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author | german <german@thesoftwareartisans.com> | 2021-01-01 19:32:29 +0100 |
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committer | german <german@thesoftwareartisans.com> | 2021-01-15 16:05:17 +0100 |
commit | d8df9a16bd4f4517b024c17446a94915493d7f3d (patch) | |
tree | aed2de583aa94dd11259bece37e55f4263f07336 /src/core | |
parent | Allow all touch inputs at the same time and remove config options that are not longer necesary (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/frontend/emu_window.cpp | 8 | ||||
-rw-r--r-- | src/core/frontend/input.h | 7 | ||||
-rw-r--r-- | src/core/hle/service/hid/controllers/touchscreen.cpp | 114 | ||||
-rw-r--r-- | src/core/hle/service/hid/controllers/touchscreen.h | 16 |
4 files changed, 84 insertions, 61 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 8c1193894..589842917 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -30,12 +30,14 @@ private: class Device : public Input::TouchDevice { public: explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} - std::tuple<float, float, bool> GetStatus() const override { + Input::TouchStatus GetStatus() const override { + Input::TouchStatus touch_status = {}; if (auto state = touch_state.lock()) { std::lock_guard guard{state->mutex}; - return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); + touch_status[0] = + std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); } - return std::make_tuple(0.0f, 0.0f, false); + return touch_status; } private: diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index de51a754e..f014dfea3 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common using MotionDevice = InputDevice<MotionStatus>; /** - * A touch status is an object that returns a tuple of two floats and a bool. The floats are - * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. + * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool. + * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is + * pressed. */ -using TouchStatus = std::tuple<float, float, bool>; +using TouchStatus = std::array<std::tuple<float, float, bool>, 16>; /** * A touch device is an input device that returns a touch status object diff --git a/src/core/hle/service/hid/controllers/touchscreen.cpp b/src/core/hle/service/hid/controllers/touchscreen.cpp index 13f75b48a..dc0d2c712 100644 --- a/src/core/hle/service/hid/controllers/touchscreen.cpp +++ b/src/core/hle/service/hid/controllers/touchscreen.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <algorithm> #include <cstring> #include "common/common_types.h" #include "core/core_timing.h" @@ -16,7 +17,13 @@ constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400; Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : ControllerBase(system) {} Controller_Touchscreen::~Controller_Touchscreen() = default; -void Controller_Touchscreen::OnInit() {} +void Controller_Touchscreen::OnInit() { + for (size_t id = 0; id < MAX_FINGERS; id++) { + mouse_finger_id[id] = MAX_FINGERS; + keyboard_finger_id[id] = MAX_FINGERS; + udp_finger_id[id] = MAX_FINGERS; + } +} void Controller_Touchscreen::OnRelease() {} @@ -40,32 +47,35 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin cur_entry.sampling_number = last_entry.sampling_number + 1; cur_entry.sampling_number2 = cur_entry.sampling_number; - updateTouchInputEvent(touch_mouse_device->GetStatus(), mouse_finger_id); - updateTouchInputEvent(touch_btn_device->GetStatus(), keyboard_finger_id); - updateTouchInputEvent(touch_udp_device->GetStatus(), udp_finger_id); - - std::array<Finger, 16> sorted_fingers; - size_t active_fingers = 0; - for (Finger finger : fingers) { - if (finger.pressed) { - sorted_fingers[active_fingers++] = finger; - } + const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus(); + const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus(); + const Input::TouchStatus& udp_status = touch_udp_device->GetStatus(); + for (size_t id = 0; id < mouse_status.size(); id++) { + mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]); + keyboard_finger_id[id] = UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]); + udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]); } + std::array<Finger, 16> active_fingers; + const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(), + [](const auto& finger) { return finger.pressed; }); + const auto active_fingers_count = + static_cast<size_t>(std::distance(active_fingers.begin(), end_iter)); + const u64 tick = core_timing.GetCPUTicks(); - cur_entry.entry_count = static_cast<s32_le>(active_fingers); + cur_entry.entry_count = static_cast<s32_le>(active_fingers_count); for (size_t id = 0; id < MAX_FINGERS; id++) { auto& touch_entry = cur_entry.states[id]; - if (id < active_fingers) { - touch_entry.x = static_cast<u16>(sorted_fingers[id].x * Layout::ScreenUndocked::Width); - touch_entry.y = static_cast<u16>(sorted_fingers[id].y * Layout::ScreenUndocked::Height); + if (id < active_fingers_count) { + touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width); + touch_entry.y = static_cast<u16>(active_fingers[id].y * Layout::ScreenUndocked::Height); touch_entry.diameter_x = Settings::values.touchscreen.diameter_x; touch_entry.diameter_y = Settings::values.touchscreen.diameter_y; touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle; - touch_entry.delta_time = tick - sorted_fingers[id].last_touch; - sorted_fingers[id].last_touch = tick; - touch_entry.finger = sorted_fingers[id].id; - touch_entry.attribute.raw = sorted_fingers[id].attribute.raw; + touch_entry.delta_time = tick - active_fingers[id].last_touch; + active_fingers[id].last_touch = tick; + touch_entry.finger = active_fingers[id].id; + touch_entry.attribute.raw = active_fingers[id].attribute.raw; } else { // Clear touch entry touch_entry.attribute.raw = 0; @@ -91,44 +101,50 @@ void Controller_Touchscreen::OnLoadInputDevices() { } } -void Controller_Touchscreen::updateTouchInputEvent( - const std::tuple<float, float, bool>& touch_input, size_t& finger_id) { - bool pressed = false; - float x, y; - std::tie(x, y, pressed) = touch_input; +std::optional<size_t> Controller_Touchscreen::GetUnusedFingerID() const { + size_t first_free_id = 0; + while (first_free_id < MAX_FINGERS) { + if (!fingers[first_free_id].pressed) { + return first_free_id; + } else { + first_free_id++; + } + } + return std::nullopt; +} + +size_t Controller_Touchscreen::UpdateTouchInputEvent( + const std::tuple<float, float, bool>& touch_input, size_t finger_id) { + const auto& [x, y, pressed] = touch_input; if (pressed) { - if (finger_id == -1) { - int first_free_id = 0; - int found = false; - while (!found && first_free_id < MAX_FINGERS) { - if (!fingers[first_free_id].pressed) { - found = true; - } else { - first_free_id++; - } + Attributes attribute = {}; + if (finger_id == MAX_FINGERS) { + const auto first_free_id = GetUnusedFingerID(); + if (!first_free_id) { + // Invalid finger id do nothing + return MAX_FINGERS; } - if (found) { - finger_id = first_free_id; - fingers[finger_id].x = x; - fingers[finger_id].y = y; - fingers[finger_id].pressed = true; - fingers[finger_id].id = static_cast<u32_le>(finger_id); - fingers[finger_id].attribute.start_touch.Assign(1); - } - } else { - fingers[finger_id].x = x; - fingers[finger_id].y = y; - fingers[finger_id].attribute.raw = 0; + finger_id = first_free_id.value(); + fingers[finger_id].pressed = true; + fingers[finger_id].id = static_cast<u32_le>(finger_id); + attribute.start_touch.Assign(1); } - } else if (finger_id != -1) { + fingers[finger_id].x = x; + fingers[finger_id].y = y; + fingers[finger_id].attribute = attribute; + return finger_id; + } + + if (finger_id != MAX_FINGERS) { if (!fingers[finger_id].attribute.end_touch) { fingers[finger_id].attribute.end_touch.Assign(1); fingers[finger_id].attribute.start_touch.Assign(0); - } else { - fingers[finger_id].pressed = false; - finger_id = -1; + return finger_id; } + fingers[finger_id].pressed = false; } + + return MAX_FINGERS; } } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/touchscreen.h b/src/core/hle/service/hid/controllers/touchscreen.h index 03f399344..e39ab89ee 100644 --- a/src/core/hle/service/hid/controllers/touchscreen.h +++ b/src/core/hle/service/hid/controllers/touchscreen.h @@ -30,13 +30,17 @@ public: void OnLoadInputDevices() override; private: + static constexpr size_t MAX_FINGERS = 16; + + // Returns an unused finger id, if there is no fingers available std::nullopt will be returned + std::optional<size_t> GetUnusedFingerID() const; + // If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no // changes will be made. Updates the coordinates if the finger id it's already set. If the touch // ends delays the output by one frame to set the end_touch flag before finally freeing the // finger id - void updateTouchInputEvent(const std::tuple<float, float, bool>& touch_input, - size_t& finger_id); - static const size_t MAX_FINGERS = 16; + size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input, + size_t finger_id); struct Attributes { union { @@ -88,9 +92,9 @@ private: std::unique_ptr<Input::TouchDevice> touch_mouse_device; std::unique_ptr<Input::TouchDevice> touch_udp_device; std::unique_ptr<Input::TouchDevice> touch_btn_device; - size_t mouse_finger_id{-1}; - size_t keyboard_finger_id{-1}; - size_t udp_finger_id{-1}; + std::array<size_t, MAX_FINGERS> mouse_finger_id; + std::array<size_t, MAX_FINGERS> keyboard_finger_id; + std::array<size_t, MAX_FINGERS> udp_finger_id; std::array<Finger, MAX_FINGERS> fingers; }; } // namespace Service::HID |