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author | german77 <juangerman-13@hotmail.com> | 2024-01-29 05:02:01 +0100 |
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committer | german77 <juangerman-13@hotmail.com> | 2024-01-29 05:02:01 +0100 |
commit | 8e93537266db693a8511a7f296ee15a74c3ddf39 (patch) | |
tree | 0e7b3973a6b1c63693562fbc08d86893a4134761 /src/core/hle | |
parent | Merge pull request #12555 from flodavid/fix-gamemode-setting (diff) | |
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Diffstat (limited to 'src/core/hle')
-rw-r--r-- | src/core/hle/service/am/am.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index a768bdc54..38f67adcd 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -931,8 +931,8 @@ ICommonStateGetter::ICommonStateGetter(Core::System& system_, sleep_lock_event = service_context.CreateEvent("ICommonStateGetter::SleepLockEvent"); // Configure applets to be in foreground state - msg_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged); msg_queue->PushMessage(AppletMessageQueue::AppletMessage::ChangeIntoForeground); + msg_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged); } ICommonStateGetter::~ICommonStateGetter() { |