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author | bunnei <bunneidev@gmail.com> | 2015-02-11 01:57:48 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2015-02-11 01:57:48 +0100 |
commit | 168eb27aee7992b8abf9f505b8c246a25fc8dca5 (patch) | |
tree | 79e6a61670fbd6b0c0b6b13adb1ac70614dee884 /src/core | |
parent | Merge pull request #552 from bunnei/setbufferswap-fix (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hle/service/gsp_gpu.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp index 027b9fa92..359e41dd1 100644 --- a/src/core/hle/service/gsp_gpu.cpp +++ b/src/core/hle/service/gsp_gpu.cpp @@ -227,7 +227,7 @@ void SignalInterrupt(InterruptId interrupt_id) { // Update framebuffer information if requested // TODO(yuriks): Confirm where this code should be called. It is definitely updated without // executing any GSP commands, only waiting on the event. - int screen_id = (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC0) ? 1 : -1; + int screen_id = (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1; if (screen_id != -1) { FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id); if (info->is_dirty) { |