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author | Liam <byteslice@airmail.cc> | 2023-05-20 23:15:36 +0200 |
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committer | Liam <byteslice@airmail.cc> | 2023-05-23 18:54:40 +0200 |
commit | 415c78b87c008f0d963679ea9bc06c8aa566b506 (patch) | |
tree | 11e6a5d2211a99660a48678059c703e849c06da3 /src/common | |
parent | Merge pull request #10392 from danilaml/update-cubeb-again (diff) | |
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Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/settings.cpp | 2 | ||||
-rw-r--r-- | src/common/settings.h | 9 |
2 files changed, 11 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index ba617aea1..ff53e80bb 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -61,6 +61,7 @@ void LogSettings() { log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); + log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue()); log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); @@ -224,6 +225,7 @@ void RestoreGlobalState(bool is_powered_on) { values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); values.async_astc.SetGlobal(true); + values.astc_recompression.SetGlobal(true); values.use_reactive_flushing.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 36ffcd693..7f865b2a7 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -90,6 +90,12 @@ enum class AntiAliasing : u32 { LastAA = Smaa, }; +enum class AstcRecompression : u32 { + Uncompressed = 0, + Bc1 = 1, + Bc3 = 2, +}; + struct ResolutionScalingInfo { u32 up_scale{1}; u32 down_shift{0}; @@ -473,6 +479,9 @@ struct Values { SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true, "use_vulkan_driver_pipeline_cache"}; SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"}; + SwitchableSetting<AstcRecompression, true> astc_recompression{ + AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, + "astc_recompression"}; SwitchableSetting<u8> bg_red{0, "bg_red"}; SwitchableSetting<u8> bg_green{0, "bg_green"}; |