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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-05-25 05:42:21 +0200 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-05-25 05:42:21 +0200 |
commit | 33c57361a906425d004fe6e194c85b08a83bc5f6 (patch) | |
tree | 9bbbfe684f8e7b21ac3fe7376b6390f3d8677e19 /externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h | |
parent | Merge pull request #809 from lioncash/header (diff) | |
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Diffstat (limited to 'externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h')
-rw-r--r-- | externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h | 356 |
1 files changed, 356 insertions, 0 deletions
diff --git a/externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h b/externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h new file mode 100644 index 000000000..b3ce7482d --- /dev/null +++ b/externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h @@ -0,0 +1,356 @@ +/************************************************************************* + * GLFW 3.1 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_native_h_ +#define _glfw3_native_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @defgroup native Native access + * + * **By using the native access functions you assert that you know what you're + * doing and how to fix problems caused by using them. If you don't, you + * shouldn't be using them.** + * + * Before the inclusion of @ref glfw3native.h, you must define exactly one + * window system API macro and exactly one context creation API macro. Failure + * to do this will cause a compile-time error. + * + * The available window API macros are: + * * `GLFW_EXPOSE_NATIVE_WIN32` + * * `GLFW_EXPOSE_NATIVE_COCOA` + * * `GLFW_EXPOSE_NATIVE_X11` + * + * The available context API macros are: + * * `GLFW_EXPOSE_NATIVE_WGL` + * * `GLFW_EXPOSE_NATIVE_NSGL` + * * `GLFW_EXPOSE_NATIVE_GLX` + * * `GLFW_EXPOSE_NATIVE_EGL` + * + * These macros select which of the native access functions that are declared + * and which platform-specific headers to include. It is then up your (by + * definition platform-specific) code to handle which of these should be + * defined. + */ + + +/************************************************************************* + * System headers and types + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) + // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + // example to allow applications to correctly declare a GL_ARB_debug_output + // callback) but windows.h assumes no one will define APIENTRY before it does + #undef APIENTRY + #include <windows.h> +#elif defined(GLFW_EXPOSE_NATIVE_COCOA) + #include <ApplicationServices/ApplicationServices.h> + #if defined(__OBJC__) + #import <Cocoa/Cocoa.h> + #else + typedef void* id; + #endif +#elif defined(GLFW_EXPOSE_NATIVE_X11) + #include <X11/Xlib.h> + #include <X11/extensions/Xrandr.h> +#else + #error "No window API selected" +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ +#elif defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ +#elif defined(GLFW_EXPOSE_NATIVE_GLX) + #include <GL/glx.h> +#elif defined(GLFW_EXPOSE_NATIVE_EGL) + #include <EGL/egl.h> +#else + #error "No context API selected" +#endif + + +/************************************************************************* + * Functions + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) +/*! @brief Returns the adapter device name of the specified monitor. + * + * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) + * of the specified monitor, or `NULL` if an [error](@ref error_handling) + * occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the display device name of the specified monitor. + * + * @return The UTF-8 encoded display device name (for example + * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `HWND` of the specified window. + * + * @return The `HWND` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.0. + * + * @ingroup native + */ +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) +/*! @brief Returns the `HGLRC` of the specified window. + * + * @return The `HGLRC` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.0. + * + * @ingroup native + */ +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_COCOA) +/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. + * + * @return The `CGDirectDisplayID` of the specified monitor, or + * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.1. + * + * @ingroup native + */ +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `NSWindow` of the specified window. + * + * @return The `NSWindow` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_NSGL) +/*! @brief Returns the `NSOpenGLContext` of the specified window. + * + * @return The `NSOpenGLContext` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_X11) +/*! @brief Returns the `Display` used by GLFW. + * + * @return The `Display` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.0. + * + * @ingroup native + */ +GLFWAPI Display* glfwGetX11Display(void); + +/*! @brief Returns the `RRCrtc` of the specified monitor. + * + * @return The `RRCrtc` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.1. + * + * @ingroup native + */ +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the `RROutput` of the specified monitor. + * + * @return The `RROutput` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.1. + * + * @ingroup native + */ +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `Window` of the specified window. + * + * @return The `Window` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.0. + * + * @ingroup native + */ +GLFWAPI Window glfwGetX11Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_GLX) +/*! @brief Returns the `GLXContext` of the specified window. + * + * @return The `GLXContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.0. + * + * @ingroup native + */ +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_EGL) +/*! @brief Returns the `EGLDisplay` used by GLFW. + * + * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.0. + * + * @ingroup native + */ +GLFWAPI EGLDisplay glfwGetEGLDisplay(void); + +/*! @brief Returns the `EGLContext` of the specified window. + * + * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.0. + * + * @ingroup native + */ +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); + +/*! @brief Returns the `EGLSurface` of the specified window. + * + * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @par History + * Added in GLFW 3.0. + * + * @ingroup native + */ +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_native_h_ */ + |