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author | GPUCode <geoster3d@gmail.com> | 2023-05-01 22:12:28 +0200 |
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committer | GPUCode <geoster3d@gmail.com> | 2023-05-01 22:13:24 +0200 |
commit | f403d2794187bd136fb4d30fb7a6aea950145013 (patch) | |
tree | 0e78d295ae6cbe48dc5ab76b96424044e90dad5b /src/common/settings.h | |
parent | vk_blit_screen: Recreate FSR when frame is recreated (diff) | |
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Diffstat (limited to 'src/common/settings.h')
-rw-r--r-- | src/common/settings.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index b77a1580a..5379d0dd5 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -422,6 +422,7 @@ struct Values { // Renderer SwitchableSetting<RendererBackend, true> renderer_backend{ RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"}; + SwitchableSetting<bool> async_presentation{false, "async_presentation"}; SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"}; Setting<bool> renderer_debug{false, "debug"}; Setting<bool> renderer_shader_feedback{false, "shader_feedback"}; |