanced = 0;
+int GLAD_GL_ARB_fragment_program_shadow = 0;
+int GLAD_GL_ATI_element_array = 0;
+int GLAD_GL_AMD_texture_texture4 = 0;
+int GLAD_GL_SGIX_reference_plane = 0;
+int GLAD_GL_EXT_stencil_two_side = 0;
+int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
+int GLAD_GL_SGIX_texture_lod_bias = 0;
+int GLAD_GL_KHR_no_error = 0;
+int GLAD_GL_NV_explicit_multisample = 0;
+int GLAD_GL_NV_stereo_view_rendering = 0;
+int GLAD_GL_IBM_static_data = 0;
+int GLAD_GL_EXT_clip_volume_hint = 0;
+int GLAD_GL_EXT_texture_perturb_normal = 0;
+int GLAD_GL_NV_fragment_program2 = 0;
+int GLAD_GL_NV_fragment_program4 = 0;
+int GLAD_GL_EXT_point_parameters = 0;
+int GLAD_GL_PGI_misc_hints = 0;
+int GLAD_GL_EXT_EGL_image_storage = 0;
+int GLAD_GL_SGIX_subsample = 0;
+int GLAD_GL_AMD_shader_stencil_export = 0;
+int GLAD_GL_ARB_shader_texture_lod = 0;
+int GLAD_GL_ARB_vertex_shader = 0;
+int GLAD_GL_ARB_depth_clamp = 0;
+int GLAD_GL_SGIS_texture_select = 0;
+int GLAD_GL_NV_texture_shader = 0;
+int GLAD_GL_ARB_tessellation_shader = 0;
+int GLAD_GL_EXT_draw_buffers2 = 0;
+int GLAD_GL_ARB_vertex_attrib_64bit = 0;
+int GLAD_GL_EXT_texture_filter_minmax = 0;
+int GLAD_GL_NV_query_resource = 0;
+int GLAD_GL_AMD_interleaved_elements = 0;
+int GLAD_GL_ARB_fragment_program = 0;
+int GLAD_GL_OML_resample = 0;
+int GLAD_GL_APPLE_ycbcr_422 = 0;
+int GLAD_GL_SGIX_texture_add_env = 0;
+int GLAD_GL_ARB_shadow_ambient = 0;
+int GLAD_GL_ARB_texture_storage = 0;
+int GLAD_GL_EXT_pixel_buffer_object = 0;
+int GLAD_GL_ARB_copy_image = 0;
+int GLAD_GL_SGIS_pixel_texture = 0;
+int GLAD_GL_SGIS_generate_mipmap = 0;
+int GLAD_GL_SGIX_instruments = 0;
+int GLAD_GL_ARB_fragment_layer_viewport = 0;
+int GLAD_GL_ARB_shader_storage_buffer_object = 0;
+int GLAD_GL_EXT_sparse_texture2 = 0;
+int GLAD_GL_EXT_blend_minmax = 0;
+int GLAD_GL_MESA_pack_invert = 0;
+int GLAD_GL_ARB_base_instance = 0;
+int GLAD_GL_SGIX_convolution_accuracy = 0;
+int GLAD_GL_PGI_vertex_hints = 0;
+int GLAD_GL_AMD_transform_feedback4 = 0;
+int GLAD_GL_ARB_ES3_1_compatibility = 0;
+int GLAD_GL_EXT_memory_object_win32 = 0;
+int GLAD_GL_EXT_texture_integer = 0;
+int GLAD_GL_ARB_texture_multisample = 0;
+int GLAD_GL_ATI_vertex_streams = 0;
+int GLAD_GL_AMD_gpu_shader_int64 = 0;
+int GLAD_GL_S3_s3tc = 0;
+int GLAD_GL_ARB_query_buffer_object = 0;
+int GLAD_GL_AMD_vertex_shader_tessellator = 0;
+int GLAD_GL_ARB_invalidate_subdata = 0;
+int GLAD_GL_NV_draw_vulkan_image = 0;
+int GLAD_GL_EXT_index_material = 0;
+int GLAD_GL_NVX_linked_gpu_multicast = 0;
+int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
+int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
+int GLAD_GL_INTEL_parallel_arrays = 0;
+int GLAD_GL_ATI_draw_buffers = 0;
+int GLAD_GL_WIN_specular_fog = 0;
+int GLAD_GL_EXT_cmyka = 0;
+int GLAD_GL_SGIX_pixel_texture = 0;
+int GLAD_GL_APPLE_specular_vector = 0;
+int GLAD_GL_ARB_compatibility = 0;
+int GLAD_GL_ARB_timer_query = 0;
+int GLAD_GL_SGIX_interlace = 0;
+int GLAD_GL_NV_parameter_buffer_object = 0;
+int GLAD_GL_AMD_shader_trinary_minmax = 0;
+int GLAD_GL_ARB_direct_state_access = 0;
+int GLAD_GL_EXT_rescale_normal = 0;
+int GLAD_GL_ARB_pixel_buffer_object = 0;
+int GLAD_GL_ARB_uniform_buffer_object = 0;
+int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
+int GLAD_GL_ARB_texture_swizzle = 0;
+int GLAD_GL_NV_transform_feedback2 = 0;
+int GLAD_GL_SGIX_async_pixel = 0;
+int GLAD_GL_NV_fragment_program_option = 0;
+int GLAD_GL_ARB_explicit_attrib_location = 0;
+int GLAD_GL_EXT_blend_color = 0;
+int GLAD_GL_NV_shader_thread_group = 0;
+int GLAD_GL_EXT_stencil_wrap = 0;
+int GLAD_GL_EXT_index_array_formats = 0;
+int GLAD_GL_OVR_multiview2 = 0;
+int GLAD_GL_EXT_histogram = 0;
+int GLAD_GL_EXT_polygon_offset = 0;
+int GLAD_GL_SGIS_point_parameters = 0;
+int GLAD_GL_SGIX_ycrcb = 0;
+int GLAD_GL_EXT_direct_state_access = 0;
+int GLAD_GL_ARB_cull_distance = 0;
+int GLAD_GL_AMD_sample_positions = 0;
+int GLAD_GL_NV_vertex_program = 0;
+int GLAD_GL_NV_shader_thread_shuffle = 0;
+int GLAD_GL_ARB_shader_precision = 0;
+int GLAD_GL_EXT_vertex_shader = 0;
+int GLAD_GL_EXT_blend_func_separate = 0;
+int GLAD_GL_APPLE_fence = 0;
+int GLAD_GL_NV_query_resource_tag = 0;
+int GLAD_GL_OES_byte_coordinates = 0;
+int GLAD_GL_ARB_transpose_matrix = 0;
+int GLAD_GL_ARB_provoking_vertex = 0;
+int GLAD_GL_EXT_fog_coord = 0;
+int GLAD_GL_EXT_vertex_array = 0;
+int GLAD_GL_ARB_half_float_vertex = 0;
+int GLAD_GL_EXT_blend_equation_separate = 0;
+int GLAD_GL_NV_framebuffer_mixed_samples = 0;
+int GLAD_GL_NVX_conditional_render = 0;
+int GLAD_GL_ARB_multi_draw_indirect = 0;
+int GLAD_GL_EXT_raster_multisample = 0;
+int GLAD_GL_NV_copy_image = 0;
+int GLAD_GL_HP_texture_lighting = 0;
+int GLAD_GL_INTEL_framebuffer_CMAA = 0;
+int GLAD_GL_ARB_transform_feedback2 = 0;
+int GLAD_GL_ARB_transform_feedback3 = 0;
+int GLAD_GL_SGIX_ycrcba = 0;
+int GLAD_GL_EXT_debug_marker = 0;
+int GLAD_GL_EXT_bgra = 0;
+int GLAD_GL_ARB_sparse_texture_clamp = 0;
+int GLAD_GL_EXT_pixel_transform = 0;
+int GLAD_GL_ARB_conservative_depth = 0;
+int GLAD_GL_ATI_fragment_shader = 0;
+int GLAD_GL_ARB_vertex_array_object = 0;
+int GLAD_GL_SUN_triangle_list = 0;
+int GLAD_GL_EXT_texture_env_add = 0;
+int GLAD_GL_EXT_packed_depth_stencil = 0;
+int GLAD_GL_EXT_texture_mirror_clamp = 0;
+int GLAD_GL_NV_multisample_filter_hint = 0;
+int GLAD_GL_APPLE_float_pixels = 0;
+int GLAD_GL_ARB_transform_feedback_instanced = 0;
+int GLAD_GL_SGIX_async = 0;
+int GLAD_GL_EXT_texture_compression_latc = 0;
+int GLAD_GL_NV_robustness_video_memory_purge = 0;
+int GLAD_GL_ARB_shading_language_100 = 0;
+int GLAD_GL_INTEL_performance_query = 0;
+int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
+int GLAD_GL_NV_gpu_shader5 = 0;
+int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
+int GLAD_GL_ARB_ES2_compatibility = 0;
+int GLAD_GL_ARB_indirect_parameters = 0;
+int GLAD_GL_EXT_window_rectangles = 0;
+int GLAD_GL_NV_half_float = 0;
+int GLAD_GL_ARB_ES3_2_compatibility = 0;
+int GLAD_GL_ATI_texture_mirror_once = 0;
+int GLAD_GL_IBM_rasterpos_clip = 0;
+int GLAD_GL_EXT_semaphore = 0;
+int GLAD_GL_SGIX_shadow = 0;
+int GLAD_GL_EXT_polygon_offset_clamp = 0;
+int GLAD_GL_NV_deep_texture3D = 0;
+int GLAD_GL_ARB_shader_draw_parameters = 0;
+int GLAD_GL_SGIX_calligraphic_fragment = 0;
+int GLAD_GL_ARB_shader_bit_encoding = 0;
+int GLAD_GL_EXT_compiled_vertex_array = 0;
+int GLAD_GL_NV_depth_buffer_float = 0;
+int GLAD_GL_NV_occlusion_query = 0;
+int GLAD_GL_APPLE_flush_buffer_range = 0;
+int GLAD_GL_ARB_imaging = 0;
+int GLAD_GL_NV_shader_atomic_float = 0;
+int GLAD_GL_ARB_draw_buffers_blend = 0;
+int GLAD_GL_AMD_gcn_shader = 0;
+int GLAD_GL_AMD_blend_minmax_factor = 0;
+int GLAD_GL_EXT_texture_sRGB_decode = 0;
+int GLAD_GL_ARB_shading_language_420pack = 0;
+int GLAD_GL_ARB_shader_viewport_layer_array = 0;
+int GLAD_GL_ATI_meminfo = 0;
+int GLAD_GL_EXT_abgr = 0;
+int GLAD_GL_AMD_pinned_memory = 0;
+int GLAD_GL_EXT_texture_snorm = 0;
+int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
+int GLAD_GL_ARB_clear_buffer_object = 0;
+int GLAD_GL_ARB_multisample = 0;
+int GLAD_GL_EXT_debug_label = 0;
+int GLAD_GL_ARB_sample_shading = 0;
+int GLAD_GL_NV_internalformat_sample_query = 0;
+int GLAD_GL_INTEL_map_texture = 0;
+int GLAD_GL_ARB_texture_env_crossbar = 0;
+int GLAD_GL_EXT_422_pixels = 0;
+int GLAD_GL_NV_blend_minmax_factor = 0;
+int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
+int GLAD_GL_ARB_compute_shader = 0;
+int GLAD_GL_EXT_blend_logic_op = 0;
+int GLAD_GL_ARB_blend_func_extended = 0;
+int GLAD_GL_IBM_vertex_array_lists = 0;
+int GLAD_GL_ARB_color_buffer_float = 0;
+int GLAD_GL_ARB_bindless_texture = 0;
+int GLAD_GL_ARB_window_pos = 0;
+int GLAD_GL_ARB_internalformat_query = 0;
+int GLAD_GL_ARB_shadow = 0;
+int GLAD_GL_ARB_texture_mirrored_repeat = 0;
+int GLAD_GL_EXT_shader_image_load_store = 0;
+int GLAD_GL_EXT_copy_texture = 0;
+int GLAD_GL_NV_register_combiners2 = 0;
+int GLAD_GL_SGIX_ycrcb_subsample = 0;
+int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
+int GLAD_GL_SGIX_ir_instrument1 = 0;
+int GLAD_GL_NV_draw_texture = 0;
+int GLAD_GL_EXT_texture_shared_exponent = 0;
+int GLAD_GL_NV_texture_shader2 = 0;
+int GLAD_GL_EXT_draw_instanced = 0;
+int GLAD_GL_NV_copy_depth_to_color = 0;
+int GLAD_GL_ARB_viewport_array = 0;
+int GLAD_GL_ARB_separate_shader_objects = 0;
+int GLAD_GL_NV_conservative_raster_pre_snap = 0;
+int GLAD_GL_EXT_depth_bounds_test = 0;
+int GLAD_GL_HP_image_transform = 0;
+int GLAD_GL_ARB_texture_env_add = 0;
+int GLAD_GL_NV_video_capture = 0;
+int GLAD_GL_ARB_sampler_objects = 0;
+int GLAD_GL_ARB_matrix_palette = 0;
+int GLAD_GL_SGIS_texture_color_mask = 0;
+int GLAD_GL_EXT_packed_pixels = 0;
+int GLAD_GL_EXT_coordinate_frame = 0;
+int GLAD_GL_ARB_texture_compression = 0;
+int GLAD_GL_ARB_multi_bind = 0;
+int GLAD_GL_APPLE_aux_depth_stencil = 0;
+int GLAD_GL_ARB_shader_subroutine = 0;
+int GLAD_GL_EXT_framebuffer_sRGB = 0;
+int GLAD_GL_ARB_texture_storage_multisample = 0;
+int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
+int GLAD_GL_EXT_vertex_attrib_64bit = 0;
+int GLAD_GL_NV_shader_atomic_float64 = 0;
+int GLAD_GL_ARB_depth_texture = 0;
+int GLAD_GL_NV_shader_buffer_store = 0;
+int GLAD_GL_OES_query_matrix = 0;
+int GLAD_GL_MESA_window_pos = 0;
+int GLAD_GL_NV_fill_rectangle = 0;
+int GLAD_GL_NV_shader_storage_buffer_object = 0;
+int GLAD_GL_ARB_texture_query_lod = 0;
+int GLAD_GL_ARB_copy_buffer = 0;
+int GLAD_GL_ARB_shader_image_size = 0;
+int GLAD_GL_NV_shader_atomic_counters = 0;
+int GLAD_GL_APPLE_object_purgeable = 0;
+int GLAD_GL_ARB_occlusion_query = 0;
+int GLAD_GL_INGR_color_clamp = 0;
+int GLAD_GL_SGI_color_table = 0;
+int GLAD_GL_NV_gpu_program5_mem_extended = 0;
+int GLAD_GL_ARB_texture_cube_map_array = 0;
+int GLAD_GL_SGIX_scalebias_hint = 0;
+int GLAD_GL_EXT_gpu_shader4 = 0;
+int GLAD_GL_NV_geometry_program4 = 0;
+int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
+int GLAD_GL_AMD_debug_output = 0;
+int GLAD_GL_ARB_texture_border_clamp = 0;
+int GLAD_GL_EXT_win32_keyed_mutex = 0;
+int GLAD_GL_ARB_fragment_coord_conventions = 0;
+int GLAD_GL_ARB_multitexture = 0;
+int GLAD_GL_SGIX_polynomial_ffd = 0;
+int GLAD_GL_EXT_texture_env_dot3 = 0;
+int GLAD_GL_EXT_provoking_vertex = 0;
+int GLAD_GL_ARB_point_parameters = 0;
+int GLAD_GL_ARB_shader_image_load_store = 0;
+int GLAD_GL_ARB_conditional_render_inverted = 0;
+int GLAD_GL_HP_occlusion_test = 0;
+int GLAD_GL_ARB_ES3_compatibility = 0;
+int GLAD_GL_ARB_texture_barrier = 0;
+int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
+int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
+int GLAD_GL_SGIX_texture_multi_buffer = 0;
+int GLAD_GL_INTEL_blackhole_render = 0;
+int GLAD_GL_AMD_shader_image_load_store_lod = 0;
+int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
+int GLAD_GL_3DFX_multisample = 0;
+int GLAD_GL_INTEL_fragment_shader_ordering = 0;
+int GLAD_GL_ARB_texture_env_dot3 = 0;
+int GLAD_GL_NV_gpu_program4 = 0;
+int GLAD_GL_NV_gpu_program5 = 0;
+int GLAD_GL_NV_float_buffer = 0;
+int GLAD_GL_SGIS_texture_edge_clamp = 0;
+int GLAD_GL_ARB_framebuffer_sRGB = 0;
+int GLAD_GL_SUN_slice_accum = 0;
+int GLAD_GL_EXT_index_texture = 0;
+int GLAD_GL_EXT_shader_image_load_formatted = 0;
+int GLAD_GL_ARB_geometry_shader4 = 0;
+int GLAD_GL_EXT_separate_specular_color = 0;
+int GLAD_GL_AMD_depth_clamp_separate = 0;
+int GLAD_GL_NV_conservative_raster = 0;
+int GLAD_GL_ARB_sparse_texture2 = 0;
+int GLAD_GL_SGIX_sprite = 0;
+int GLAD_GL_ARB_get_program_binary = 0;
+int GLAD_GL_AMD_occlusion_query_event = 0;
+int GLAD_GL_SGIS_multisample = 0;
+int GLAD_GL_EXT_framebuffer_object = 0;
+int GLAD_GL_ARB_robustness_isolation = 0;
+int GLAD_GL_ARB_vertex_array_bgra = 0;
+int GLAD_GL_APPLE_vertex_array_range = 0;
+int GLAD_GL_AMD_query_buffer_object = 0;
+int GLAD_GL_NV_register_combiners = 0;
+int GLAD_GL_ARB_draw_buffers = 0;
+int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
+int GLAD_GL_AMD_gpu_shader_int16 = 0;
+int GLAD_GL_ARB_debug_output = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
+int GLAD_GL_SGI_color_matrix = 0;
+int GLAD_GL_EXT_cull_vertex = 0;
+int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
+int GLAD_GL_EXT_texture_sRGB = 0;
+int GLAD_GL_APPLE_row_bytes = 0;
+int GLAD_GL_NV_conservative_raster_underestimation = 0;
+int GLAD_GL_IBM_multimode_draw_arrays = 0;
+int GLAD_GL_KHR_parallel_shader_compile = 0;
+int GLAD_GL_APPLE_vertex_array_object = 0;
+int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
+int GLAD_GL_NV_fragment_shader_interlock = 0;
+int GLAD_GL_AMD_conservative_depth = 0;
+int GLAD_GL_ARB_texture_float = 0;
+int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
+int GLAD_GL_SGIS_detail_texture = 0;
+int GLAD_GL_NV_geometry_shader_passthrough = 0;
+int GLAD_GL_ARB_draw_instanced = 0;
+int GLAD_GL_OES_read_format = 0;
+int GLAD_GL_ATI_texture_float = 0;
+int GLAD_GL_ARB_texture_gather = 0;
+int GLAD_GL_AMD_vertex_shader_layer = 0;
+int GLAD_GL_ARB_shading_language_include = 0;
+int GLAD_GL_APPLE_client_storage = 0;
+int GLAD_GL_WIN_phong_shading = 0;
+int GLAD_GL_INGR_blend_func_separate = 0;
+int GLAD_GL_NV_path_rendering = 0;
+int GLAD_GL_NV_conservative_raster_dilate = 0;
+int GLAD_GL_AMD_gpu_shader_half_float = 0;
+int GLAD_GL_ARB_post_depth_coverage = 0;
+int GLAD_GL_ARB_texture_non_power_of_two = 0;
+int GLAD_GL_APPLE_rgb_422 = 0;
+int GLAD_GL_EXT_texture_lod_bias = 0;
+int GLAD_GL_ARB_gpu_shader_int64 = 0;
+int GLAD_GL_ARB_seamless_cube_map = 0;
+int GLAD_GL_ARB_shader_group_vote = 0;
+int GLAD_GL_NV_vdpau_interop = 0;
+int GLAD_GL_ARB_occlusion_query2 = 0;
+int GLAD_GL_ARB_internalformat_query2 = 0;
+int GLAD_GL_EXT_texture_filter_anisotropic = 0;
+int GLAD_GL_SUN_vertex = 0;
+int GLAD_GL_EXT_transform_feedback = 0;
+int GLAD_GL_SGIX_igloo_interface = 0;
+int GLAD_GL_SGIS_texture_lod = 0;
+int GLAD_GL_NV_vertex_program3 = 0;
+int GLAD_GL_ARB_draw_indirect = 0;
+int GLAD_GL_NV_vertex_program4 = 0;
+int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
+int GLAD_GL_SGIS_fog_function = 0;
+int GLAD_GL_EXT_x11_sync_object = 0;
+int GLAD_GL_ARB_sync = 0;
+int GLAD_GL_NV_texture_rectangle_compressed = 0;
+int GLAD_GL_NV_sample_locations = 0;
+int GLAD_GL_NV_gpu_multicast = 0;
+int GLAD_GL_ARB_gl_spirv = 0;
+int GLAD_GL_ARB_compute_variable_group_size = 0;
+int GLAD_GL_OES_fixed_point = 0;
+int GLAD_GL_MESA_program_binary_formats = 0;
+int GLAD_GL_NV_blend_square = 0;
+int GLAD_GL_EXT_framebuffer_multisample = 0;
+int GLAD_GL_ARB_gpu_shader5 = 0;
+int GLAD_GL_SGIS_texture4D = 0;
+int GLAD_GL_EXT_texture3D = 0;
+int GLAD_GL_EXT_multisample = 0;
+int GLAD_GL_EXT_secondary_color = 0;
+int GLAD_GL_INTEL_conservative_rasterization = 0;
+int GLAD_GL_ARB_texture_filter_minmax = 0;
+int GLAD_GL_ATI_vertex_array_object = 0;
+int GLAD_GL_ARB_parallel_shader_compile = 0;
+int GLAD_GL_NVX_gpu_memory_info = 0;
+int GLAD_GL_ARB_sparse_texture = 0;
+int GLAD_GL_SGIS_point_line_texgen = 0;
+int GLAD_GL_ARB_sample_locations = 0;
+int GLAD_GL_ARB_sparse_buffer = 0;
+int GLAD_GL_ARB_polygon_offset_clamp = 0;
+int GLAD_GL_EXT_draw_range_elements = 0;
+int GLAD_GL_SGIX_blend_alpha_minmax = 0;
+int GLAD_GL_KHR_context_flush_control = 0;
+PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;
+PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
+PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
+PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;
+PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;
+PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;
+PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
+PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;
+PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;
+PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;
+PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;
+PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;
+PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;
+PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;
+PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;
+PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;
+PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;
+PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;
+PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;
+PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;
+PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;
+PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;
+PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;
+PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;
+PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;
+PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;
+PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;
+PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;
+PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;
+PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;
+PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;
+PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;
+PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;
+PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;
+PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;
+PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;
+PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;
+PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;
+PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;
+PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;
+PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;
+PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;
+PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;
+PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;
+PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;
+PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;
+PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;
+PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;
+PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;
+PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;
+PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;
+PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;
+PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;
+PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;
+PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;
+PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;
+PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;
+PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;
+PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;
+PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;
+PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;
+PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;
+PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;
+PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;
+PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;
+PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;
+PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;
+PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
+PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
+PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
+PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
+PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
+PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;
+PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;
+PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;
+PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;
+PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;
+PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;
+PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;
+PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
+PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
+PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
+PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;
+PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
+PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
+PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
+PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
+PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
+PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
+PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;
+PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
+PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
+PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
+PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
+PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
+PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
+PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
+PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
+PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
+PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
+PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
+PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
+PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
+PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
+PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
+PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
+PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
+PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
+PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
+PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
+PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
+PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
+PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
+PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
+PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
+PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
+PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
+PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
+PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
+PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
+PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
+PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
+PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
+PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
+PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
+PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
+PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
+PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
+PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
+PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
+PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
+PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
+PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
+PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
+PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
+PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
+PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
+PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
+PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
+PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
+PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
+PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
+PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
+PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
+PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
+PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
+PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
+PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
+PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
+PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
+PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
+PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
+PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
+PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
+PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
+PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
+PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
+PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;
+PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;
+PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;
+PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;
+PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;
+PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;
+PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;
+PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;
+PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;
+PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;
+PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;
+PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;
+PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;
+PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;
+PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;
+PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;
+PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;
+PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;
+PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;
+PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;
+PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;
+PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;
+PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;
+PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;
+PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;
+PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;
+PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;
+PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;
+PFNGLCOLORTABLEPROC glad_glColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;
+PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;
+PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;
+PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;
+PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;
+PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;
+PFNGLGETMINMAXPROC glad_glGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;
+PFNGLHISTOGRAMPROC glad_glHistogram = NULL;
+PFNGLMINMAXPROC glad_glMinmax = NULL;
+PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;
+PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
+PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
+PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
+PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
+PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
+PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;
+PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
+PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
+PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
+PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
+PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
+PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
+PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
+PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
+PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;
+PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;
+PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;
+PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;
+PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;
+PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;
+PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;
+PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
+PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
+PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
+PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;
+PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;
+PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;
+PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;
+PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;
+PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;
+PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;
+PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;
+PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;
+PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;
+PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;
+PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;
+PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;
+PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
+PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
+PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
+PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
+PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
+PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
+PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
+PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
+PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
+PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
+PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
+PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
+PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
+PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
+PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
+PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
+PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
+PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
+PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
+PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
+PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
+PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
+PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
+PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
+PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
+PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
+PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
+PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
+PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
+PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
+PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
+PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
+PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;
+PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;
+PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;
+PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;
+PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;
+PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;
+PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;
+PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
+PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
+PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
+PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
+PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
+PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
+PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
+PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
+PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;
+PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
+PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
+PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
+PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
+PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;
+PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;
+PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;
+PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;
+PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;
+PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;
+PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;
+PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;
+PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;
+PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;
+PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
+PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
+PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
+PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
+PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
+PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
+PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
+PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
+PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
+PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
+PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
+PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
+PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
+PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;
+PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;
+PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
+PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;
+PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;
+PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;
+PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;
+PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;
+PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;
+PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;
+PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;
+PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;
+PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;
+PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;
+PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;
+PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;
+PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;
+PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;
+PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;
+PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;
+PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;
+PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;
+PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;
+PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;
+PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;
+PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;
+PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;
+PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;
+PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;
+PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;
+PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
+PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
+PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
+PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;
+PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;
+PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;
+PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;
+PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;
+PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;
+PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;
+PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;
+PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;
+PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;
+PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;
+PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;
+PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;
+PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;
+PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;
+PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;
+PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;
+PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;
+PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;
+PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;
+PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;
+PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;
+PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;
+PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;
+PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;
+PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
+PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;
+PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
+PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
+PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
+PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
+PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
+PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;
+PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
+PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
+PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
+PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
+PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
+PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
+PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
+PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
+PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
+PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
+PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
+PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
+PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
+PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
+PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;
+PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;
+PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;
+PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;
+PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;
+PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;
+PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;
+PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;
+PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;
+PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;
+PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;
+PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;
+PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;
+PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;
+PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;
+PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;
+PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;
+PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;
+PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;
+PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;
+PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;
+PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;
+PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;
+PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;
+PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;
+PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;
+PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;
+PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;
+PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;
+PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;
+PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;
+PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;
+PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;
+PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;
+PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;
+PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;
+PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;
+PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;
+PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;
+PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;
+PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;
+PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;
+PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;
+PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;
+PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
+PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;
+PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;
+PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;
+PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;
+PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;
+PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;
+PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;
+PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;
+PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;
+PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;
+PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;
+PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;
+PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;
+PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;
+PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;
+PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;
+PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;
+PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;
+PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;
+PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;
+PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;
+PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;
+PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;
+PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;
+PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;
+PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
+PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
+PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;
+PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;
+PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
+PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;
+PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;
+PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;
+PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;
+PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;
+PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
+PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
+PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
+PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;
+PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;
+PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
+PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;
+PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;
+PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;
+PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;
+PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;
+PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;
+PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;
+PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;
+PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;
+PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;
+PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;
+PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;
+PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;
+PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;
+PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;
+PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;
+PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;
+PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;
+PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;
+PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;
+PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;
+PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;
+PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;
+PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;
+PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;
+PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;
+PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;
+PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;
+PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;
+PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;
+PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;
+PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;
+PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;
+PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;
+PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;
+PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
+PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;
+PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;
+PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;
+PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;
+PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;
+PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;
+PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
+PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;
+PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;
+PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;
+PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;
+PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;
+PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;
+PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;
+PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;
+PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;
+PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;
+PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;
+PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;
+PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;
+PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;
+PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;
+PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;
+PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;
+PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;
+PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;
+PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;
+PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;
+PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;
+PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;
+PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;
+PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;
+PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;
+PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;
+PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;
+PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;
+PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
+PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
+PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
+PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;
+PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;
+PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
+PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
+PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
+PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
+PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
+PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;
+PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;
+PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;
+PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;
+PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;
+PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
+PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
+PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
+PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
+PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
+PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;
+PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;
+PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;
+PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;
+PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;
+PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;
+PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;
+PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;
+PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;
+PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;
+PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;
+PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;
+PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;
+PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;
+PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;
+PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;
+PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;
+PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;
+PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;
+PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;
+PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;
+PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;
+PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;
+PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;
+PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;
+PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;
+PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;
+PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;
+PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;
+PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;
+PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;
+PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;
+PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;
+PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;
+PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;
+PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
+PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;
+PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;
+PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;
+PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;
+PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;
+PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;
+PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;
+PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;
+PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;
+PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;
+PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;
+PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;
+PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;
+PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;
+PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
+PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
+PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
+PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
+PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
+PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
+PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
+PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
+PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
+PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
+PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
+PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
+PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
+PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
+PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;
+PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
+PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
+PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
+PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
+PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
+PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;
+PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;
+PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;
+PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;
+PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;
+PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;
+PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;
+PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;
+PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;
+PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;
+PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;
+PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;
+PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;
+PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;
+PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;
+PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;
+PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;
+PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;
+PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;
+PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;
+PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;
+PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;
+PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;
+PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;
+PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;
+PFNGLISSTATENVPROC glad_glIsStateNV = NULL;
+PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;
+PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;
+PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;
+PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;
+PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;
+PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;
+PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;
+PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;
+PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;
+PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;
+PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;
+PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;
+PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;
+PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;
+PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
+PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
+PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;
+PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;
+PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;
+PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;
+PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;
+PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;
+PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;
+PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;
+PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;
+PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;
+PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;
+PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;
+PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;
+PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;
+PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;
+PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;
+PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;
+PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;
+PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;
+PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;
+PFNGLISFENCENVPROC glad_glIsFenceNV = NULL;
+PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;
+PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;
+PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;
+PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;
+PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;
+PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;
+PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;
+PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;
+PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
+PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
+PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;
+PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;
+PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;
+PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;
+PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;
+PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;
+PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;
+PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;
+PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;
+PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;
+PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;
+PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;
+PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;
+PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;
+PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;
+PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;
+PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;
+PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;
+PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;
+PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;
+PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;
+PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;
+PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;
+PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;
+PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;
+PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;
+PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;
+PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;
+PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;
+PFNGLISPATHNVPROC glad_glIsPathNV = NULL;
+PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;
+PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;
+PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;
+PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;
+PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;
+PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;
+PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;
+PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;
+PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;
+PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;
+PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;
+PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;
+PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;
+PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;
+PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;
+PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;
+PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;
+PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;
+PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;
+PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;
+PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;
+PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;
+PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;
+PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;
+PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;
+PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;
+PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;
+PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;
+PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;
+PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;
+PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;
+PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;
+PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;
+PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;
+PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;
+PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;
+PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;
+PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;
+PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;
+PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;
+PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;
+PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;
+PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;
+PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;
+PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;
+PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;
+PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;
+PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;
+PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;
+PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;
+PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;
+PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;
+PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;
+PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;
+PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;
+PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;
+PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;
+PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;
+PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;
+PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;
+PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;
+PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;
+PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;
+PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;
+PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;
+PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;
+PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;
+PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;
+PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;
+PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;
+PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;
+PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
+PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
+PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;
+PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;
+PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;
+PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;
+PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;
+PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;
+PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;
+PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;
+PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;
+PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;
+PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;
+PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;
+PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;
+PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;
+PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;
+PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;
+PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;
+PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;
+PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;
+PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;
+PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;
+PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;
+PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;
+PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;
+PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;
+PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;
+PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;
+PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;
+PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;
+PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;
+PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;
+PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;
+PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;
+PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;
+PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;
+PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;
+PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;
+PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;
+PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;
+PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;
+PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;
+PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;
+PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;
+PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;
+PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;
+PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;
+PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;
+PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;
+PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;
+PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;
+PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;
+PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;
+PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;
+PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;
+PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;
+PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;
+PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;
+PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;
+PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;
+PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
+PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
+PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
+PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
+PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
+PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
+PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
+PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;
+PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;
+PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;
+PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;
+PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;
+PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;
+PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;
+PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;
+PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;
+PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;
+PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;
+PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;
+PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;
+PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;
+PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;
+PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;
+PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;
+PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;
+PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;
+PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;
+PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;
+PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;
+PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;
+PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;
+PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;
+PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;
+PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;
+PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;
+PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;
+PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;
+PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;
+PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;
+PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;
+PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;
+PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;
+PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;
+PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;
+PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;
+PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;
+PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;
+PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;
+PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;
+PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;
+PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;
+PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;
+PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;
+PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;
+PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;
+PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;
+PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;
+PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;
+PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;
+PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;
+PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;
+PFNGLFOGXOESPROC glad_glFogxOES = NULL;
+PFNGLFOGXVOESPROC glad_glFogxvOES = NULL;
+PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;
+PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;
+PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;
+PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;
+PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;
+PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;
+PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;
+PFNGLLIGHTXOESPROC glad_glLightxOES = NULL;
+PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;
+PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;
+PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;
+PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;
+PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;
+PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;
+PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;
+PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;
+PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;
+PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;
+PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;
+PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;
+PFNGLROTATEXOESPROC glad_glRotatexOES = NULL;
+PFNGLSCALEXOESPROC glad_glScalexOES = NULL;
+PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;
+PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;
+PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;
+PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;
+PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;
+PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;
+PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;
+PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;
+PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;
+PFNGLACCUMXOESPROC glad_glAccumxOES = NULL;
+PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;
+PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;
+PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;
+PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;
+PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;
+PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;
+PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;
+PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;
+PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;
+PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;
+PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;
+PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;
+PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;
+PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;
+PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;
+PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;
+PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;
+PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;
+PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;
+PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;
+PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;
+PFNGLINDEXXOESPROC glad_glIndexxOES = NULL;
+PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;
+PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;
+PFNGLMAP1XOESPROC glad_glMap1xOES = NULL;
+PFNGLMAP2XOESPROC glad_glMap2xOES = NULL;
+PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;
+PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;
+PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;
+PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;
+PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;
+PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;
+PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;
+PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;
+PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;
+PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;
+PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;
+PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;
+PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;
+PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;
+PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;
+PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;
+PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;
+PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;
+PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;
+PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;
+PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;
+PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;
+PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;
+PFNGLRECTXOESPROC glad_glRectxOES = NULL;
+PFNGLRECTXVOESPROC glad_glRectxvOES = NULL;
+PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;
+PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;
+PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;
+PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;
+PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;
+PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;
+PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;
+PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;
+PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;
+PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;
+PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;
+PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;
+PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;
+PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;
+PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;
+PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;
+PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;
+PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
+PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
+PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
+PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
+PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
+PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
+PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;
+PFNGLHINTPGIPROC glad_glHintPGI = NULL;
+PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;
+PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;
+PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;
+PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;
+PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;
+PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;
+PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;
+PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;
+PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;
+PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;
+PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;
+PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;
+PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;
+PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;
+PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;
+PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;
+PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;
+PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;
+PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;
+PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;
+PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;
+PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;
+PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;
+PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;
+PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;
+PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;
+PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;
+PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;
+PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;
+PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;
+PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;
+PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;
+PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;
+PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;
+PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;
+PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;
+PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;
+PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;
+PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;
+PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;
+PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;
+PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;
+PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;
+PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;
+PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;
+PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;
+PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;
+PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;
+PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
static void load_GL_VERSION_1_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
@@ -4453,6 +4457,11 @@ static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD");
glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD");
}
+static void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {
+ if(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;
+ glad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load("glRenderbufferStorageMultisampleAdvancedAMD");
+ glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load("glNamedRenderbufferStorageMultisampleAdvancedAMD");
+}
static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
if(!GLAD_GL_AMD_framebuffer_sample_positions) return;
glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glFramebufferSamplePositionsfvAMD");
@@ -7812,6 +7821,7 @@ static int find_extensionsGL(void) {
GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
GLAD_GL_AMD_depth_clamp_separate = has_ext("GL_AMD_depth_clamp_separate");
GLAD_GL_AMD_draw_buffers_blend = has_ext("GL_AMD_draw_buffers_blend");
+ GLAD_GL_AMD_framebuffer_multisample_advanced = has_ext("GL_AMD_framebuffer_multisample_advanced");
GLAD_GL_AMD_framebuffer_sample_positions = has_ext("GL_AMD_framebuffer_sample_positions");
GLAD_GL_AMD_gcn_shader = has_ext("GL_AMD_gcn_shader");
GLAD_GL_AMD_gpu_shader_half_float = has_ext("GL_AMD_gpu_shader_half_float");
@@ -8473,6 +8483,7 @@ int gladLoadGLLoader(GLADloadproc load) {
load_GL_3DFX_tbuffer(load);
load_GL_AMD_debug_output(load);
load_GL_AMD_draw_buffers_blend(load);
+ load_GL_AMD_framebuffer_multisample_advanced(load);
load_GL_AMD_framebuffer_sample_positions(load);
load_GL_AMD_gpu_shader_int64(load);
load_GL_AMD_interleaved_elements(load);