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author | MerryMage <MerryMage@users.noreply.github.com> | 2016-02-11 18:41:15 +0100 |
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committer | MerryMage <MerryMage@users.noreply.github.com> | 2016-02-12 20:51:16 +0100 |
commit | 6c71858c5c698a718045ba44eda495080417a84b (patch) | |
tree | 0dc7778532b0e2d1c5acd0224266b8a67d961155 /src/common/emu_window.cpp | |
parent | Merge pull request #1264 from bunnei/fragment-lighting-hw (diff) | |
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Diffstat (limited to 'src/common/emu_window.cpp')
-rw-r--r-- | src/common/emu_window.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp index b69b05cb9..b2807354a 100644 --- a/src/common/emu_window.cpp +++ b/src/common/emu_window.cpp @@ -55,14 +55,14 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); touch_pressed = true; - pad_state.touch = 1; + pad_state.touch.Assign(1); } void EmuWindow::TouchReleased() { touch_pressed = false; touch_x = 0; touch_y = 0; - pad_state.touch = 0; + pad_state.touch.Assign(0); } void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { |