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author | Rohit Nirmal <rohitnirmal9@gmail.com> | 2015-10-07 04:28:19 +0200 |
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committer | Rohit Nirmal <rohitnirmal9@gmail.com> | 2015-10-07 05:16:15 +0200 |
commit | 32391cffdda059f23258b535f386732084d1cac9 (patch) | |
tree | 500eb7180aae531f23d29bec2ea054c661c01cc5 /src/citra_qt/debugger/graphics_vertex_shader.cpp | |
parent | Merge pull request #1164 from kemenaran/qt-high-dpi-fixes (diff) | |
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Diffstat (limited to 'src/citra_qt/debugger/graphics_vertex_shader.cpp')
-rw-r--r-- | src/citra_qt/debugger/graphics_vertex_shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp index f915d2bab..a5a5fe6b0 100644 --- a/src/citra_qt/debugger/graphics_vertex_shader.cpp +++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp @@ -294,16 +294,16 @@ QVariant GraphicsVertexShaderModel::data(const QModelIndex& index, int role) con { // Highlight current instruction int current_record_index = par->cycle_index->value(); - if (current_record_index < par->debug_data.records.size()) { + if (current_record_index < static_cast<int>(par->debug_data.records.size())) { const auto& current_record = par->debug_data.records[current_record_index]; - if (index.row() == current_record.instruction_offset) { + if (index.row() == static_cast<int>(current_record.instruction_offset)) { return QColor(255, 255, 63); } } // Use a grey background for instructions which have no debug data associated to them for (const auto& record : par->debug_data.records) - if (index.row() == record.instruction_offset) + if (index.row() == static_cast<int>(record.instruction_offset)) return QVariant(); return QBrush(QColor(192, 192, 192)); @@ -494,7 +494,7 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d debug_data = Pica::Shader::ProduceDebugInfo(input_vertex, num_attributes, shader_config, shader_setup); // Reload widget state - for (unsigned int attr = 0; attr < num_attributes; ++attr) { + for (int attr = 0; attr < num_attributes; ++attr) { unsigned source_attr = shader_config.input_register_map.GetRegisterForAttribute(attr); input_data_mapping[source_attr]->setText(QString("-> v%1").arg(attr)); input_data_container[source_attr]->setVisible(true); |