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authorbunnei <bunneidev@gmail.com>2020-12-30 01:36:35 +0100
committerbunnei <bunneidev@gmail.com>2020-12-30 01:46:29 +0100
commit69e82d01d5012c0078f65a294ecbb7118707f73c (patch)
treed8bac45fa91904abec67a0d76c29e4f7e3aeaab8 /src/common
parenthle: kernel: Manage host thread IDs using TLS. (diff)
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Diffstat (limited to 'src/common')
-rw-r--r--src/common/CMakeLists.txt2
-rw-r--r--src/common/thread_worker.cpp58
-rw-r--r--src/common/thread_worker.h30
3 files changed, 90 insertions, 0 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 943ff996e..5c8003eb1 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -162,6 +162,8 @@ add_library(common STATIC
thread.cpp
thread.h
thread_queue_list.h
+ thread_worker.cpp
+ thread_worker.h
threadsafe_queue.h
time_zone.cpp
time_zone.h
diff --git a/src/common/thread_worker.cpp b/src/common/thread_worker.cpp
new file mode 100644
index 000000000..8f9bf447a
--- /dev/null
+++ b/src/common/thread_worker.cpp
@@ -0,0 +1,58 @@
+// Copyright 2020 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/thread.h"
+#include "common/thread_worker.h"
+
+namespace Common {
+
+ThreadWorker::ThreadWorker(std::size_t num_workers, const std::string& name) {
+ for (std::size_t i = 0; i < num_workers; ++i)
+ threads.emplace_back([this, thread_name{std::string{name}}] {
+ Common::SetCurrentThreadName(thread_name.c_str());
+
+ // Wait for first request
+ {
+ std::unique_lock lock{queue_mutex};
+ condition.wait(lock, [this] { return stop || !requests.empty(); });
+ }
+
+ while (true) {
+ std::function<void()> task;
+
+ {
+ std::unique_lock lock{queue_mutex};
+ condition.wait(lock, [this] { return stop || !requests.empty(); });
+ if (stop || requests.empty()) {
+ return;
+ }
+ task = std::move(requests.front());
+ requests.pop();
+ }
+
+ task();
+ }
+ });
+}
+
+ThreadWorker::~ThreadWorker() {
+ {
+ std::unique_lock lock{queue_mutex};
+ stop = true;
+ }
+ condition.notify_all();
+ for (std::thread& thread : threads) {
+ thread.join();
+ }
+}
+
+void ThreadWorker::QueueWork(std::function<void()>&& work) {
+ {
+ std::unique_lock lock{queue_mutex};
+ requests.emplace(work);
+ }
+ condition.notify_one();
+}
+
+} // namespace Common
diff --git a/src/common/thread_worker.h b/src/common/thread_worker.h
new file mode 100644
index 000000000..f1859971f
--- /dev/null
+++ b/src/common/thread_worker.h
@@ -0,0 +1,30 @@
+// Copyright 2020 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <atomic>
+#include <functional>
+#include <mutex>
+#include <string>
+#include <vector>
+#include <queue>
+
+namespace Common {
+
+class ThreadWorker final {
+public:
+ explicit ThreadWorker(std::size_t num_workers, const std::string& name);
+ ~ThreadWorker();
+ void QueueWork(std::function<void()>&& work);
+
+private:
+ std::vector<std::thread> threads;
+ std::queue<std::function<void()>> requests;
+ std::mutex queue_mutex;
+ std::condition_variable condition;
+ std::atomic_bool stop{};
+};
+
+} // namespace Common