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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-18 02:06:32 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-05-19 22:53:17 +0200 |
commit | 47a7c4f4fed12d30c2c724df8c320cf34b654433 (patch) | |
tree | 1cb200edfd27fc54173134b1ccb4a063bc5804e6 /src/core | |
parent | Merge pull request #3665 from bunnei/device-save (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/settings.cpp | 1 | ||||
-rw-r--r-- | src/core/settings.h | 1 | ||||
-rw-r--r-- | src/core/telemetry_session.cpp | 1 |
3 files changed, 3 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index da53cde05..4edff9cd8 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -112,6 +112,7 @@ void LogSettings() { LogSetting("Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation); LogSetting("Renderer_UseVsync", Settings::values.use_vsync); + LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders); LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy); LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); diff --git a/src/core/settings.h b/src/core/settings.h index c1266b341..78eb33737 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -446,6 +446,7 @@ struct Values { GPUAccuracy gpu_accuracy; bool use_asynchronous_gpu_emulation; bool use_vsync; + bool use_assembly_shaders; bool force_30fps_mode; bool use_fast_gpu_time; diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 1c3b03a1c..c781b3cfc 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -201,6 +201,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { AddField(field_type, "Renderer_UseAsynchronousGpuEmulation", Settings::values.use_asynchronous_gpu_emulation); AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync); + AddField(field_type, "Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders); AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode); } |