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authorbunnei <bunneidev@gmail.com>2015-01-16 00:11:03 +0100
committerbunnei <bunneidev@gmail.com>2015-01-16 00:11:03 +0100
commit4b47ed6194484e6cff264553bb383b7e9c608a9c (patch)
tree468b9214a0d0989d8702ba4baee221d5c028e5e7 /src/core/hle/service
parentMerge pull request #481 from Subv/hm_b (diff)
parentGPU: Fix buffer overrun in Display Transfers (diff)
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Diffstat (limited to 'src/core/hle/service')
-rw-r--r--src/core/hle/service/gsp_gpu.cpp35
-rw-r--r--src/core/hle/service/gsp_gpu.h25
2 files changed, 25 insertions, 35 deletions
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index 2b115240f..4ca2b9bd0 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -210,14 +210,27 @@ void SignalInterrupt(InterruptId interrupt_id) {
}
for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
- interrupt_relay_queue->number_interrupts = interrupt_relay_queue->number_interrupts + 1;
-
u8 next = interrupt_relay_queue->index;
next += interrupt_relay_queue->number_interrupts;
next = next % 0x34; // 0x34 is the number of interrupt slots
+ interrupt_relay_queue->number_interrupts += 1;
+
interrupt_relay_queue->slot[next] = interrupt_id;
interrupt_relay_queue->error_code = 0x0; // No error
+
+ // Update framebuffer information if requested
+ // TODO(yuriks): Confirm where this code should be called. It is definitely updated without
+ // executing any GSP commands, only waiting on the event.
+ for (int screen_id = 0; screen_id < 2; ++screen_id) {
+ FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
+
+ if (info->is_dirty) {
+ SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
+ }
+
+ info->is_dirty = false;
+ }
}
Kernel::SignalEvent(g_interrupt_event);
}
@@ -269,8 +282,6 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
-
- SignalInterrupt(InterruptId::PSC0);
break;
}
@@ -283,22 +294,6 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
-
- // TODO(bunnei): Determine if these interrupts should be signalled here.
- SignalInterrupt(InterruptId::PSC1);
- SignalInterrupt(InterruptId::PPF);
-
- // Update framebuffer information if requested
- for (int screen_id = 0; screen_id < 2; ++screen_id) {
- FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
-
- if (info->is_dirty) {
- SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
- info->framebuffer_info->active_fb = info->framebuffer_info->active_fb ^ 1;
- }
-
- info->is_dirty = false;
- }
break;
}
diff --git a/src/core/hle/service/gsp_gpu.h b/src/core/hle/service/gsp_gpu.h
index 932b6170f..65abb194a 100644
--- a/src/core/hle/service/gsp_gpu.h
+++ b/src/core/hle/service/gsp_gpu.h
@@ -45,21 +45,16 @@ enum class CommandId : u32 {
/// GSP thread interrupt relay queue
struct InterruptRelayQueue {
- union {
- u32 hex;
-
- // Index of last interrupt in the queue
- BitField<0,8,u32> index;
-
- // Number of interrupts remaining to be processed by the userland code
- BitField<8,8,u32> number_interrupts;
-
- // Error code - zero on success, otherwise an error has occurred
- BitField<16,8,u32> error_code;
- };
-
- u32 unk0;
- u32 unk1;
+ // Index of last interrupt in the queue
+ u8 index;
+ // Number of interrupts remaining to be processed by the userland code
+ u8 number_interrupts;
+ // Error code - zero on success, otherwise an error has occurred
+ u8 error_code;
+ u8 padding1;
+
+ u32 missed_PDC0;
+ u32 missed_PDC1;
InterruptId slot[0x34]; ///< Interrupt ID slots
};