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authorFernando Sahmkow <fsahmkow27@gmail.com>2023-05-04 02:34:49 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2023-05-07 23:46:12 +0200
commit92da86290c5ea657ae918bfe36071bdf7ac15075 (patch)
tree54579c5be80dde28aabe68cd2467281036ef807a /src/common
parentTexture cache: sync the first flush. (diff)
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Diffstat (limited to 'src/common')
-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h1
2 files changed, 3 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index f1ee42ab2..db1774c71 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -62,6 +62,7 @@ void LogSettings() {
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
+ log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
@@ -223,6 +224,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.async_astc.SetGlobal(true);
+ values.use_reactive_flushing.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index 2bf191cef..f4eb4e3cd 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -465,6 +465,7 @@ struct Values {
SwitchableSetting<bool> async_astc{false, "async_astc"};
Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
VSyncMode::FIFORelaxed, "use_vsync"};
+ SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};