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author | bunnei <bunneidev@gmail.com> | 2022-09-10 06:53:53 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-10 06:53:53 +0200 |
commit | 16080b6e4e28b49e0e320879ebbab34199fb81c2 (patch) | |
tree | e9adadbf420f68f4325542d1c1e2a90bf4fdfcd0 /src/core | |
parent | Merge pull request #8864 from german77/toggle_analog (diff) | |
parent | core: hid: Fix GC triggers overwritting ZL and ZR buttons (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hid/emulated_controller.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index f9f902c2d..01c43be93 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -562,6 +562,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback return; } + // GC controllers have triggers not buttons + if (npad_type == NpadStyleIndex::GameCube) { + if (index == Settings::NativeButton::ZR) { + return; + } + if (index == Settings::NativeButton::ZL) { + return; + } + } + switch (index) { case Settings::NativeButton::A: controller.npad_button_state.a.Assign(current_status.value); @@ -738,6 +748,11 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac return; } + // Only GC controllers have analog triggers + if (npad_type != NpadStyleIndex::GameCube) { + return; + } + const auto& trigger = controller.trigger_values[index]; switch (index) { |