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author | bunnei <bunneidev@gmail.com> | 2021-11-12 03:39:29 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2022-03-25 02:13:32 +0100 |
commit | d25cb12bffe93bcd2c37cb02d96c0d4c7d006002 (patch) | |
tree | 49ea27f365074b58d661e33a4369a490e10cc45b /src/core/hle | |
parent | hle: nvflinger: Add implementation for BufferItem class. (diff) | |
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Diffstat (limited to 'src/core/hle')
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_slot.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_slot.h b/src/core/hle/service/nvflinger/buffer_slot.h new file mode 100644 index 000000000..24b806d33 --- /dev/null +++ b/src/core/hle/service/nvflinger/buffer_slot.h @@ -0,0 +1,39 @@ +// SPDX-License-Identifier: GPL-3.0-or-later +// Copyright 2021 yuzu Emulator Project +// Copyright 2014 The Android Open Source Project +// Parts of this implementation were base on: +// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferSlot.h + +#pragma once + +#include <memory> + +#include "common/common_types.h" +#include "core/hle/service/nvflinger/ui/fence.h" + +namespace android { + +class GraphicBuffer; + +enum class BufferState : u32 { + Free = 0, + Dequeued = 1, + Queued = 2, + Acquired = 3, +}; + +struct BufferSlot final { + constexpr BufferSlot() = default; + + std::shared_ptr<GraphicBuffer> graphic_buffer; + BufferState buffer_state{BufferState::Free}; + bool request_buffer_called{}; + u64 frame_number{}; + Fence fence; + bool acquire_called{}; + bool needs_cleanup_on_release{}; + bool attached_by_consumer{}; + bool is_preallocated{}; +}; + +} // namespace android |