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authorwwylele <wwylele@gmail.com>2016-05-21 16:45:18 +0200
committerwwylele <wwylele@gmail.com>2016-05-21 17:29:38 +0200
commit86ea7995ad6a6cb24fc02025e1a1241c00565809 (patch)
treee397052f605f0d7b70792e329a7a6b5d39921fe3 /src/core/hle
parentMerge pull request #1797 from MerryMage/audio-mixer (diff)
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Diffstat (limited to 'src/core/hle')
-rw-r--r--src/core/hle/svc.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index 2bf122a6d..0ce72de87 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -6,6 +6,7 @@
#include "common/logging/log.h"
#include "common/microprofile.h"
+#include "common/scope_exit.h"
#include "common/string_util.h"
#include "common/symbols.h"
@@ -326,9 +327,9 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
}
}
- HLE::Reschedule(__func__);
+ SCOPE_EXIT({HLE::Reschedule("WaitSynchronizationN");}); // Reschedule after putting the threads to sleep.
- // If thread should wait, then set its state to waiting and then reschedule...
+ // If thread should wait, then set its state to waiting
if (wait_thread) {
// Actually wait the current thread on each object if we decided to wait...