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author | Zach Hilman <zachhilman@gmail.com> | 2019-04-29 00:43:48 +0200 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2019-09-30 23:21:53 +0200 |
commit | f6c53526b3e6852577ad5f5986be89202b15c5b2 (patch) | |
tree | dab7e623b1e6a2783effbda7a53f232d18aaf6ec /src/core | |
parent | applets: Add accessor for AppletFrontendSet (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/core.cpp | 9 | ||||
-rw-r--r-- | src/core/core.h | 4 | ||||
-rw-r--r-- | src/core/loader/nso.cpp | 1 |
3 files changed, 14 insertions, 0 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 92ba42fb9..75a7ffb97 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -339,6 +339,7 @@ struct System::Impl { std::unique_ptr<Memory::CheatEngine> cheat_engine; std::unique_ptr<Tools::Freezer> memory_freezer; + std::array<u8, 0x20> build_id{}; /// Frontend applets Service::AM::Applets::AppletManager applet_manager; @@ -640,6 +641,14 @@ bool System::GetExitLock() const { return impl->exit_lock; } +void System::SetCurrentProcessBuildID(std::array<u8, 32> id) { + impl->build_id = id; +} + +const std::array<u8, 32>& System::GetCurrentProcessBuildID() const { + return impl->build_id; +} + System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) { return impl->Init(*this, emu_window); } diff --git a/src/core/core.h b/src/core/core.h index ff10ebe12..f49b7fbf9 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -330,6 +330,10 @@ public: bool GetExitLock() const; + void SetCurrentProcessBuildID(std::array<u8, 0x20> id); + + const std::array<u8, 0x20>& GetCurrentProcessBuildID() const; + private: System(); diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp index e75c700ad..f629892ae 100644 --- a/src/core/loader/nso.cpp +++ b/src/core/loader/nso.cpp @@ -150,6 +150,7 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process, // Apply cheats if they exist and the program has a valid title ID if (pm) { auto& system = Core::System::GetInstance(); + system.SetCurrentProcessBuildID(nso_header.build_id); const auto cheats = pm->CreateCheatList(system, nso_header.build_id); if (!cheats.empty()) { system.RegisterCheatList(cheats, nso_header.build_id, load_base, image_size); |