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author | Lioncash <mathew1800@gmail.com> | 2020-10-14 08:51:14 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-10-16 01:37:51 +0200 |
commit | 046c0c91a3ed665531f20955e7cfb86fe5b73213 (patch) | |
tree | 94382af9cc339cf5f384f4d0c8938dd593b4e1c5 /src/input_common/motion_emu.cpp | |
parent | Merge pull request #4787 from lioncash/conversion (diff) | |
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Diffstat (limited to 'src/input_common/motion_emu.cpp')
-rw-r--r-- | src/input_common/motion_emu.cpp | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp index 69fd3c1d2..d4da5596b 100644 --- a/src/input_common/motion_emu.cpp +++ b/src/input_common/motion_emu.cpp @@ -18,11 +18,11 @@ namespace InputCommon { // Implementation class of the motion emulation device class MotionEmuDevice { public: - MotionEmuDevice(int update_millisecond, float sensitivity) - : update_millisecond(update_millisecond), + explicit MotionEmuDevice(int update_millisecond_, float sensitivity_) + : update_millisecond(update_millisecond_), update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>( std::chrono::milliseconds(update_millisecond))), - sensitivity(sensitivity), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {} + sensitivity(sensitivity_), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {} ~MotionEmuDevice() { if (motion_emu_thread.joinable()) { @@ -37,16 +37,18 @@ public: } void Tilt(int x, int y) { - auto mouse_move = Common::MakeVec(x, y) - mouse_origin; - if (is_tilting) { - std::lock_guard guard{tilt_mutex}; - if (mouse_move.x == 0 && mouse_move.y == 0) { - tilt_angle = 0; - } else { - tilt_direction = mouse_move.Cast<float>(); - tilt_angle = - std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f); - } + if (!is_tilting) { + return; + } + + std::lock_guard guard{tilt_mutex}; + const auto mouse_move = Common::MakeVec(x, y) - mouse_origin; + if (mouse_move.x == 0 && mouse_move.y == 0) { + tilt_angle = 0; + } else { + tilt_direction = mouse_move.Cast<float>(); + tilt_angle = + std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f); } } @@ -86,11 +88,10 @@ private: void MotionEmuThread() { auto update_time = std::chrono::steady_clock::now(); Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0); - Common::Quaternion<float> old_q; while (!shutdown_event.WaitUntil(update_time)) { update_time += update_duration; - old_q = q; + const Common::Quaternion<float> old_q = q; { std::lock_guard guard{tilt_mutex}; @@ -100,14 +101,14 @@ private: Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle); } - auto inv_q = q.Inverse(); + const auto inv_q = q.Inverse(); // Set the gravity vector in world space auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f); // Find the angular rate vector in world space auto angular_rate = ((q - old_q) * inv_q).xyz * 2; - angular_rate *= 1000 / update_millisecond / Common::PI * 180; + angular_rate *= static_cast<float>(1000 / update_millisecond) / Common::PI * 180.0f; // Transform the two vectors from world space to 3DS space gravity = QuaternionRotate(inv_q, gravity); @@ -136,7 +137,7 @@ private: // can forward all the inputs to the implementation only when it is valid. class MotionEmuDeviceWrapper : public Input::MotionDevice { public: - MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) { + explicit MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) { device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity); } @@ -148,8 +149,8 @@ public: }; std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) { - int update_period = params.Get("update_period", 100); - float sensitivity = params.Get("sensitivity", 0.01f); + const int update_period = params.Get("update_period", 100); + const float sensitivity = params.Get("sensitivity", 0.01f); auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity); // Previously created device is disconnected here. Having two motion devices for 3DS is not // expected. |