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author | bunnei <bunneidev@gmail.com> | 2021-05-24 21:02:37 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-24 21:02:37 +0200 |
commit | aee3b57c44aadca1b47726429d5b3d52b9ca575e (patch) | |
tree | 6c852aa6befbd2d5cddda7edae7afb67870def0f /src/input_common/sdl/sdl_impl.cpp | |
parent | Merge pull request #6347 from bunnei/ipc-improvements-next-2 (diff) | |
parent | input_common: Fix crash when controller disconnects (diff) | |
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Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 54 |
1 files changed, 28 insertions, 26 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 822d0b555..b9b584b2a 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -323,7 +323,9 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { return joystick->GetSDLJoystick() == sdl_joystick; }); - (*joystick_it)->SetSDLJoystick(nullptr, nullptr); + if (joystick_it != joystick_guid_list.end()) { + (*joystick_it)->SetSDLJoystick(nullptr, nullptr); + } } void SDLState::HandleGameControllerEvent(const SDL_Event& event) { @@ -1315,51 +1317,51 @@ public: void Start(const std::string& device_id) override { SDLPoller::Start(device_id); // Reset stored axes - analog_x_axis = -1; - analog_y_axis = -1; + first_axis = -1; } Common::ParamPackage GetNextInput() override { SDL_Event event; while (state.event_queue.Pop(event)) { - // Filter out axis events that are below a threshold - if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) { - continue; - } - if (event.type == SDL_JOYAXISMOTION) { - const auto axis = event.jaxis.axis; - // In order to return a complete analog param, we need inputs for both axes. - // First we take the x-axis (horizontal) input, then the y-axis (vertical) input. - if (analog_x_axis == -1) { - analog_x_axis = axis; - } else if (analog_y_axis == -1 && analog_x_axis != axis) { - analog_y_axis = axis; - } - } else { - // If the press wasn't accepted as a joy axis, check for a button press + if (event.type != SDL_JOYAXISMOTION) { + // Check for a button press auto button_press = button_poller.FromEvent(event); if (button_press) { return *button_press; } + continue; + } + const auto axis = event.jaxis.axis; + + // Filter out axis events that are below a threshold + if (std::abs(event.jaxis.value / 32767.0) < 0.5) { + continue; + } + + // Filter out axis events that are the same + if (first_axis == axis) { + continue; + } + + // In order to return a complete analog param, we need inputs for both axes. + // If the first axis isn't set we set the value then wait till next event + if (first_axis == -1) { + first_axis = axis; + continue; } - } - if (analog_x_axis != -1 && analog_y_axis != -1) { if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), - analog_x_axis, analog_y_axis); - analog_x_axis = -1; - analog_y_axis = -1; + first_axis, axis); + first_axis = -1; return params; } } - return {}; } private: - int analog_x_axis = -1; - int analog_y_axis = -1; + int first_axis = -1; SDLButtonPoller button_poller; }; } // namespace Polling |