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author | David Marcec <dmarcecguzman@gmail.com> | 2020-07-10 06:00:02 +0200 |
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committer | David Marcec <dmarcecguzman@gmail.com> | 2020-07-17 06:26:14 +0200 |
commit | 85d7a8f466837859a372fdc2a93028061e1b0bb8 (patch) | |
tree | 1f924fffcd6f8a44eb54c6e4a8bc94b7773c88eb /src/core/settings.cpp | |
parent | async shaders (diff) | |
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Diffstat (limited to 'src/core/settings.cpp')
-rw-r--r-- | src/core/settings.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index e8a6f2a6e..764df0db3 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -115,6 +115,8 @@ void LogSettings() { values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue()); + log_setting("Renderer_UseAsynchronousShaders", + Settings::values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Audio_OutputEngine", values.sink_id); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); @@ -170,6 +172,7 @@ void RestoreGlobalState() { values.use_asynchronous_gpu_emulation.SetGlobal(true); values.use_vsync.SetGlobal(true); values.use_assembly_shaders.SetGlobal(true); + values.use_asynchronous_shaders.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true); values.force_30fps_mode.SetGlobal(true); values.bg_red.SetGlobal(true); |