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author | bunnei <bunneidev@gmail.com> | 2014-08-31 05:27:46 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2014-08-31 05:27:46 +0200 |
commit | 038a51aac18df7fbb5fc58cff9811fc58aa8ee54 (patch) | |
tree | 7ecdca2c2f42e2a791b91bd1ed614ab481bc55d8 /src/core | |
parent | Merge pull request #80 from bunnei/fix-latest-libctru (diff) | |
parent | Introduce VAddr and PAddr typedefs for ARM addresses. (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/mem_map.h | 39 | ||||
-rw-r--r-- | src/core/mem_map_funcs.cpp | 32 |
2 files changed, 40 insertions, 31 deletions
diff --git a/src/core/mem_map.h b/src/core/mem_map.h index 3c7810573..eed445046 100644 --- a/src/core/mem_map.h +++ b/src/core/mem_map.h @@ -9,6 +9,11 @@ namespace Memory { +// TODO: It would be nice to eventually replace these with strong types that prevent accidental +// conversion between each other. +typedef u32 VAddr; ///< Represents a pointer in the ARM11 virtual address space. +typedef u32 PAddr; ///< Represents a pointer in the physical address space. + //////////////////////////////////////////////////////////////////////////////////////////////////// enum { @@ -127,25 +132,25 @@ void Init(); void Shutdown(); template <typename T> -inline void Read(T &var, const u32 addr); +inline void Read(T &var, VAddr addr); template <typename T> -inline void Write(u32 addr, const T data); +inline void Write(VAddr addr, T data); -u8 Read8(const u32 addr); -u16 Read16(const u32 addr); -u32 Read32(const u32 addr); +u8 Read8(VAddr addr); +u16 Read16(VAddr addr); +u32 Read32(VAddr addr); -u32 Read8_ZX(const u32 addr); -u32 Read16_ZX(const u32 addr); +u32 Read8_ZX(VAddr addr); +u32 Read16_ZX(VAddr addr); -void Write8(const u32 addr, const u8 data); -void Write16(const u32 addr, const u16 data); -void Write32(const u32 addr, const u32 data); +void Write8(VAddr addr, u8 data); +void Write16(VAddr addr, u16 data); +void Write32(VAddr addr, u32 data); -void WriteBlock(const u32 addr, const u8* data, const int size); +void WriteBlock(VAddr addr, const u8* data, size_t size); -u8* GetPointer(const u32 virtual_address); +u8* GetPointer(VAddr virtual_address); /** * Maps a block of memory on the heap @@ -163,14 +168,18 @@ u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions); */ u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions); -inline const char* GetCharPointer(const u32 address) { +inline const char* GetCharPointer(const VAddr address) { return (const char *)GetPointer(address); } /// Converts a physical address to virtual address -u32 PhysicalToVirtualAddress(const u32 addr); +VAddr PhysicalToVirtualAddress(PAddr addr); /// Converts a virtual address to physical address -u32 VirtualToPhysicalAddress(const u32 addr); +PAddr VirtualToPhysicalAddress(VAddr addr); } // namespace + +// These are used often, so re-export then on the root namespace +using Memory::VAddr; +using Memory::PAddr; diff --git a/src/core/mem_map_funcs.cpp b/src/core/mem_map_funcs.cpp index ecdaa06d7..391b75fc2 100644 --- a/src/core/mem_map_funcs.cpp +++ b/src/core/mem_map_funcs.cpp @@ -18,7 +18,7 @@ std::map<u32, MemoryBlock> g_heap_gsp_map; std::map<u32, MemoryBlock> g_shared_map; /// Convert a physical address to virtual address -u32 PhysicalToVirtualAddress(const u32 addr) { +VAddr PhysicalToVirtualAddress(const PAddr addr) { // Our memory interface read/write functions assume virtual addresses. Put any physical address // to virtual address translations here. This is quite hacky, but necessary until we implement // proper MMU emulation. @@ -34,7 +34,7 @@ u32 PhysicalToVirtualAddress(const u32 addr) { } /// Convert a physical address to virtual address -u32 VirtualToPhysicalAddress(const u32 addr) { +PAddr VirtualToPhysicalAddress(const VAddr addr) { // Our memory interface read/write functions assume virtual addresses. Put any physical address // to virtual address translations here. This is quite hacky, but necessary until we implement // proper MMU emulation. @@ -50,7 +50,7 @@ u32 VirtualToPhysicalAddress(const u32 addr) { } template <typename T> -inline void Read(T &var, const u32 vaddr) { +inline void Read(T &var, const VAddr vaddr) { // TODO: Figure out the fastest order of tests for both read and write (they are probably different). // TODO: Make sure this represents the mirrors in a correct way. // Could just do a base-relative read, too.... TODO @@ -98,7 +98,7 @@ inline void Read(T &var, const u32 vaddr) { } template <typename T> -inline void Write(u32 vaddr, const T data) { +inline void Write(const VAddr vaddr, const T data) { // Kernel memory command buffer if (vaddr >= KERNEL_MEMORY_VADDR && vaddr < KERNEL_MEMORY_VADDR_END) { @@ -146,7 +146,7 @@ inline void Write(u32 vaddr, const T data) { } } -u8 *GetPointer(const u32 vaddr) { +u8 *GetPointer(const VAddr vaddr) { // Kernel memory command buffer if (vaddr >= KERNEL_MEMORY_VADDR && vaddr < KERNEL_MEMORY_VADDR_END) { return g_kernel_mem + (vaddr & KERNEL_MEMORY_MASK); @@ -227,13 +227,13 @@ u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions) { return block.GetVirtualAddress(); } -u8 Read8(const u32 addr) { +u8 Read8(const VAddr addr) { u8 data = 0; Read<u8>(data, addr); - return (u8)data; + return data; } -u16 Read16(const u32 addr) { +u16 Read16(const VAddr addr) { u16_le data = 0; Read<u16_le>(data, addr); @@ -246,7 +246,7 @@ u16 Read16(const u32 addr) { return (u16)data; } -u32 Read32(const u32 addr) { +u32 Read32(const VAddr addr) { u32_le data = 0; Read<u32_le>(data, addr); @@ -263,31 +263,31 @@ u32 Read32(const u32 addr) { return (u32)data; } -u32 Read8_ZX(const u32 addr) { +u32 Read8_ZX(const VAddr addr) { return (u32)Read8(addr); } -u32 Read16_ZX(const u32 addr) { +u32 Read16_ZX(const VAddr addr) { return (u32)Read16(addr); } -void Write8(const u32 addr, const u8 data) { +void Write8(const VAddr addr, const u8 data) { Write<u8>(addr, data); } -void Write16(const u32 addr, const u16 data) { +void Write16(const VAddr addr, const u16 data) { Write<u16_le>(addr, data); } -void Write32(const u32 addr, const u32 data) { +void Write32(const VAddr addr, const u32 data) { Write<u32_le>(addr, data); } -void Write64(const u32 addr, const u64 data) { +void Write64(const VAddr addr, const u64 data) { Write<u64_le>(addr, data); } -void WriteBlock(const u32 addr, const u8* data, const int size) { +void WriteBlock(const VAddr addr, const u8* data, const size_t size) { int offset = 0; while (offset < (size & ~3)) { Write32(addr + offset, *(u32*)&data[offset]); |