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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-11-25 13:01:22 +0100 |
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committer | Morph <39850852+Morph1984@users.noreply.github.com> | 2020-12-18 16:33:28 +0100 |
commit | f9653a4417665c208d96b4ee19394ace963adc66 (patch) | |
tree | d0888ec5438308b0498ff21e17edf9586cc33108 /src/core/frontend/input_interpreter.cpp | |
parent | controllers/npad: Make press_state atomic (diff) | |
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Diffstat (limited to 'src/core/frontend/input_interpreter.cpp')
-rw-r--r-- | src/core/frontend/input_interpreter.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/core/frontend/input_interpreter.cpp b/src/core/frontend/input_interpreter.cpp new file mode 100644 index 000000000..66ae506cd --- /dev/null +++ b/src/core/frontend/input_interpreter.cpp @@ -0,0 +1,45 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/core.h" +#include "core/frontend/input_interpreter.h" +#include "core/hle/service/hid/controllers/npad.h" +#include "core/hle/service/hid/hid.h" +#include "core/hle/service/sm/sm.h" + +InputInterpreter::InputInterpreter(Core::System& system) + : npad{system.ServiceManager() + .GetService<Service::HID::Hid>("hid") + ->GetAppletResource() + ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {} + +InputInterpreter::~InputInterpreter() = default; + +void InputInterpreter::PollInput() { + const u32 button_state = npad.GetAndResetPressState(); + + previous_index = current_index; + current_index = (current_index + 1) % button_states.size(); + + button_states[current_index] = button_state; +} + +bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const { + const bool current_press = + (button_states[current_index] & (1U << static_cast<u8>(button))) != 0; + const bool previous_press = + (button_states[previous_index] & (1U << static_cast<u8>(button))) != 0; + + return current_press && !previous_press; +} + +bool InputInterpreter::IsButtonHeld(HIDButton button) const { + u32 held_buttons{button_states[0]}; + + for (std::size_t i = 1; i < button_states.size(); ++i) { + held_buttons &= button_states[i]; + } + + return (held_buttons & (1U << static_cast<u8>(button))) != 0; +} |