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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-17 07:30:00 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-01-26 03:53:23 +0100
commit1e1f9398176e4f1ec608f31f22a576c749a0a723 (patch)
tree1c2ced663dcfe434ae0750f0ca64590c1f1dba5f /src/citra_qt/debugger/graphics
parentVideoCore/Shader: Use self instead of g_state.vs in ShaderSetup (diff)
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Diffstat (limited to 'src/citra_qt/debugger/graphics')
-rw-r--r--src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp
index 89512146e..c556d3b15 100644
--- a/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp
+++ b/src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp
@@ -518,7 +518,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
info.labels.insert({entry_point, "main"});
// Generate debug information
- debug_data = shader_setup.ProduceDebugInfo(input_vertex, num_attributes, shader_config);
+ debug_data = shader_setup.ProduceDebugInfo(input_vertex, num_attributes, entry_point);
// Reload widget state
for (int attr = 0; attr < num_attributes; ++attr) {