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author | bunnei <bunneidev@gmail.com> | 2018-07-08 23:05:13 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-07-08 23:05:13 +0200 |
commit | eb6cbfdbd8996401d3b595a7aa14c6361b3c6565 (patch) | |
tree | c3aba1b6c17ccff7a50c39dc575cda3599f7b458 /src/core | |
parent | Merge pull request #625 from Subv/imnmx (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/file_sys/savedata_factory.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/core/file_sys/savedata_factory.cpp b/src/core/file_sys/savedata_factory.cpp index d78baf9c3..f3aa213af 100644 --- a/src/core/file_sys/savedata_factory.cpp +++ b/src/core/file_sys/savedata_factory.cpp @@ -17,6 +17,15 @@ SaveData_Factory::SaveData_Factory(std::string nand_directory) ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) { std::string save_directory = GetFullPath(); + + if (!FileUtil::Exists(save_directory)) { + // TODO(bunnei): This is a work-around to always create a save data directory if it does not + // already exist. This is a hack, as we do not understand yet how this works on hardware. + // Without a save data directory, many games will assert on boot. This should not have any + // bad side-effects. + FileUtil::CreateFullPath(save_directory); + } + // Return an error if the save data doesn't actually exist. if (!FileUtil::IsDirectory(save_directory)) { // TODO(Subv): Find out correct error code. |