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author | Zach Hilman <zachhilman@gmail.com> | 2018-11-19 05:44:19 +0100 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2018-11-19 05:44:19 +0100 |
commit | 409dcf0e0aecfdb676fd3b64223a25e47c1b1c1a (patch) | |
tree | ccb9eae7c7e8b93760f3087fb6e67a13cbb24f2c /src/core/hle/kernel/svc.cpp | |
parent | Merge pull request #1717 from FreddyFunk/swizzle-gob (diff) | |
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Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
-rw-r--r-- | src/core/hle/kernel/svc.cpp | 27 |
1 files changed, 25 insertions, 2 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 75dbfc31d..467575c93 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -962,16 +962,39 @@ static void SleepThread(s64 nanoseconds) { // Don't attempt to yield execution if there are no available threads to run, // this way we avoid a useless reschedule to the idle thread. - if (nanoseconds == 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads()) + if (!Core::System::GetInstance().CurrentScheduler().HaveReadyThreads()) return; + if (nanoseconds <= 0) { + switch (nanoseconds) { + case 0: + GetCurrentThread()->YieldNormal(); + break; + case -1: + GetCurrentThread()->YieldWithLoadBalancing(); + break; + case -2: + GetCurrentThread()->YieldAndWaitForLoadBalancing(); + break; + default: + UNREACHABLE_MSG( + "Unimplemented sleep yield type '{:016X}'! Falling back to forced reschedule...", + nanoseconds); + } + + nanoseconds = 0; + } + // Sleep current thread and check for next thread to schedule WaitCurrentThread_Sleep(); // Create an event to wake the thread up after the specified nanosecond delay has passed GetCurrentThread()->WakeAfterDelay(nanoseconds); - Core::System::GetInstance().PrepareReschedule(); + Core::System::GetInstance().CpuCore(0).PrepareReschedule(); + Core::System::GetInstance().CpuCore(1).PrepareReschedule(); + Core::System::GetInstance().CpuCore(2).PrepareReschedule(); + Core::System::GetInstance().CpuCore(3).PrepareReschedule(); } /// Wait process wide key atomic |