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authorRodrigo Locatti <reinuseslisp@airmail.cc>2020-04-02 06:38:25 +0200
committerGitHub <noreply@github.com>2020-04-02 06:38:25 +0200
commit825a6e2615f86742b2e5182af1329da4a2bae413 (patch)
tree0b5d26f82b65067f0562b14a65b0d34aba688e01 /src/core
parentMerge pull request #3591 from ReinUsesLisp/vk-wrapper-part2 (diff)
parentFrontend: Don't call DoneCurrent if the context isnt already current (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/core.cpp22
-rw-r--r--src/core/frontend/emu_window.h44
-rw-r--r--src/core/frontend/scope_acquire_context.cpp18
-rw-r--r--src/core/frontend/scope_acquire_context.h23
5 files changed, 34 insertions, 75 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index e836bf396..66497a386 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -131,8 +131,6 @@ add_library(core STATIC
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
frontend/input.h
- frontend/scope_acquire_context.cpp
- frontend/scope_acquire_context.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
hardware_interrupt_manager.cpp
diff --git a/src/core/core.cpp b/src/core/core.cpp
index d1bc9340d..3bd90d79f 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -24,7 +24,6 @@
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
-#include "core/frontend/scope_acquire_context.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
@@ -168,13 +167,12 @@ struct System::Impl {
Service::Init(service_manager, system);
GDBStub::DeferStart();
- renderer = VideoCore::CreateRenderer(emu_window, system);
- if (!renderer->Init()) {
+ interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
+ gpu_core = VideoCore::CreateGPU(emu_window, system);
+ if (!gpu_core) {
return ResultStatus::ErrorVideoCore;
}
- interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
- gpu_core = VideoCore::CreateGPU(system);
- renderer->Rasterizer().SetupDirtyFlags();
+ gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
is_powered_on = true;
exit_lock = false;
@@ -186,8 +184,6 @@ struct System::Impl {
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath) {
- Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
-
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
@@ -216,10 +212,6 @@ struct System::Impl {
AddGlueRegistrationForProcess(*app_loader, *main_process);
kernel.MakeCurrentProcess(main_process.get());
- // Main process has been loaded and been made current.
- // Begin GPU and CPU execution.
- gpu_core->Start();
-
// Initialize cheat engine
if (cheat_engine) {
cheat_engine->Initialize();
@@ -277,7 +269,6 @@ struct System::Impl {
}
// Shutdown emulation session
- renderer.reset();
GDBStub::Shutdown();
Service::Shutdown();
service_manager.reset();
@@ -353,7 +344,6 @@ struct System::Impl {
Service::FileSystem::FileSystemController fs_controller;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
- std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
Memory::Memory memory;
@@ -536,11 +526,11 @@ const Core::Hardware::InterruptManager& System::InterruptManager() const {
}
VideoCore::RendererBase& System::Renderer() {
- return *impl->renderer;
+ return impl->gpu_core->Renderer();
}
const VideoCore::RendererBase& System::Renderer() const {
- return *impl->renderer;
+ return impl->gpu_core->Renderer();
}
Kernel::KernelCore& System::Kernel() {
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 5eb87fb63..72294d4d8 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -13,19 +13,39 @@
namespace Core::Frontend {
/**
- * Represents a graphics context that can be used for background computation or drawing. If the
- * graphics backend doesn't require the context, then the implementation of these methods can be
- * stubs
+ * Represents a drawing context that supports graphics operations.
*/
class GraphicsContext {
public:
virtual ~GraphicsContext();
+ /// Inform the driver to swap the front/back buffers and present the current image
+ virtual void SwapBuffers() {}
+
/// Makes the graphics context current for the caller thread
- virtual void MakeCurrent() = 0;
+ virtual void MakeCurrent() {}
/// Releases (dunno if this is the "right" word) the context from the caller thread
- virtual void DoneCurrent() = 0;
+ virtual void DoneCurrent() {}
+
+ class Scoped {
+ public:
+ explicit Scoped(GraphicsContext& context_) : context(context_) {
+ context.MakeCurrent();
+ }
+ ~Scoped() {
+ context.DoneCurrent();
+ }
+
+ private:
+ GraphicsContext& context;
+ };
+
+ /// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
+ /// ends
+ Scoped Acquire() {
+ return Scoped{*this};
+ }
};
/**
@@ -46,7 +66,7 @@ public:
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
* re-read the upper points again and think about it if you don't see this.
*/
-class EmuWindow : public GraphicsContext {
+class EmuWindow {
public:
/// Data structure to store emuwindow configuration
struct WindowConfig {
@@ -60,17 +80,9 @@ public:
virtual void PollEvents() = 0;
/**
- * Returns a GraphicsContext that the frontend provides that is shared with the emu window. This
- * context can be used from other threads for background graphics computation. If the frontend
- * is using a graphics backend that doesn't need anything specific to run on a different thread,
- * then it can use a stubbed implemenation for GraphicsContext.
- *
- * If the return value is null, then the core should assume that the frontend cannot provide a
- * Shared Context
+ * Returns a GraphicsContext that the frontend provides to be used for rendering.
*/
- virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const {
- return nullptr;
- }
+ virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const = 0;
/// Returns if window is shown (not minimized)
virtual bool IsShown() const = 0;
diff --git a/src/core/frontend/scope_acquire_context.cpp b/src/core/frontend/scope_acquire_context.cpp
deleted file mode 100644
index 878c3157c..000000000
--- a/src/core/frontend/scope_acquire_context.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "core/frontend/emu_window.h"
-#include "core/frontend/scope_acquire_context.h"
-
-namespace Core::Frontend {
-
-ScopeAcquireContext::ScopeAcquireContext(Core::Frontend::GraphicsContext& context)
- : context{context} {
- context.MakeCurrent();
-}
-ScopeAcquireContext::~ScopeAcquireContext() {
- context.DoneCurrent();
-}
-
-} // namespace Core::Frontend
diff --git a/src/core/frontend/scope_acquire_context.h b/src/core/frontend/scope_acquire_context.h
deleted file mode 100644
index 7a65c0623..000000000
--- a/src/core/frontend/scope_acquire_context.h
+++ /dev/null
@@ -1,23 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-
-namespace Core::Frontend {
-
-class GraphicsContext;
-
-/// Helper class to acquire/release window context within a given scope
-class ScopeAcquireContext : NonCopyable {
-public:
- explicit ScopeAcquireContext(Core::Frontend::GraphicsContext& context);
- ~ScopeAcquireContext();
-
-private:
- Core::Frontend::GraphicsContext& context;
-};
-
-} // namespace Core::Frontend