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author | tfarley <tfarleygithub@gmail.com> | 2016-04-17 00:57:57 +0200 |
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committer | tfarley <tfarleygithub@gmail.com> | 2016-04-21 23:27:56 +0200 |
commit | 22f3a7e94ce0e325a8c3dfeb0814c4b82a42649d (patch) | |
tree | fb0dc58288063f755eda7bc0f8cfb7e9573e397d /src/core/hw/gpu.cpp | |
parent | Config: Add scaled resolution option (diff) | |
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Diffstat (limited to 'src/core/hw/gpu.cpp')
-rw-r--r-- | src/core/hw/gpu.cpp | 327 |
1 files changed, 172 insertions, 155 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 7e2f9cdfa..2fe856293 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -115,21 +115,39 @@ inline void Write(u32 addr, const T data) { u8* start = Memory::GetPhysicalPointer(config.GetStartAddress()); u8* end = Memory::GetPhysicalPointer(config.GetEndAddress()); - if (config.fill_24bit) { - // fill with 24-bit values - for (u8* ptr = start; ptr < end; ptr += 3) { - ptr[0] = config.value_24bit_r; - ptr[1] = config.value_24bit_g; - ptr[2] = config.value_24bit_b; + // TODO: Consider always accelerating and returning vector of + // regions that the accelerated fill did not cover to + // reduce/eliminate the fill that the cpu has to do. + // This would also mean that the flush below is not needed. + // Fill should first flush all surfaces that touch but are + // not completely within the fill range. + // Then fill all completely covered surfaces, and return the + // regions that were between surfaces or within the touching + // ones for cpu to manually fill here. + if (!VideoCore::g_renderer->Rasterizer()->AccelerateFill(config)) { + Memory::RasterizerFlushAndInvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress()); + + if (config.fill_24bit) { + // fill with 24-bit values + for (u8* ptr = start; ptr < end; ptr += 3) { + ptr[0] = config.value_24bit_r; + ptr[1] = config.value_24bit_g; + ptr[2] = config.value_24bit_b; + } + } else if (config.fill_32bit) { + // fill with 32-bit values + if (end > start) { + u32 value = config.value_32bit; + size_t len = (end - start) / sizeof(u32); + for (size_t i = 0; i < len; ++i) + memcpy(&start[i * sizeof(u32)], &value, sizeof(u32)); + } + } else { + // fill with 16-bit values + u16 value_16bit = config.value_16bit.Value(); + for (u8* ptr = start; ptr < end; ptr += sizeof(u16)) + memcpy(ptr, &value_16bit, sizeof(u16)); } - } else if (config.fill_32bit) { - // fill with 32-bit values - for (u32* ptr = (u32*)start; ptr < (u32*)end; ++ptr) - *ptr = config.value_32bit; - } else { - // fill with 16-bit values - for (u16* ptr = (u16*)start; ptr < (u16*)end; ++ptr) - *ptr = config.value_16bit; } LOG_TRACE(HW_GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress()); @@ -139,8 +157,6 @@ inline void Write(u32 addr, const T data) { } else { GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1); } - - VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress()); } // Reset "trigger" flag and set the "finish" flag @@ -161,184 +177,185 @@ inline void Write(u32 addr, const T data) { if (Pica::g_debug_context) Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr); - u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress()); - u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress()); - - if (config.is_texture_copy) { - u32 input_width = config.texture_copy.input_width * 16; - u32 input_gap = config.texture_copy.input_gap * 16; - u32 output_width = config.texture_copy.output_width * 16; - u32 output_gap = config.texture_copy.output_gap * 16; - - size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap); - VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size); - - u32 remaining_size = config.texture_copy.size; - u32 remaining_input = input_width; - u32 remaining_output = output_width; - while (remaining_size > 0) { - u32 copy_size = std::min({ remaining_input, remaining_output, remaining_size }); + if (!VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) { + u8* src_pointer = Memory::GetPhysicalPointer(config.GetPhysicalInputAddress()); + u8* dst_pointer = Memory::GetPhysicalPointer(config.GetPhysicalOutputAddress()); - std::memcpy(dst_pointer, src_pointer, copy_size); - src_pointer += copy_size; - dst_pointer += copy_size; + if (config.is_texture_copy) { + u32 input_width = config.texture_copy.input_width * 16; + u32 input_gap = config.texture_copy.input_gap * 16; + u32 output_width = config.texture_copy.output_width * 16; + u32 output_gap = config.texture_copy.output_gap * 16; - remaining_input -= copy_size; - remaining_output -= copy_size; - remaining_size -= copy_size; + size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap); + Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size); - if (remaining_input == 0) { - remaining_input = input_width; - src_pointer += input_gap; - } - if (remaining_output == 0) { - remaining_output = output_width; - dst_pointer += output_gap; - } - } + size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap); + Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size); - LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X", - config.texture_copy.size, - config.GetPhysicalInputAddress(), input_width, input_gap, - config.GetPhysicalOutputAddress(), output_width, output_gap, - config.flags); + u32 remaining_size = config.texture_copy.size; + u32 remaining_input = input_width; + u32 remaining_output = output_width; + while (remaining_size > 0) { + u32 copy_size = std::min({ remaining_input, remaining_output, remaining_size }); - size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap); - VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size); + std::memcpy(dst_pointer, src_pointer, copy_size); + src_pointer += copy_size; + dst_pointer += copy_size; - GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF); - break; - } + remaining_input -= copy_size; + remaining_output -= copy_size; + remaining_size -= copy_size; - if (config.scaling > config.ScaleXY) { - LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value()); - UNIMPLEMENTED(); - break; - } + if (remaining_input == 0) { + remaining_input = input_width; + src_pointer += input_gap; + } + if (remaining_output == 0) { + remaining_output = output_width; + dst_pointer += output_gap; + } + } - if (config.input_linear && config.scaling != config.NoScale) { - LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input"); - UNIMPLEMENTED(); - break; - } + LOG_TRACE(HW_GPU, "TextureCopy: 0x%X bytes from 0x%08X(%u+%u)-> 0x%08X(%u+%u), flags 0x%08X", + config.texture_copy.size, + config.GetPhysicalInputAddress(), input_width, input_gap, + config.GetPhysicalOutputAddress(), output_width, output_gap, + config.flags); - bool horizontal_scale = config.scaling != config.NoScale; - bool vertical_scale = config.scaling == config.ScaleXY; + GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF); + break; + } - u32 output_width = config.output_width >> horizontal_scale; - u32 output_height = config.output_height >> vertical_scale; + if (config.scaling > config.ScaleXY) { + LOG_CRITICAL(HW_GPU, "Unimplemented display transfer scaling mode %u", config.scaling.Value()); + UNIMPLEMENTED(); + break; + } - u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format); - u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); + if (config.input_linear && config.scaling != config.NoScale) { + LOG_CRITICAL(HW_GPU, "Scaling is only implemented on tiled input"); + UNIMPLEMENTED(); + break; + } - VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), input_size); + int horizontal_scale = config.scaling != config.NoScale ? 1 : 0; + int vertical_scale = config.scaling == config.ScaleXY ? 1 : 0; - for (u32 y = 0; y < output_height; ++y) { - for (u32 x = 0; x < output_width; ++x) { - Math::Vec4<u8> src_color; + u32 output_width = config.output_width >> horizontal_scale; + u32 output_height = config.output_height >> vertical_scale; - // Calculate the [x,y] position of the input image - // based on the current output position and the scale - u32 input_x = x << horizontal_scale; - u32 input_y = y << vertical_scale; + u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format); + u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); - if (config.flip_vertically) { - // Flip the y value of the output data, - // we do this after calculating the [x,y] position of the input image - // to account for the scaling options. - y = output_height - y - 1; - } + Memory::RasterizerFlushRegion(config.GetPhysicalInputAddress(), input_size); + Memory::RasterizerFlushAndInvalidateRegion(config.GetPhysicalOutputAddress(), output_size); - u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); - u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); - u32 src_offset; - u32 dst_offset; + for (u32 y = 0; y < output_height; ++y) { + for (u32 x = 0; x < output_width; ++x) { + Math::Vec4<u8> src_color; - if (config.input_linear) { - if (!config.dont_swizzle) { - // Interpret the input as linear and the output as tiled - u32 coarse_y = y & ~7; - u32 stride = output_width * dst_bytes_per_pixel; + // Calculate the [x,y] position of the input image + // based on the current output position and the scale + u32 input_x = x << horizontal_scale; + u32 input_y = y << vertical_scale; - src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; - dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; - } else { - // Both input and output are linear - src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; - dst_offset = (x + y * output_width) * dst_bytes_per_pixel; + if (config.flip_vertically) { + // Flip the y value of the output data, + // we do this after calculating the [x,y] position of the input image + // to account for the scaling options. + y = output_height - y - 1; } - } else { - if (!config.dont_swizzle) { - // Interpret the input as tiled and the output as linear - u32 coarse_y = input_y & ~7; - u32 stride = config.input_width * src_bytes_per_pixel; - src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride; - dst_offset = (x + y * output_width) * dst_bytes_per_pixel; + u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); + u32 src_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.input_format); + u32 src_offset; + u32 dst_offset; + + if (config.input_linear) { + if (!config.dont_swizzle) { + // Interpret the input as linear and the output as tiled + u32 coarse_y = y & ~7; + u32 stride = output_width * dst_bytes_per_pixel; + + src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; + dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; + } else { + // Both input and output are linear + src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; + dst_offset = (x + y * output_width) * dst_bytes_per_pixel; + } } else { - // Both input and output are tiled - u32 out_coarse_y = y & ~7; - u32 out_stride = output_width * dst_bytes_per_pixel; - - u32 in_coarse_y = input_y & ~7; - u32 in_stride = config.input_width * src_bytes_per_pixel; - - src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride; - dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride; + if (!config.dont_swizzle) { + // Interpret the input as tiled and the output as linear + u32 coarse_y = input_y & ~7; + u32 stride = config.input_width * src_bytes_per_pixel; + + src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride; + dst_offset = (x + y * output_width) * dst_bytes_per_pixel; + } else { + // Both input and output are tiled + u32 out_coarse_y = y & ~7; + u32 out_stride = output_width * dst_bytes_per_pixel; + + u32 in_coarse_y = input_y & ~7; + u32 in_stride = config.input_width * src_bytes_per_pixel; + + src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + in_coarse_y * in_stride; + dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + out_coarse_y * out_stride; + } } - } - const u8* src_pixel = src_pointer + src_offset; - src_color = DecodePixel(config.input_format, src_pixel); - if (config.scaling == config.ScaleX) { - Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel); - src_color = ((src_color + pixel) / 2).Cast<u8>(); - } else if (config.scaling == config.ScaleXY) { - Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel); - Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel); - Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel); - src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>(); - } + const u8* src_pixel = src_pointer + src_offset; + src_color = DecodePixel(config.input_format, src_pixel); + if (config.scaling == config.ScaleX) { + Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel); + src_color = ((src_color + pixel) / 2).Cast<u8>(); + } else if (config.scaling == config.ScaleXY) { + Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel); + Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel); + Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel); + src_color = (((src_color + pixel1) + (pixel2 + pixel3)) / 4).Cast<u8>(); + } - u8* dst_pixel = dst_pointer + dst_offset; - switch (config.output_format) { - case Regs::PixelFormat::RGBA8: - Color::EncodeRGBA8(src_color, dst_pixel); - break; + u8* dst_pixel = dst_pointer + dst_offset; + switch (config.output_format) { + case Regs::PixelFormat::RGBA8: + Color::EncodeRGBA8(src_color, dst_pixel); + break; - case Regs::PixelFormat::RGB8: - Color::EncodeRGB8(src_color, dst_pixel); - break; + case Regs::PixelFormat::RGB8: + Color::EncodeRGB8(src_color, dst_pixel); + break; - case Regs::PixelFormat::RGB565: - Color::EncodeRGB565(src_color, dst_pixel); - break; + case Regs::PixelFormat::RGB565: + Color::EncodeRGB565(src_color, dst_pixel); + break; - case Regs::PixelFormat::RGB5A1: - Color::EncodeRGB5A1(src_color, dst_pixel); - break; + case Regs::PixelFormat::RGB5A1: + Color::EncodeRGB5A1(src_color, dst_pixel); + break; - case Regs::PixelFormat::RGBA4: - Color::EncodeRGBA4(src_color, dst_pixel); - break; + case Regs::PixelFormat::RGBA4: + Color::EncodeRGBA4(src_color, dst_pixel); + break; - default: - LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value()); - break; + default: + LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value()); + break; + } } } - } - LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X", + LOG_TRACE(HW_GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%ux%u)-> 0x%08x(%ux%u), dst format %x, flags 0x%08X", config.output_height * output_width * GPU::Regs::BytesPerPixel(config.output_format), config.GetPhysicalInputAddress(), config.input_width.Value(), config.input_height.Value(), config.GetPhysicalOutputAddress(), output_width, output_height, config.output_format.Value(), config.flags); + } g_regs.display_transfer_config.trigger = 0; GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF); - - VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size); } break; } |