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author | Lioncash <mathew1800@gmail.com> | 2018-08-03 19:56:33 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-08-04 08:36:58 +0200 |
commit | 2665457f4ab3562525543f8e474bfb93ce3416ad (patch) | |
tree | 16166950cebde8f7ac99d51a3bcdcfa2869cf627 /src/core | |
parent | video_core: Eliminate the g_renderer global variable (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/core.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp | 4 | ||||
-rw-r--r-- | src/core/memory.cpp | 8 |
3 files changed, 7 insertions, 7 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 29222baba..1045d8089 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -187,7 +187,7 @@ System::ResultStatus System::Init(EmuWindow& emu_window) { return ResultStatus::ErrorVideoCore; } - gpu_core = std::make_unique<Tegra::GPU>(*renderer->Rasterizer()); + gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer()); // Create threads for CPU cores 1-3, and build thread_to_cpu map // CPU core 0 is run on the main thread diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp index 06151a1ea..4b601781f 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp @@ -156,8 +156,8 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou auto& system_instance = Core::System::GetInstance(); // Remove this memory region from the rasterizer cache. - system_instance.Renderer().Rasterizer()->FlushAndInvalidateRegion(params.offset, - itr->second.size); + system_instance.Renderer().Rasterizer().FlushAndInvalidateRegion(params.offset, + itr->second.size); auto& gpu = system_instance.GPU(); params.offset = gpu.memory_manager->UnmapBuffer(params.offset, itr->second.size); diff --git a/src/core/memory.cpp b/src/core/memory.cpp index a8f08e1da..1133bcbaf 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -355,16 +355,16 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) { const u64 overlap_size = overlap_end - overlap_start; for (const auto& gpu_address : gpu_addresses) { - auto* rasterizer = system_instance.Renderer().Rasterizer(); + auto& rasterizer = system_instance.Renderer().Rasterizer(); switch (mode) { case FlushMode::Flush: - rasterizer->FlushRegion(gpu_address, overlap_size); + rasterizer.FlushRegion(gpu_address, overlap_size); break; case FlushMode::Invalidate: - rasterizer->InvalidateRegion(gpu_address, overlap_size); + rasterizer.InvalidateRegion(gpu_address, overlap_size); break; case FlushMode::FlushAndInvalidate: - rasterizer->FlushAndInvalidateRegion(gpu_address, overlap_size); + rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size); break; } } |