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authorbunnei <bunneidev@gmail.com>2019-10-16 16:34:48 +0200
committerGitHub <noreply@github.com>2019-10-16 16:34:48 +0200
commitef9b31783d2c6af6ec21e5a8a4a9de4e340295c7 (patch)
treeccf16ff57bd3213bd364c6d96e1e702fe9e961a0 /src/core
parentMerge pull request #2984 from lioncash/fallthrough2 (diff)
parentAsyncGpu: Address Feedback (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/core.cpp2
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp4
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp33
-rw-r--r--src/core/hle/service/nvdrv/interface.cpp4
-rw-r--r--src/core/hle/service/nvdrv/nvdrv.cpp4
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp10
6 files changed, 29 insertions, 28 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 4d0ac72a5..ddc767e30 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -256,6 +256,8 @@ struct System::Impl {
is_powered_on = false;
exit_lock = false;
+ gpu_core->WaitIdle();
+
// Shutdown emulation session
renderer.reset();
GDBStub::Shutdown();
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index f764388bc..3f7b8e670 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
+#include "core/core_timing.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/devices/nvmap.h"
#include "core/perf_stats.h"
@@ -38,7 +39,10 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
transform, crop_rect};
system.GetPerfStats().EndGameFrame();
+ system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
+ system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
+ system.GetPerfStats().BeginSystemFrame();
}
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp
index eb88fee1b..b27ee0502 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp
@@ -63,16 +63,26 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
return NvResult::BadParameter;
}
+ u32 event_id = params.value & 0x00FF;
+
+ if (event_id >= MaxNvEvents) {
+ std::memcpy(output.data(), &params, sizeof(params));
+ return NvResult::BadParameter;
+ }
+
+ auto event = events_interface.events[event_id];
auto& gpu = system.GPU();
// This is mostly to take into account unimplemented features. As synced
// gpu is always synced.
if (!gpu.IsAsync()) {
+ event.writable->Signal();
return NvResult::Success;
}
auto lock = gpu.LockSync();
const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
const s32 diff = current_syncpoint_value - params.threshold;
if (diff >= 0) {
+ event.writable->Signal();
params.value = current_syncpoint_value;
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::Success;
@@ -88,27 +98,6 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
return NvResult::Timeout;
}
- u32 event_id;
- if (is_async) {
- event_id = params.value & 0x00FF;
- if (event_id >= MaxNvEvents) {
- std::memcpy(output.data(), &params, sizeof(params));
- return NvResult::BadParameter;
- }
- } else {
- if (ctrl.fresh_call) {
- const auto result = events_interface.GetFreeEvent();
- if (result) {
- event_id = *result;
- } else {
- LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
- event_id = params.value & 0x00FF;
- }
- } else {
- event_id = ctrl.event_id;
- }
- }
-
EventState status = events_interface.status[event_id];
if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
events_interface.SetEventStatus(event_id, EventState::Waiting);
@@ -120,7 +109,7 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
}
params.value |= event_id;
- events_interface.events[event_id].writable->Clear();
+ event.writable->Clear();
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
if (!is_async && ctrl.fresh_call) {
ctrl.must_delay = true;
diff --git a/src/core/hle/service/nvdrv/interface.cpp b/src/core/hle/service/nvdrv/interface.cpp
index 5e0c23602..68d139cfb 100644
--- a/src/core/hle/service/nvdrv/interface.cpp
+++ b/src/core/hle/service/nvdrv/interface.cpp
@@ -134,7 +134,9 @@ void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3, 1};
rb.Push(RESULT_SUCCESS);
if (event_id < MaxNvEvents) {
- rb.PushCopyObjects(nvdrv->GetEvent(event_id));
+ auto event = nvdrv->GetEvent(event_id);
+ event->Clear();
+ rb.PushCopyObjects(event);
rb.Push<u32>(NvResult::Success);
} else {
rb.Push<u32>(0);
diff --git a/src/core/hle/service/nvdrv/nvdrv.cpp b/src/core/hle/service/nvdrv/nvdrv.cpp
index 307a7e928..7bfb99e34 100644
--- a/src/core/hle/service/nvdrv/nvdrv.cpp
+++ b/src/core/hle/service/nvdrv/nvdrv.cpp
@@ -40,8 +40,8 @@ Module::Module(Core::System& system) {
auto& kernel = system.Kernel();
for (u32 i = 0; i < MaxNvEvents; i++) {
std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
- events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
- kernel, Kernel::ResetType::Automatic, event_label);
+ events_interface.events[i] =
+ Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, event_label);
events_interface.status[i] = EventState::Free;
events_interface.registered[i] = false;
}
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 368f83f6c..cc9522aad 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -187,14 +187,18 @@ void NVFlinger::Compose() {
MicroProfileFlip();
if (!buffer) {
- // There was no queued buffer to draw, render previous frame
- system.GetPerfStats().EndGameFrame();
- system.GPU().SwapBuffers({});
continue;
}
const auto& igbp_buffer = buffer->get().igbp_buffer;
+ const auto& gpu = system.GPU();
+ const auto& multi_fence = buffer->get().multi_fence;
+ for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
+ const auto& fence = multi_fence.fences[fence_id];
+ gpu.WaitFence(fence.id, fence.value);
+ }
+
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)