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author | bunnei <bunneidev@gmail.com> | 2019-03-07 16:47:59 +0100 |
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committer | GitHub <noreply@github.com> | 2019-03-07 16:47:59 +0100 |
commit | d9e9e71aecb75699c33628e3036368db13767098 (patch) | |
tree | 4c8fce0af97cc4b867b290231ef5b1ced9739cac /src/core/hle/service | |
parent | Merge pull request #2055 from bunnei/gpu-thread (diff) | |
parent | service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playing (diff) | |
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Diffstat (limited to 'src/core/hle/service')
-rw-r--r-- | src/core/hle/service/audio/audout_u.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp index bbe813490..21f5e64c7 100644 --- a/src/core/hle/service/audio/audout_u.cpp +++ b/src/core/hle/service/audio/audout_u.cpp @@ -107,7 +107,9 @@ private: void StopAudioOut(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); - audio_core.StopStream(stream); + if (stream->IsPlaying()) { + audio_core.StopStream(stream); + } IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); |