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authorgerman77 <juangerman-13@hotmail.com>2023-05-08 00:38:41 +0200
committergerman77 <juangerman-13@hotmail.com>2023-05-08 01:01:57 +0200
commitcf023aa8ec93193d4827b3034c9e7d35a0edfc2a (patch)
tree66c90375ec6d8a8f1bae96e8c6fc9194b8407756 /src/core
parentMerge pull request #10097 from german77/nfp_full (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/hid/emulated_controller.cpp29
-rw-r--r--src/core/hid/emulated_controller.h5
-rw-r--r--src/core/hid/input_converter.cpp2
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp4
4 files changed, 19 insertions, 21 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index ecab85893..c7f0af71f 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -979,7 +979,6 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
emulated.SetUserGyroThreshold(raw_status.gyro.x.properties.threshold);
emulated.UpdateRotation(raw_status.delta_timestamp);
emulated.UpdateOrientation(raw_status.delta_timestamp);
- force_update_motion = raw_status.force_update;
auto& motion = controller.motion_state[index];
motion.accel = emulated.GetAcceleration();
@@ -1618,19 +1617,6 @@ NpadGcTriggerState EmulatedController::GetTriggers() const {
MotionState EmulatedController::GetMotions() const {
std::unique_lock lock{mutex};
-
- // Some drivers like mouse motion need constant refreshing
- if (force_update_motion) {
- for (auto& device : motion_devices) {
- if (!device) {
- continue;
- }
- lock.unlock();
- device->ForceUpdate();
- lock.lock();
- }
- }
-
return controller.motion_state;
}
@@ -1696,8 +1682,21 @@ void EmulatedController::DeleteCallback(int key) {
callback_list.erase(iterator);
}
-void EmulatedController::TurboButtonUpdate() {
+void EmulatedController::StatusUpdate() {
turbo_button_state = (turbo_button_state + 1) % (TURBO_BUTTON_DELAY * 2);
+
+ // Some drivers like key motion need constant refreshing
+ for (std::size_t index = 0; index < motion_devices.size(); ++index) {
+ const auto& raw_status = controller.motion_values[index].raw_status;
+ auto& device = motion_devices[index];
+ if (!raw_status.force_update) {
+ continue;
+ }
+ if (!device) {
+ continue;
+ }
+ device->ForceUpdate();
+ }
}
NpadButton EmulatedController::GetTurboButtonMask() const {
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index 6e01f4e12..fa4ad7fae 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -415,8 +415,8 @@ public:
*/
void DeleteCallback(int key);
- /// Swaps the state of the turbo buttons
- void TurboButtonUpdate();
+ /// Swaps the state of the turbo buttons and updates motion input
+ void StatusUpdate();
private:
/// creates input devices from params
@@ -528,7 +528,6 @@ private:
bool is_configuring{false};
bool system_buttons_enabled{true};
f32 motion_sensitivity{Core::HID::MotionInput::IsAtRestStandard};
- bool force_update_motion{false};
u32 turbo_button_state{0};
// Temporary values to avoid doing changes while the controller is in configuring mode
diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp
index 53b00b1f9..4ccb1c596 100644
--- a/src/core/hid/input_converter.cpp
+++ b/src/core/hid/input_converter.cpp
@@ -86,7 +86,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
.range = 1.0f,
.offset = 0.0f,
};
- status.delta_timestamp = 5000;
+ status.delta_timestamp = 1000;
status.force_update = true;
status.accel.x = {
.value = 0.0f,
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 8abf71608..ef4aec4ea 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -423,8 +423,8 @@ void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) {
return;
}
- // This function is unique to yuzu for the turbo buttons to work properly
- controller.device->TurboButtonUpdate();
+ // This function is unique to yuzu for the turbo buttons and motion to work properly
+ controller.device->StatusUpdate();
auto& pad_entry = controller.npad_pad_state;
auto& trigger_entry = controller.npad_trigger_state;