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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-09-28 15:35:37 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-28 15:35:37 +0200 |
commit | 7bae22a3ca55e2e4ed985fed1cf2abe848de60c2 (patch) | |
tree | efa6396c6c43d84f046343efd41a0204244e0f53 /src/core | |
parent | Merge pull request #11590 from liamwhite/attribute (diff) | |
parent | Vulkan: add temporary workaround for AMDVLK (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/core.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index e8300cd05..08cbb8978 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -381,6 +381,10 @@ struct System::Impl { room_member->SendGameInfo(game_info); } + // Workarounds: + // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK + Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL; + status = SystemResultStatus::Success; return status; } @@ -440,6 +444,9 @@ struct System::Impl { room_member->SendGameInfo(game_info); } + // Workarounds + Settings::values.renderer_amdvlk_depth_bias_workaround = false; + LOG_DEBUG(Core, "Shutdown OK"); } |