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authorSubv <subv2112@gmail.com>2016-01-16 23:01:01 +0100
committerSubv <subv2112@gmail.com>2016-03-20 20:52:26 +0100
commit3aa42627a3a35d8a4fb9acdcced24977d1f269cd (patch)
tree187e8911ae3b960c080f486bbf9fdbeeaea980bf /src/core/hle/service/cfg
parentHLE/FS: Fixed creating the config savefile when it doesn't exist. (diff)
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Diffstat (limited to 'src/core/hle/service/cfg')
-rw-r--r--src/core/hle/service/cfg/cfg.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp
index bb2c55612..525432957 100644
--- a/src/core/hle/service/cfg/cfg.cpp
+++ b/src/core/hle/service/cfg/cfg.cpp
@@ -310,6 +310,7 @@ ResultCode UpdateConfigNANDSavegame() {
ResultCode FormatConfig() {
ResultCode res = DeleteConfigNANDSaveFile();
+ // The delete command fails if the file doesn't exist, so we have to check that too
if (!res.IsSuccess() && res.description != ErrorDescription::FS_NotFound)
return res;
// Delete the old data