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author | Zach Hilman <zachhilman@gmail.com> | 2018-08-03 17:44:40 +0200 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2018-08-09 03:18:45 +0200 |
commit | b36dee364e37c4b3295288d206f81dd6f1a03480 (patch) | |
tree | 493d20aff3cc7cac777db23b40f9dd3139391273 /src/core/hle/service/filesystem | |
parent | Merge pull request #976 from bunnei/shader-imm (diff) | |
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Diffstat (limited to 'src/core/hle/service/filesystem')
-rw-r--r-- | src/core/hle/service/filesystem/filesystem.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp index e17d637e4..9b87e3484 100644 --- a/src/core/hle/service/filesystem/filesystem.cpp +++ b/src/core/hle/service/filesystem/filesystem.cpp @@ -59,7 +59,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const { std::string path(FileUtil::SanitizePath(path_)); auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path)); - if (path == "/" || path == "\\") { + if (path.empty()) { // TODO(DarkLordZach): Why do games call this and what should it do? Works as is but... return RESULT_SUCCESS; } |