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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-05-04 05:16:25 +0200
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-05-04 05:16:43 +0200
commit0749687b8d0faad1a5f263ff666078788e7350bc (patch)
tree7db02b0288c9dc911b8008489fe883889204d1b7 /src/core/system.h
parentMerge pull request #709 from linkmauve/rename-submodules (diff)
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Diffstat (limited to 'src/core/system.h')
-rw-r--r--src/core/system.h21
1 files changed, 1 insertions, 20 deletions
diff --git a/src/core/system.h b/src/core/system.h
index 05d836530..59a75ca12 100644
--- a/src/core/system.h
+++ b/src/core/system.h
@@ -4,30 +4,11 @@
#pragma once
-#include "common/emu_window.h"
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
+class EmuWindow;
namespace System {
-// State of the full emulator
-enum State {
- STATE_NULL = 0, ///< System is in null state, nothing initialized
- STATE_IDLE, ///< System is in an initialized state, but not running
- STATE_RUNNING, ///< System is running
- STATE_LOADING, ///< System is loading a ROM
- STATE_HALTED, ///< System is halted (error)
- STATE_STALLED, ///< System is stalled (unused)
- STATE_DEBUG, ///< System is in a special debug mode (unused)
- STATE_DIE ///< System is shutting down
-};
-
-extern volatile State g_state;
-
-void UpdateState(State state);
void Init(EmuWindow* emu_window);
-void RunLoopFor(int cycles);
-void RunLoopUntil(u64 global_cycles);
void Shutdown();
}