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author | emmauss <emmausssss@gmail.com> | 2016-12-06 20:33:19 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2016-12-06 20:33:19 +0100 |
commit | c4e4fa53d9200bbac34a498d55cde381e3112764 (patch) | |
tree | 1056916dce234655fa9e7807fd63cf2f12dfb9b4 /src/core/hw | |
parent | Merge pull request #2264 from JayFoxRox/print-shader (diff) | |
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Diffstat (limited to 'src/core/hw')
-rw-r--r-- | src/core/hw/gpu.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 45dedea68..cfba82e51 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -8,7 +8,10 @@ #include "common/color.h" #include "common/common_types.h" #include "common/logging/log.h" +#include "common/math_util.h" #include "common/microprofile.h" +#include "common/thread.h" +#include "common/timer.h" #include "common/vector_math.h" #include "core/core_timing.h" #include "core/hle/service/gsp_gpu.h" @@ -35,6 +38,14 @@ const u64 frame_ticks = 268123480ull / 60; static int vblank_event; /// Total number of frames drawn static u64 frame_count; +/// Start clock for frame limiter +static u32 time_point; +/// Total delay caused by slow frames +static float time_delay; +constexpr float FIXED_FRAME_TIME = 1000.0f / 60; +// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher +// values increases time needed to limit frame rate after spikes +constexpr float MAX_LAG_TIME = 18; template <typename T> inline void Read(T& var, const u32 raw_addr) { @@ -512,6 +523,21 @@ template void Write<u32>(u32 addr, const u32 data); template void Write<u16>(u32 addr, const u16 data); template void Write<u8>(u32 addr, const u8 data); +static void FrameLimiter() { + time_delay += FIXED_FRAME_TIME; + time_delay = MathUtil::Clamp(time_delay, -MAX_LAG_TIME, MAX_LAG_TIME); + s32 desired_time = static_cast<s32>(time_delay); + s32 elapsed_time = static_cast<s32>(Common::Timer::GetTimeMs() - time_point); + + if (elapsed_time < desired_time) { + Common::SleepCurrentThread(desired_time - elapsed_time); + } + + u32 frame_time = Common::Timer::GetTimeMs() - time_point; + + time_delay -= frame_time; +} + /// Update hardware static void VBlankCallback(u64 userdata, int cycles_late) { frame_count++; @@ -528,6 +554,12 @@ static void VBlankCallback(u64 userdata, int cycles_late) { // Check for user input updates Service::HID::Update(); + if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) { + FrameLimiter(); + } + + time_point = Common::Timer::GetTimeMs(); + // Reschedule recurrent event CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); } @@ -563,6 +595,7 @@ void Init() { framebuffer_sub.active_fb = 0; frame_count = 0; + time_point = Common::Timer::GetTimeMs(); vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); CoreTiming::ScheduleEvent(frame_ticks, vblank_event); |