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author | ichfly <Meier.Hanz@gmx.net> | 2014-12-07 21:47:06 +0100 |
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committer | ichfly <Meier.Hanz@gmx.net> | 2014-12-08 18:06:43 +0100 |
commit | 1aa969741dabecd3516ca79b2e7d3106cf9d3d9a (patch) | |
tree | 428a01356b9714387e3a932ad5297979e42bd4e6 /src/core/loader/3dsx.cpp | |
parent | Merge pull request #245 from rohit-n/null-nullptr (diff) | |
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Diffstat (limited to 'src/core/loader/3dsx.cpp')
-rw-r--r-- | src/core/loader/3dsx.cpp | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/src/core/loader/3dsx.cpp b/src/core/loader/3dsx.cpp new file mode 100644 index 000000000..7ef146359 --- /dev/null +++ b/src/core/loader/3dsx.cpp @@ -0,0 +1,236 @@ +// Copyright 2014 Citra Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <algorithm> +#include <vector> + +#include "core/file_sys/archive_romfs.h" +#include "core/loader/elf.h" +#include "core/loader/ncch.h" +#include "core/hle/kernel/archive.h" +#include "core/mem_map.h" + +#include "3dsx.h" + + +namespace Loader { + + +/** + * File layout: + * - File header + * - Code, rodata and data relocation table headers + * - Code segment + * - Rodata segment + * - Loadable (non-BSS) part of the data segment + * - Code relocation table + * - Rodata relocation table + * - Data relocation table + * + * Memory layout before relocations are applied: + * [0..codeSegSize) -> code segment + * [codeSegSize..rodataSegSize) -> rodata segment + * [rodataSegSize..dataSegSize) -> data segment + * + * Memory layout after relocations are applied: well, however the loader sets it up :) + * The entrypoint is always the start of the code segment. + * The BSS section must be cleared manually by the application. + */ +enum THREEDSX_Error { + ERROR_NONE = 0, + ERROR_READ = 1, + ERROR_FILE = 2, + ERROR_ALLOC = 3 +}; +static const u32 RELOCBUFSIZE = 512; + +// File header +static const u32 THREEDSX_MAGIC = 0x58534433; // '3DSX' +#pragma pack(1) +struct THREEDSX_Header +{ + u32 magic; + u16 header_size, reloc_hdr_size; + u32 format_ver; + u32 flags; + + // Sizes of the code, rodata and data segments + + // size of the BSS section (uninitialized latter half of the data segment) + u32 code_seg_size, rodata_seg_size, data_seg_size, bss_size; +}; + +// Relocation header: all fields (even extra unknown fields) are guaranteed to be relocation counts. +struct THREEDSX_RelocHdr +{ + // # of absolute relocations (that is, fix address to post-relocation memory layout) + u32 cross_segment_absolute; + // # of cross-segment relative relocations (that is, 32bit signed offsets that need to be patched) + u32 cross_segment_relative; + // more? + + // Relocations are written in this order: + // - Absolute relocations + // - Relative relocations +}; + +// Relocation entry: from the current pointer, skip X words and patch Y words +struct THREEDSX_Reloc +{ + u16 skip, patch; +}; +#pragma pack() + +struct THREEloadinfo +{ + u8* seg_ptrs[3]; // code, rodata & data + u32 seg_addrs[3]; + u32 seg_sizes[3]; +}; + +class THREEDSXReader { +public: + static int Load3DSXFile(const std::string& filename, u32 base_addr); +}; + +static u32 TranslateAddr(u32 addr, THREEloadinfo *loadinfo, u32* offsets) +{ + if (addr < offsets[0]) + return loadinfo->seg_addrs[0] + addr; + if (addr < offsets[1]) + return loadinfo->seg_addrs[1] + addr - offsets[0]; + return loadinfo->seg_addrs[2] + addr - offsets[1]; +} + +int THREEDSXReader::Load3DSXFile(const std::string& filename, u32 base_addr) +{ + FileUtil::IOFile file(filename, "rb"); + if (!file.IsOpen()) { + return ERROR_FILE; + } + THREEDSX_Header hdr; + if (file.ReadBytes(&hdr, sizeof(hdr)) != sizeof(hdr)) + return ERROR_READ; + + THREEloadinfo loadinfo; + //loadinfo segments must be a multiple of 0x1000 + loadinfo.seg_sizes[0] = (hdr.code_seg_size + 0xFFF) &~0xFFF; + loadinfo.seg_sizes[1] = (hdr.rodata_seg_size + 0xFFF) &~0xFFF; + loadinfo.seg_sizes[2] = (hdr.data_seg_size + 0xFFF) &~0xFFF; + u32 offsets[2] = { loadinfo.seg_sizes[0], loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] }; + u32 data_load_size = (hdr.data_seg_size - hdr.bss_size + 0xFFF) &~0xFFF; + u32 bss_load_size = loadinfo.seg_sizes[2] - data_load_size; + u32 n_reloc_tables = hdr.reloc_hdr_size / 4; + std::vector<u8> all_mem(loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] + loadinfo.seg_sizes[2] + 3 * n_reloc_tables); + + loadinfo.seg_addrs[0] = base_addr; + loadinfo.seg_addrs[1] = loadinfo.seg_addrs[0] + loadinfo.seg_sizes[0]; + loadinfo.seg_addrs[2] = loadinfo.seg_addrs[1] + loadinfo.seg_sizes[1]; + loadinfo.seg_ptrs[0] = &all_mem[0]; + loadinfo.seg_ptrs[1] = loadinfo.seg_ptrs[0] + loadinfo.seg_sizes[0]; + loadinfo.seg_ptrs[2] = loadinfo.seg_ptrs[1] + loadinfo.seg_sizes[1]; + + // Skip header for future compatibility + file.Seek(hdr.header_size, SEEK_SET); + + // Read the relocation headers + u32* relocs = (u32*)(loadinfo.seg_ptrs[2] + hdr.data_seg_size); + + for (u32 current_segment = 0; current_segment < 3; current_segment++) { + if (file.ReadBytes(&relocs[current_segment*n_reloc_tables], n_reloc_tables * 4) != n_reloc_tables * 4) + return ERROR_READ; + } + + // Read the segments + if (file.ReadBytes(loadinfo.seg_ptrs[0], hdr.code_seg_size) != hdr.code_seg_size) + return ERROR_READ; + if (file.ReadBytes(loadinfo.seg_ptrs[1], hdr.rodata_seg_size) != hdr.rodata_seg_size) + return ERROR_READ; + if (file.ReadBytes(loadinfo.seg_ptrs[2], hdr.data_seg_size - hdr.bss_size) != hdr.data_seg_size - hdr.bss_size) + return ERROR_READ; + + // BSS clear + memset((char*)loadinfo.seg_ptrs[2] + hdr.data_seg_size - hdr.bss_size, 0, hdr.bss_size); + + // Relocate the segments + for (u32 current_segment = 0; current_segment < 3; current_segment++) { + for (u32 current_segment_reloc_table = 0; current_segment_reloc_table < n_reloc_tables; current_segment_reloc_table++) { + u32 n_relocs = relocs[current_segment*n_reloc_tables + current_segment_reloc_table]; + if (current_segment_reloc_table >= 2) { + // We are not using this table - ignore it because we don't know what it dose + file.Seek(n_relocs*sizeof(THREEDSX_Reloc), SEEK_CUR); + continue; + } + static THREEDSX_Reloc reloc_table[RELOCBUFSIZE]; + + u32* pos = (u32*)loadinfo.seg_ptrs[current_segment]; + u32* end_pos = pos + (loadinfo.seg_sizes[current_segment] / 4); + + while (n_relocs) { + u32 remaining = std::min(RELOCBUFSIZE, n_relocs); + n_relocs -= remaining; + + if (file.ReadBytes(reloc_table, remaining*sizeof(THREEDSX_Reloc)) != remaining*sizeof(THREEDSX_Reloc)) + return ERROR_READ; + + for (u32 current_inprogress = 0; current_inprogress < remaining && pos < end_pos; current_inprogress++) { + DEBUG_LOG(LOADER, "(t=%d,skip=%u,patch=%u)\n", + current_segment_reloc_table, (u32)reloc_table[current_inprogress].skip, (u32)reloc_table[current_inprogress].patch); + pos += reloc_table[current_inprogress].skip; + s32 num_patches = reloc_table[current_inprogress].patch; + while (0 < num_patches && pos < end_pos) { + u32 in_addr = (char*)pos - (char*)&all_mem[0]; + u32 addr = TranslateAddr(*pos, &loadinfo, offsets); + DEBUG_LOG(LOADER, "Patching %08X <-- rel(%08X,%d) (%08X)\n", + base_addr + in_addr, addr, current_segment_reloc_table, *pos); + switch (current_segment_reloc_table) { + case 0: *pos = (addr); break; + case 1: *pos = (addr - in_addr); break; + default: break; //this should never happen + } + pos++; + num_patches--; + } + } + } + } + } + + // Write the data + memcpy(Memory::GetPointer(base_addr), &all_mem[0], loadinfo.seg_sizes[0] + loadinfo.seg_sizes[1] + loadinfo.seg_sizes[2]); + + DEBUG_LOG(LOADER, "CODE: %u pages\n", loadinfo.seg_sizes[0] / 0x1000); + DEBUG_LOG(LOADER, "RODATA: %u pages\n", loadinfo.seg_sizes[1] / 0x1000); + DEBUG_LOG(LOADER, "DATA: %u pages\n", data_load_size / 0x1000); + DEBUG_LOG(LOADER, "BSS: %u pages\n", bss_load_size / 0x1000); + + return ERROR_NONE; +} + + /// AppLoader_DSX constructor + AppLoader_THREEDSX::AppLoader_THREEDSX(const std::string& filename) : filename(filename) { + } + + /// AppLoader_DSX destructor + AppLoader_THREEDSX::~AppLoader_THREEDSX() { + } + + /** + * Loads a 3DSX file + * @return Success on success, otherwise Error + */ + ResultStatus AppLoader_THREEDSX::Load() { + INFO_LOG(LOADER, "Loading 3DSX file %s...", filename.c_str()); + FileUtil::IOFile file(filename, "rb"); + if (file.IsOpen()) { + + THREEDSXReader reader; + reader.Load3DSXFile(filename, 0x00100000); + Kernel::LoadExec(0x00100000); + } else { + return ResultStatus::Error; + } + return ResultStatus::Success; + } + +} // namespace Loader |