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authorameerj <52414509+ameerj@users.noreply.github.com>2021-11-20 23:48:22 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-11-20 23:50:24 +0100
commitfe1f06c856b768e9afcc9ba9ab8ef09b7152678c (patch)
tree898ea044f1a8367a5ef5abd5841267b484774cb8 /src/core
parentMerge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/frontend/framebuffer_layout.cpp7
-rw-r--r--src/core/frontend/framebuffer_layout.h11
2 files changed, 7 insertions, 11 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 4b58b672a..26a5b12aa 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
ASSERT(height > 0);
// The drawing code needs at least somewhat valid values for both screens
// so just calculate them both even if the other isn't showing.
- FramebufferLayout res{width, height, false, {}};
+ FramebufferLayout res{
+ .width = width,
+ .height = height,
+ .screen = {},
+ .is_srgb = false,
+ };
const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
const float emulation_aspect_ratio = EmulationAspectRatio(
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 2e36c0163..8e341e4e2 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -35,17 +35,8 @@ enum class AspectRatio {
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
- bool is_srgb{};
-
Common::Rectangle<u32> screen;
-
- /**
- * Returns the ration of pixel size of the screen, compared to the native size of the undocked
- * Switch screen.
- */
- float GetScalingRatio() const {
- return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
- }
+ bool is_srgb{};
};
/**