summaryrefslogtreecommitdiffstats
path: root/src/common
diff options
context:
space:
mode:
authorMorph <39850852+Morph1984@users.noreply.github.com>2021-06-13 16:31:47 +0200
committerMorph <39850852+Morph1984@users.noreply.github.com>2021-06-13 17:05:58 +0200
commit391e823c797ba61791eeb98180ed5ea657b7d4c4 (patch)
tree31b852202d266375808c79c9f447791db36407bf /src/common
parentcommon: logging: backend: Wrap IOFile in a unique_ptr (diff)
downloadyuzu-391e823c797ba61791eeb98180ed5ea657b7d4c4.tar
yuzu-391e823c797ba61791eeb98180ed5ea657b7d4c4.tar.gz
yuzu-391e823c797ba61791eeb98180ed5ea657b7d4c4.tar.bz2
yuzu-391e823c797ba61791eeb98180ed5ea657b7d4c4.tar.lz
yuzu-391e823c797ba61791eeb98180ed5ea657b7d4c4.tar.xz
yuzu-391e823c797ba61791eeb98180ed5ea657b7d4c4.tar.zst
yuzu-391e823c797ba61791eeb98180ed5ea657b7d4c4.zip
Diffstat (limited to 'src/common')
-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/logging/backend.cpp129
-rw-r--r--src/common/logging/backend.h28
-rw-r--r--src/common/logging/filter.cpp132
-rw-r--r--src/common/logging/filter.h12
-rw-r--r--src/common/logging/log.h120
-rw-r--r--src/common/logging/text_formatter.cpp2
-rw-r--r--src/common/logging/types.h142
8 files changed, 288 insertions, 278 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 97fbdcbf9..7534eb8f1 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -141,6 +141,7 @@ add_library(common STATIC
logging/log.h
logging/text_formatter.cpp
logging/text_formatter.h
+ logging/types.h
lz4_compression.cpp
lz4_compression.h
math_util.h
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index 756b08dfe..d5cff400f 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -198,135 +198,6 @@ void DebuggerBackend::Write(const Entry& entry) {
#endif
}
-/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
-#define ALL_LOG_CLASSES() \
- CLS(Log) \
- CLS(Common) \
- SUB(Common, Filesystem) \
- SUB(Common, Memory) \
- CLS(Core) \
- SUB(Core, ARM) \
- SUB(Core, Timing) \
- CLS(Config) \
- CLS(Debug) \
- SUB(Debug, Emulated) \
- SUB(Debug, GPU) \
- SUB(Debug, Breakpoint) \
- SUB(Debug, GDBStub) \
- CLS(Kernel) \
- SUB(Kernel, SVC) \
- CLS(Service) \
- SUB(Service, ACC) \
- SUB(Service, Audio) \
- SUB(Service, AM) \
- SUB(Service, AOC) \
- SUB(Service, APM) \
- SUB(Service, ARP) \
- SUB(Service, BCAT) \
- SUB(Service, BPC) \
- SUB(Service, BGTC) \
- SUB(Service, BTDRV) \
- SUB(Service, BTM) \
- SUB(Service, Capture) \
- SUB(Service, ERPT) \
- SUB(Service, ETicket) \
- SUB(Service, EUPLD) \
- SUB(Service, Fatal) \
- SUB(Service, FGM) \
- SUB(Service, Friend) \
- SUB(Service, FS) \
- SUB(Service, GRC) \
- SUB(Service, HID) \
- SUB(Service, IRS) \
- SUB(Service, LBL) \
- SUB(Service, LDN) \
- SUB(Service, LDR) \
- SUB(Service, LM) \
- SUB(Service, Migration) \
- SUB(Service, Mii) \
- SUB(Service, MM) \
- SUB(Service, NCM) \
- SUB(Service, NFC) \
- SUB(Service, NFP) \
- SUB(Service, NIFM) \
- SUB(Service, NIM) \
- SUB(Service, NPNS) \
- SUB(Service, NS) \
- SUB(Service, NVDRV) \
- SUB(Service, OLSC) \
- SUB(Service, PCIE) \
- SUB(Service, PCTL) \
- SUB(Service, PCV) \
- SUB(Service, PM) \
- SUB(Service, PREPO) \
- SUB(Service, PSC) \
- SUB(Service, PSM) \
- SUB(Service, SET) \
- SUB(Service, SM) \
- SUB(Service, SPL) \
- SUB(Service, SSL) \
- SUB(Service, TCAP) \
- SUB(Service, Time) \
- SUB(Service, USB) \
- SUB(Service, VI) \
- SUB(Service, WLAN) \
- CLS(HW) \
- SUB(HW, Memory) \
- SUB(HW, LCD) \
- SUB(HW, GPU) \
- SUB(HW, AES) \
- CLS(IPC) \
- CLS(Frontend) \
- CLS(Render) \
- SUB(Render, Software) \
- SUB(Render, OpenGL) \
- SUB(Render, Vulkan) \
- CLS(Audio) \
- SUB(Audio, DSP) \
- SUB(Audio, Sink) \
- CLS(Input) \
- CLS(Network) \
- CLS(Loader) \
- CLS(CheatEngine) \
- CLS(Crypto) \
- CLS(WebService)
-
-// GetClassName is a macro defined by Windows.h, grrr...
-const char* GetLogClassName(Class log_class) {
- switch (log_class) {
-#define CLS(x) \
- case Class::x: \
- return #x;
-#define SUB(x, y) \
- case Class::x##_##y: \
- return #x "." #y;
- ALL_LOG_CLASSES()
-#undef CLS
-#undef SUB
- case Class::Count:
- break;
- }
- return "Invalid";
-}
-
-const char* GetLevelName(Level log_level) {
-#define LVL(x) \
- case Level::x: \
- return #x
- switch (log_level) {
- LVL(Trace);
- LVL(Debug);
- LVL(Info);
- LVL(Warning);
- LVL(Error);
- LVL(Critical);
- case Level::Count:
- break;
- }
-#undef LVL
- return "Invalid";
-}
-
void SetGlobalFilter(const Filter& filter) {
Impl::Instance().SetGlobalFilter(filter);
}
diff --git a/src/common/logging/backend.h b/src/common/logging/backend.h
index 826bde694..4b9a910c1 100644
--- a/src/common/logging/backend.h
+++ b/src/common/logging/backend.h
@@ -1,9 +1,9 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+
#pragma once
-#include <chrono>
#include <filesystem>
#include <memory>
#include <string>
@@ -20,21 +20,6 @@ namespace Common::Log {
class Filter;
/**
- * A log entry. Log entries are store in a structured format to permit more varied output
- * formatting on different frontends, as well as facilitating filtering and aggregation.
- */
-struct Entry {
- std::chrono::microseconds timestamp;
- Class log_class{};
- Level log_level{};
- const char* filename = nullptr;
- unsigned int line_num = 0;
- std::string function;
- std::string message;
- bool final_entry = false;
-};
-
-/**
* Interface for logging backends. As loggers can be created and removed at runtime, this can be
* used by a frontend for adding a custom logging backend as needed
*/
@@ -131,17 +116,6 @@ void RemoveBackend(std::string_view backend_name);
Backend* GetBackend(std::string_view backend_name);
/**
- * Returns the name of the passed log class as a C-string. Subclasses are separated by periods
- * instead of underscores as in the enumeration.
- */
-const char* GetLogClassName(Class log_class);
-
-/**
- * Returns the name of the passed log level as a C-string.
- */
-const char* GetLevelName(Level log_level);
-
-/**
* The global filter will prevent any messages from even being processed if they are filtered. Each
* backend can have a filter, but if the level is lower than the global filter, the backend will
* never get the message
diff --git a/src/common/logging/filter.cpp b/src/common/logging/filter.cpp
index 20a2dd106..4f2cc29e1 100644
--- a/src/common/logging/filter.cpp
+++ b/src/common/logging/filter.cpp
@@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include <algorithm>
-#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/string_util.h"
@@ -22,7 +21,7 @@ Level GetLevelByName(const It begin, const It end) {
template <typename It>
Class GetClassByName(const It begin, const It end) {
- for (ClassType i = 0; i < static_cast<ClassType>(Class::Count); ++i) {
+ for (u8 i = 0; i < static_cast<u8>(Class::Count); ++i) {
const char* level_name = GetLogClassName(static_cast<Class>(i));
if (Common::ComparePartialString(begin, end, level_name)) {
return static_cast<Class>(i);
@@ -62,6 +61,135 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
}
} // Anonymous namespace
+/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
+#define ALL_LOG_CLASSES() \
+ CLS(Log) \
+ CLS(Common) \
+ SUB(Common, Filesystem) \
+ SUB(Common, Memory) \
+ CLS(Core) \
+ SUB(Core, ARM) \
+ SUB(Core, Timing) \
+ CLS(Config) \
+ CLS(Debug) \
+ SUB(Debug, Emulated) \
+ SUB(Debug, GPU) \
+ SUB(Debug, Breakpoint) \
+ SUB(Debug, GDBStub) \
+ CLS(Kernel) \
+ SUB(Kernel, SVC) \
+ CLS(Service) \
+ SUB(Service, ACC) \
+ SUB(Service, Audio) \
+ SUB(Service, AM) \
+ SUB(Service, AOC) \
+ SUB(Service, APM) \
+ SUB(Service, ARP) \
+ SUB(Service, BCAT) \
+ SUB(Service, BPC) \
+ SUB(Service, BGTC) \
+ SUB(Service, BTDRV) \
+ SUB(Service, BTM) \
+ SUB(Service, Capture) \
+ SUB(Service, ERPT) \
+ SUB(Service, ETicket) \
+ SUB(Service, EUPLD) \
+ SUB(Service, Fatal) \
+ SUB(Service, FGM) \
+ SUB(Service, Friend) \
+ SUB(Service, FS) \
+ SUB(Service, GRC) \
+ SUB(Service, HID) \
+ SUB(Service, IRS) \
+ SUB(Service, LBL) \
+ SUB(Service, LDN) \
+ SUB(Service, LDR) \
+ SUB(Service, LM) \
+ SUB(Service, Migration) \
+ SUB(Service, Mii) \
+ SUB(Service, MM) \
+ SUB(Service, NCM) \
+ SUB(Service, NFC) \
+ SUB(Service, NFP) \
+ SUB(Service, NIFM) \
+ SUB(Service, NIM) \
+ SUB(Service, NPNS) \
+ SUB(Service, NS) \
+ SUB(Service, NVDRV) \
+ SUB(Service, OLSC) \
+ SUB(Service, PCIE) \
+ SUB(Service, PCTL) \
+ SUB(Service, PCV) \
+ SUB(Service, PM) \
+ SUB(Service, PREPO) \
+ SUB(Service, PSC) \
+ SUB(Service, PSM) \
+ SUB(Service, SET) \
+ SUB(Service, SM) \
+ SUB(Service, SPL) \
+ SUB(Service, SSL) \
+ SUB(Service, TCAP) \
+ SUB(Service, Time) \
+ SUB(Service, USB) \
+ SUB(Service, VI) \
+ SUB(Service, WLAN) \
+ CLS(HW) \
+ SUB(HW, Memory) \
+ SUB(HW, LCD) \
+ SUB(HW, GPU) \
+ SUB(HW, AES) \
+ CLS(IPC) \
+ CLS(Frontend) \
+ CLS(Render) \
+ SUB(Render, Software) \
+ SUB(Render, OpenGL) \
+ SUB(Render, Vulkan) \
+ CLS(Audio) \
+ SUB(Audio, DSP) \
+ SUB(Audio, Sink) \
+ CLS(Input) \
+ CLS(Network) \
+ CLS(Loader) \
+ CLS(CheatEngine) \
+ CLS(Crypto) \
+ CLS(WebService)
+
+// GetClassName is a macro defined by Windows.h, grrr...
+const char* GetLogClassName(Class log_class) {
+ switch (log_class) {
+#define CLS(x) \
+ case Class::x: \
+ return #x;
+#define SUB(x, y) \
+ case Class::x##_##y: \
+ return #x "." #y;
+ ALL_LOG_CLASSES()
+#undef CLS
+#undef SUB
+ case Class::Count:
+ break;
+ }
+ return "Invalid";
+}
+
+const char* GetLevelName(Level log_level) {
+#define LVL(x) \
+ case Level::x: \
+ return #x
+ switch (log_level) {
+ LVL(Trace);
+ LVL(Debug);
+ LVL(Info);
+ LVL(Warning);
+ LVL(Error);
+ LVL(Critical);
+ case Level::Count:
+ break;
+ }
+#undef LVL
+ return "Invalid";
+}
+
Filter::Filter(Level default_level) {
ResetAll(default_level);
}
diff --git a/src/common/logging/filter.h b/src/common/logging/filter.h
index f5673a9f6..1a3074e04 100644
--- a/src/common/logging/filter.h
+++ b/src/common/logging/filter.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include <chrono>
#include <cstddef>
#include <string_view>
#include "common/logging/log.h"
@@ -12,6 +13,17 @@
namespace Common::Log {
/**
+ * Returns the name of the passed log class as a C-string. Subclasses are separated by periods
+ * instead of underscores as in the enumeration.
+ */
+const char* GetLogClassName(Class log_class);
+
+/**
+ * Returns the name of the passed log level as a C-string.
+ */
+const char* GetLevelName(Level log_level);
+
+/**
* Implements a log message filter which allows different log classes to have different minimum
* severity levels. The filter can be changed at runtime and can be parsed from a string to allow
* editing via the interface or loading from a configuration file.
diff --git a/src/common/logging/log.h b/src/common/logging/log.h
index 1f0f8db52..8d43eddc7 100644
--- a/src/common/logging/log.h
+++ b/src/common/logging/log.h
@@ -5,7 +5,7 @@
#pragma once
#include <fmt/format.h>
-#include "common/common_types.h"
+#include "common/logging/types.h"
namespace Common::Log {
@@ -18,124 +18,6 @@ constexpr const char* TrimSourcePath(std::string_view source) {
return source.data() + idx;
}
-/// Specifies the severity or level of detail of the log message.
-enum class Level : u8 {
- Trace, ///< Extremely detailed and repetitive debugging information that is likely to
- ///< pollute logs.
- Debug, ///< Less detailed debugging information.
- Info, ///< Status information from important points during execution.
- Warning, ///< Minor or potential problems found during execution of a task.
- Error, ///< Major problems found during execution of a task that prevent it from being
- ///< completed.
- Critical, ///< Major problems during execution that threaten the stability of the entire
- ///< application.
-
- Count ///< Total number of logging levels
-};
-
-typedef u8 ClassType;
-
-/**
- * Specifies the sub-system that generated the log message.
- *
- * @note If you add a new entry here, also add a corresponding one to `ALL_LOG_CLASSES` in
- * backend.cpp.
- */
-enum class Class : ClassType {
- Log, ///< Messages about the log system itself
- Common, ///< Library routines
- Common_Filesystem, ///< Filesystem interface library
- Common_Memory, ///< Memory mapping and management functions
- Core, ///< LLE emulation core
- Core_ARM, ///< ARM CPU core
- Core_Timing, ///< CoreTiming functions
- Config, ///< Emulator configuration (including commandline)
- Debug, ///< Debugging tools
- Debug_Emulated, ///< Debug messages from the emulated programs
- Debug_GPU, ///< GPU debugging tools
- Debug_Breakpoint, ///< Logging breakpoints and watchpoints
- Debug_GDBStub, ///< GDB Stub
- Kernel, ///< The HLE implementation of the CTR kernel
- Kernel_SVC, ///< Kernel system calls
- Service, ///< HLE implementation of system services. Each major service
- ///< should have its own subclass.
- Service_ACC, ///< The ACC (Accounts) service
- Service_AM, ///< The AM (Applet manager) service
- Service_AOC, ///< The AOC (AddOn Content) service
- Service_APM, ///< The APM (Performance) service
- Service_ARP, ///< The ARP service
- Service_Audio, ///< The Audio (Audio control) service
- Service_BCAT, ///< The BCAT service
- Service_BGTC, ///< The BGTC (Background Task Controller) service
- Service_BPC, ///< The BPC service
- Service_BTDRV, ///< The Bluetooth driver service
- Service_BTM, ///< The BTM service
- Service_Capture, ///< The capture service
- Service_ERPT, ///< The error reporting service
- Service_ETicket, ///< The ETicket service
- Service_EUPLD, ///< The error upload service
- Service_Fatal, ///< The Fatal service
- Service_FGM, ///< The FGM service
- Service_Friend, ///< The friend service
- Service_FS, ///< The FS (Filesystem) service
- Service_GRC, ///< The game recording service
- Service_HID, ///< The HID (Human interface device) service
- Service_IRS, ///< The IRS service
- Service_LBL, ///< The LBL (LCD backlight) service
- Service_LDN, ///< The LDN (Local domain network) service
- Service_LDR, ///< The loader service
- Service_LM, ///< The LM (Logger) service
- Service_Migration, ///< The migration service
- Service_Mii, ///< The Mii service
- Service_MM, ///< The MM (Multimedia) service
- Service_NCM, ///< The NCM service
- Service_NFC, ///< The NFC (Near-field communication) service
- Service_NFP, ///< The NFP service
- Service_NIFM, ///< The NIFM (Network interface) service
- Service_NIM, ///< The NIM service
- Service_NPNS, ///< The NPNS service
- Service_NS, ///< The NS services
- Service_NVDRV, ///< The NVDRV (Nvidia driver) service
- Service_OLSC, ///< The OLSC service
- Service_PCIE, ///< The PCIe service
- Service_PCTL, ///< The PCTL (Parental control) service
- Service_PCV, ///< The PCV service
- Service_PM, ///< The PM service
- Service_PREPO, ///< The PREPO (Play report) service
- Service_PSC, ///< The PSC service
- Service_PSM, ///< The PSM service
- Service_SET, ///< The SET (Settings) service
- Service_SM, ///< The SM (Service manager) service
- Service_SPL, ///< The SPL service
- Service_SSL, ///< The SSL service
- Service_TCAP, ///< The TCAP service.
- Service_Time, ///< The time service
- Service_USB, ///< The USB (Universal Serial Bus) service
- Service_VI, ///< The VI (Video interface) service
- Service_WLAN, ///< The WLAN (Wireless local area network) service
- HW, ///< Low-level hardware emulation
- HW_Memory, ///< Memory-map and address translation
- HW_LCD, ///< LCD register emulation
- HW_GPU, ///< GPU control emulation
- HW_AES, ///< AES engine emulation
- IPC, ///< IPC interface
- Frontend, ///< Emulator UI
- Render, ///< Emulator video output and hardware acceleration
- Render_Software, ///< Software renderer backend
- Render_OpenGL, ///< OpenGL backend
- Render_Vulkan, ///< Vulkan backend
- Audio, ///< Audio emulation
- Audio_DSP, ///< The HLE implementation of the DSP
- Audio_Sink, ///< Emulator audio output backend
- Loader, ///< ROM loader
- CheatEngine, ///< Memory manipulation and engine VM functions
- Crypto, ///< Cryptographic engine/functions
- Input, ///< Input emulation
- Network, ///< Network emulation
- WebService, ///< Interface to yuzu Web Services
- Count ///< Total number of logging classes
-};
-
/// Logs a message to the global logger, using fmt
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
diff --git a/src/common/logging/text_formatter.cpp b/src/common/logging/text_formatter.cpp
index 80ee2cca1..cfc0d5846 100644
--- a/src/common/logging/text_formatter.cpp
+++ b/src/common/logging/text_formatter.cpp
@@ -11,7 +11,7 @@
#include "common/assert.h"
#include "common/common_funcs.h"
-#include "common/logging/backend.h"
+#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
#include "common/string_util.h"
diff --git a/src/common/logging/types.h b/src/common/logging/types.h
new file mode 100644
index 000000000..ee9a1ed84
--- /dev/null
+++ b/src/common/logging/types.h
@@ -0,0 +1,142 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <chrono>
+
+#include "common/common_types.h"
+
+namespace Common::Log {
+
+/// Specifies the severity or level of detail of the log message.
+enum class Level : u8 {
+ Trace, ///< Extremely detailed and repetitive debugging information that is likely to
+ ///< pollute logs.
+ Debug, ///< Less detailed debugging information.
+ Info, ///< Status information from important points during execution.
+ Warning, ///< Minor or potential problems found during execution of a task.
+ Error, ///< Major problems found during execution of a task that prevent it from being
+ ///< completed.
+ Critical, ///< Major problems during execution that threaten the stability of the entire
+ ///< application.
+
+ Count ///< Total number of logging levels
+};
+
+/**
+ * Specifies the sub-system that generated the log message.
+ *
+ * @note If you add a new entry here, also add a corresponding one to `ALL_LOG_CLASSES` in
+ * filter.cpp.
+ */
+enum class Class : u8 {
+ Log, ///< Messages about the log system itself
+ Common, ///< Library routines
+ Common_Filesystem, ///< Filesystem interface library
+ Common_Memory, ///< Memory mapping and management functions
+ Core, ///< LLE emulation core
+ Core_ARM, ///< ARM CPU core
+ Core_Timing, ///< CoreTiming functions
+ Config, ///< Emulator configuration (including commandline)
+ Debug, ///< Debugging tools
+ Debug_Emulated, ///< Debug messages from the emulated programs
+ Debug_GPU, ///< GPU debugging tools
+ Debug_Breakpoint, ///< Logging breakpoints and watchpoints
+ Debug_GDBStub, ///< GDB Stub
+ Kernel, ///< The HLE implementation of the CTR kernel
+ Kernel_SVC, ///< Kernel system calls
+ Service, ///< HLE implementation of system services. Each major service
+ ///< should have its own subclass.
+ Service_ACC, ///< The ACC (Accounts) service
+ Service_AM, ///< The AM (Applet manager) service
+ Service_AOC, ///< The AOC (AddOn Content) service
+ Service_APM, ///< The APM (Performance) service
+ Service_ARP, ///< The ARP service
+ Service_Audio, ///< The Audio (Audio control) service
+ Service_BCAT, ///< The BCAT service
+ Service_BGTC, ///< The BGTC (Background Task Controller) service
+ Service_BPC, ///< The BPC service
+ Service_BTDRV, ///< The Bluetooth driver service
+ Service_BTM, ///< The BTM service
+ Service_Capture, ///< The capture service
+ Service_ERPT, ///< The error reporting service
+ Service_ETicket, ///< The ETicket service
+ Service_EUPLD, ///< The error upload service
+ Service_Fatal, ///< The Fatal service
+ Service_FGM, ///< The FGM service
+ Service_Friend, ///< The friend service
+ Service_FS, ///< The FS (Filesystem) service
+ Service_GRC, ///< The game recording service
+ Service_HID, ///< The HID (Human interface device) service
+ Service_IRS, ///< The IRS service
+ Service_LBL, ///< The LBL (LCD backlight) service
+ Service_LDN, ///< The LDN (Local domain network) service
+ Service_LDR, ///< The loader service
+ Service_LM, ///< The LM (Logger) service
+ Service_Migration, ///< The migration service
+ Service_Mii, ///< The Mii service
+ Service_MM, ///< The MM (Multimedia) service
+ Service_NCM, ///< The NCM service
+ Service_NFC, ///< The NFC (Near-field communication) service
+ Service_NFP, ///< The NFP service
+ Service_NIFM, ///< The NIFM (Network interface) service
+ Service_NIM, ///< The NIM service
+ Service_NPNS, ///< The NPNS service
+ Service_NS, ///< The NS services
+ Service_NVDRV, ///< The NVDRV (Nvidia driver) service
+ Service_OLSC, ///< The OLSC service
+ Service_PCIE, ///< The PCIe service
+ Service_PCTL, ///< The PCTL (Parental control) service
+ Service_PCV, ///< The PCV service
+ Service_PM, ///< The PM service
+ Service_PREPO, ///< The PREPO (Play report) service
+ Service_PSC, ///< The PSC service
+ Service_PSM, ///< The PSM service
+ Service_SET, ///< The SET (Settings) service
+ Service_SM, ///< The SM (Service manager) service
+ Service_SPL, ///< The SPL service
+ Service_SSL, ///< The SSL service
+ Service_TCAP, ///< The TCAP service.
+ Service_Time, ///< The time service
+ Service_USB, ///< The USB (Universal Serial Bus) service
+ Service_VI, ///< The VI (Video interface) service
+ Service_WLAN, ///< The WLAN (Wireless local area network) service
+ HW, ///< Low-level hardware emulation
+ HW_Memory, ///< Memory-map and address translation
+ HW_LCD, ///< LCD register emulation
+ HW_GPU, ///< GPU control emulation
+ HW_AES, ///< AES engine emulation
+ IPC, ///< IPC interface
+ Frontend, ///< Emulator UI
+ Render, ///< Emulator video output and hardware acceleration
+ Render_Software, ///< Software renderer backend
+ Render_OpenGL, ///< OpenGL backend
+ Render_Vulkan, ///< Vulkan backend
+ Audio, ///< Audio emulation
+ Audio_DSP, ///< The HLE implementation of the DSP
+ Audio_Sink, ///< Emulator audio output backend
+ Loader, ///< ROM loader
+ CheatEngine, ///< Memory manipulation and engine VM functions
+ Crypto, ///< Cryptographic engine/functions
+ Input, ///< Input emulation
+ Network, ///< Network emulation
+ WebService, ///< Interface to yuzu Web Services
+ Count ///< Total number of logging classes
+};
+
+/**
+ * A log entry. Log entries are store in a structured format to permit more varied output
+ * formatting on different frontends, as well as facilitating filtering and aggregation.
+ */
+struct Entry {
+ std::chrono::microseconds timestamp;
+ Class log_class{};
+ Level log_level{};
+ const char* filename = nullptr;
+ unsigned int line_num = 0;
+ std::string function;
+ std::string message;
+ bool final_entry = false;
+};
+
+} // namespace Common::Log