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author | bunnei <bunneidev@gmail.com> | 2015-03-24 04:55:21 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2015-04-10 01:05:21 +0200 |
commit | 7b9f428b23e1761e7b6c177d2e8eb9219ac6b7f6 (patch) | |
tree | 597dff81a4b2935daaa7890c932b00cea4d6ae53 /src/core/hle/kernel/thread.cpp | |
parent | SVC: Reschedule on svcCreateThread. (diff) | |
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Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 48 |
1 files changed, 36 insertions, 12 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index be1aed615..3a1e15ac6 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -140,6 +140,29 @@ void ArbitrateAllThreads(u32 address) { } } +/// Boost low priority threads (temporarily) that have been starved +static void PriorityBoostStarvedThreads() { + u64 current_ticks = CoreTiming::GetTicks(); + + for (auto& thread : thread_list) { + // TODO(bunnei): Threads that have been waiting to be scheduled for `boost_ticks` (or + // longer) will have their priority temporarily adjusted to 1 higher than the highest + // priority thread to prevent thread starvation. This general behavior has been verified + // on hardware. However, this is almost certainly not perfect, and the real CTR OS scheduler + // should probably be reversed to verify this. + + const u64 boost_timeout = 2000000; // Boost threads that have been ready for > this long + + u64 delta = current_ticks - thread->last_running_ticks; + + if (thread->status == THREADSTATUS_READY && delta > boost_timeout && !thread->idle) { + const s32 boost_priority = std::max(ready_queue.get_first()->current_priority - 1, 0); + ready_queue.move(thread, thread->current_priority, boost_priority); + thread->current_priority = boost_priority; + } + } +} + /** * Switches the CPU's active thread context to that of the specified thread * @param new_thread The thread to switch to @@ -151,6 +174,7 @@ static void SwitchContext(Thread* new_thread) { // Save context for previous thread if (previous_thread) { + previous_thread->last_running_ticks = CoreTiming::GetTicks(); Core::g_app_core->SaveContext(previous_thread->context); if (previous_thread->status == THREADSTATUS_RUNNING) { @@ -168,6 +192,9 @@ static void SwitchContext(Thread* new_thread) { ready_queue.remove(new_thread->current_priority, new_thread); new_thread->status = THREADSTATUS_RUNNING; + // Restores thread to its nominal priority if it has been temporarily changed + new_thread->current_priority = new_thread->nominal_priority; + Core::g_app_core->LoadContext(new_thread->context); } else { current_thread = nullptr; @@ -364,7 +391,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, thread->status = THREADSTATUS_DORMANT; thread->entry_point = entry_point; thread->stack_top = stack_top; - thread->initial_priority = thread->current_priority = priority; + thread->nominal_priority = thread->current_priority = priority; + thread->last_running_ticks = CoreTiming::GetTicks(); thread->processor_id = processor_id; thread->wait_set_output = false; thread->wait_all = false; @@ -400,18 +428,11 @@ static void ClampPriority(const Thread* thread, s32* priority) { void Thread::SetPriority(s32 priority) { ClampPriority(this, &priority); - if (current_priority == priority) { - return; - } + // If thread was ready, adjust queues + if (status == THREADSTATUS_READY) + ready_queue.move(this, current_priority, priority); - if (status == THREADSTATUS_READY) { - // If thread was ready, adjust queues - ready_queue.remove(current_priority, this); - ready_queue.prepare(priority); - ready_queue.push_back(priority, this); - } - - current_priority = priority; + nominal_priority = current_priority = priority; } SharedPtr<Thread> SetupIdleThread() { @@ -440,6 +461,9 @@ SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority) void Reschedule() { Thread* prev = GetCurrentThread(); + + PriorityBoostStarvedThreads(); + Thread* next = PopNextReadyThread(); HLE::g_reschedule = false; |