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author | bunnei <bunneidev@gmail.com> | 2021-08-11 06:19:01 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-11 06:19:01 +0200 |
commit | e6b80c2cf8f7f2d5d3a8ab4d8141ef2a609f929f (patch) | |
tree | fc63540f4bf91e4eb64a185ab0813125a116a483 /src/common | |
parent | Merge pull request #6820 from yzct12345/split-cache (diff) | |
parent | settings: Use std::clamp where possible (diff) | |
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Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/settings.h | 162 |
1 files changed, 136 insertions, 26 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index a88ee045d..c4afff50b 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -4,6 +4,7 @@ #pragma once +#include <algorithm> #include <array> #include <atomic> #include <chrono> @@ -81,7 +82,7 @@ public: * * @returns A reference to the setting */ - [[nodiscard]] const Type& GetValue() const { + [[nodiscard]] virtual const Type& GetValue() const { return global; } @@ -90,7 +91,7 @@ public: * * @param value The desired value */ - void SetValue(const Type& value) { + virtual void SetValue(const Type& value) { Type temp{value}; std::swap(global, temp); } @@ -120,7 +121,7 @@ public: * * @returns A reference to the setting */ - const Type& operator=(const Type& value) { + virtual const Type& operator=(const Type& value) { Type temp{value}; std::swap(global, temp); return global; @@ -131,7 +132,7 @@ public: * * @returns A reference to the setting */ - explicit operator const Type&() const { + explicit virtual operator const Type&() const { return global; } @@ -142,6 +143,51 @@ protected: }; /** + * BasicRangedSetting class is intended for use with quantifiable settings that need a more + * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is + * simply used to sanitize SetValue and the assignment overload. + */ +template <typename Type> +class BasicRangedSetting : virtual public BasicSetting<Type> { +public: + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param default_val Intial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + */ + explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, + const std::string& name) + : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {} + ~BasicRangedSetting() = default; + + /** + * Like BasicSetting's SetValue, except value is clamped to the range of the setting. + * + * @param value The desired value + */ + void SetValue(const Type& value) override { + this->global = std::clamp(value, minimum, maximum); + } + + /** + * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. + * + * @param value The desired value + * @returns A reference to the setting's value + */ + const Type& operator=(const Type& value) override { + this->global = std::clamp(value, minimum, maximum); + return this->global; + } + + const Type minimum; ///< Minimum allowed value of the setting + const Type maximum; ///< Maximum allowed value of the setting +}; + +/** * The Setting class is a slightly more complex version of the BasicSetting class. This adds a * custom setting to switch to when a guest application specifically requires it. The effect is that * other components of the emulator can access the setting's intended value without any need for the @@ -152,7 +198,7 @@ protected: * Like the BasicSetting, this requires setting a default value and label to use. */ template <typename Type> -class Setting final : public BasicSetting<Type> { +class Setting : virtual public BasicSetting<Type> { public: /** * Sets a default value, label, and setting value. @@ -191,7 +237,13 @@ public: * * @returns The required value of the setting */ - [[nodiscard]] const Type& GetValue(bool need_global = false) const { + [[nodiscard]] const Type& GetValue() const override { + if (use_global) { + return this->global; + } + return custom; + } + [[nodiscard]] const Type& GetValue(bool need_global) const { if (use_global || need_global) { return this->global; } @@ -203,7 +255,7 @@ public: * * @param value The new value */ - void SetValue(const Type& value) { + void SetValue(const Type& value) override { Type temp{value}; if (use_global) { std::swap(this->global, temp); @@ -219,7 +271,7 @@ public: * * @returns A reference to the current setting value */ - const Type& operator=(const Type& value) { + const Type& operator=(const Type& value) override { Type temp{value}; if (use_global) { std::swap(this->global, temp); @@ -234,19 +286,73 @@ public: * * @returns A reference to the current setting value */ - explicit operator const Type&() const { + explicit operator const Type&() const override { if (use_global) { return this->global; } return custom; } -private: +protected: bool use_global{true}; ///< The setting's global state Type custom{}; ///< The custom value of the setting }; /** + * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended + * for use with quantifiable settings. + */ +template <typename Type> +class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> { +public: + /** + * Sets a default value, minimum value, maximum value, and label. + * + * @param default_val Intial value of the setting, and default value of the setting + * @param min_val Sets the minimum allowed value of the setting + * @param max_val Sets the maximum allowed value of the setting + * @param name Label for the setting + */ + explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val, + const std::string& name) + : BasicSetting<Type>{default_val, name}, + BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val, + name} {} + ~RangedSetting() = default; + + /** + * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the + * appropriate value depending on the global state. + * + * @param value The desired value + */ + void SetValue(const Type& value) override { + const Type temp = std::clamp(value, this->minimum, this->maximum); + if (this->use_global) { + this->global = temp; + } + this->custom = temp; + } + + /** + * Like BasicSetting's assignment overload, except value is clamped to the range of the setting. + * Uses the appropriate value depending on the global state. + * + * @param value The desired value + * @returns A reference to the setting's value + */ + const Type& operator=(const Type& value) override { + const Type temp = std::clamp(value, this->minimum, this->maximum); + if (this->use_global) { + this->global = temp; + return this->global; + } + this->custom = temp; + return this->custom; + } +}; + +/** * The InputSetting class allows for getting a reference to either the global or custom members. * This is required as we cannot easily modify the values of user-defined types within containers * using the SetValue() member function found in the Setting class. The primary purpose of this @@ -289,13 +395,14 @@ struct Values { BasicSetting<std::string> sink_id{"auto", "output_engine"}; BasicSetting<bool> audio_muted{false, "audio_muted"}; Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"}; - Setting<u8> volume{100, "volume"}; + RangedSetting<u8> volume{100, 0, 100, "volume"}; // Core Setting<bool> use_multi_core{true, "use_multi_core"}; // Cpu - Setting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, "cpu_accuracy"}; + RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, + CPUAccuracy::Unsafe, "cpu_accuracy"}; // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"}; @@ -317,7 +424,8 @@ struct Values { Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; // Renderer - Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"}; + RangedSetting<RendererBackend> renderer_backend{ + RendererBackend::OpenGL, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"}; BasicSetting<bool> renderer_debug{false, "debug"}; BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"}; BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"}; @@ -328,26 +436,28 @@ struct Values { Setting<u16> resolution_factor{1, "resolution_factor"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. - Setting<FullscreenMode> fullscreen_mode{ + RangedSetting<FullscreenMode> fullscreen_mode{ #ifdef _WIN32 FullscreenMode::Borderless, #else FullscreenMode::Exclusive, #endif - "fullscreen_mode"}; - Setting<int> aspect_ratio{0, "aspect_ratio"}; - Setting<int> max_anisotropy{0, "max_anisotropy"}; + FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; + RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"}; + RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"}; Setting<bool> use_speed_limit{true, "use_speed_limit"}; - Setting<u16> speed_limit{100, "speed_limit"}; + RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"}; Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"}; - Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"}; + RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, + GPUAccuracy::Extreme, "gpu_accuracy"}; Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"}; Setting<bool> accelerate_astc{true, "accelerate_astc"}; Setting<bool> use_vsync{true, "use_vsync"}; - BasicSetting<u16> fps_cap{1000, "fps_cap"}; + BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; - Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"}; + RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, + ShaderBackend::SPIRV, "shader_backend"}; Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; Setting<bool> use_caches_gc{false, "use_caches_gc"}; @@ -364,10 +474,10 @@ struct Values { std::chrono::seconds custom_rtc_differential; BasicSetting<s32> current_user{0, "current_user"}; - Setting<s32> language_index{1, "language_index"}; - Setting<s32> region_index{1, "region_index"}; - Setting<s32> time_zone_index{0, "time_zone_index"}; - Setting<s32> sound_index{1, "sound_index"}; + RangedSetting<s32> language_index{1, 0, 16, "language_index"}; + RangedSetting<s32> region_index{1, 0, 6, "region_index"}; + RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"}; + RangedSetting<s32> sound_index{1, 0, 2, "sound_index"}; // Controls InputSetting<std::array<PlayerInput, 10>> players; @@ -384,7 +494,7 @@ struct Values { "udp_input_servers"}; BasicSetting<bool> mouse_panning{false, "mouse_panning"}; - BasicSetting<u8> mouse_panning_sensitivity{10, "mouse_panning_sensitivity"}; + BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; BasicSetting<bool> mouse_enabled{false, "mouse_enabled"}; std::string mouse_device; MouseButtonsRaw mouse_buttons; |