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authorbunnei <bunneidev@gmail.com>2020-09-01 19:56:37 +0200
committerGitHub <noreply@github.com>2020-09-01 19:56:37 +0200
commit3dcccabd1d1c046fa9d72f6031d3b83f36b87ece (patch)
tree38397c8aa36cd6848ee237258e85b43ff4ab494b /src/input_common
parentMerge pull request #4588 from ReinUsesLisp/tsan-event (diff)
parentAddress second batch of reviews (diff)
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Diffstat (limited to 'src/input_common')
-rw-r--r--src/input_common/CMakeLists.txt2
-rw-r--r--src/input_common/main.cpp11
-rw-r--r--src/input_common/main.h3
-rw-r--r--src/input_common/touch_from_button.cpp50
-rw-r--r--src/input_common/touch_from_button.h23
5 files changed, 89 insertions, 0 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 56267c8a8..32433df25 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -9,6 +9,8 @@ add_library(input_common STATIC
motion_emu.h
settings.cpp
settings.h
+ touch_from_button.cpp
+ touch_from_button.h
gcadapter/gc_adapter.cpp
gcadapter/gc_adapter.h
gcadapter/gc_poller.cpp
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 57e7a25fe..ea1a1cee6 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -11,6 +11,7 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
+#include "input_common/touch_from_button.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
@@ -32,6 +33,8 @@ struct InputSubsystem::Impl {
std::make_shared<AnalogFromButton>());
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
+ Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
+ std::make_shared<TouchFromButtonFactory>());
#ifdef HAVE_SDL2
sdl = SDL::Init();
@@ -46,6 +49,7 @@ struct InputSubsystem::Impl {
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
+ Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
#ifdef HAVE_SDL2
sdl.reset();
#endif
@@ -171,6 +175,13 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
return impl->gcbuttons.get();
}
+void InputSubsystem::ReloadInputDevices() {
+ if (!impl->udp) {
+ return;
+ }
+ impl->udp->ReloadUDPClient();
+}
+
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
Polling::DeviceType type) const {
#ifdef HAVE_SDL2
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 58e5dc250..f3fbf696e 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -115,6 +115,9 @@ public:
/// Retrieves the underlying GameCube button handler.
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
+ /// Reloads the input devices
+ void ReloadInputDevices();
+
/// Get all DevicePoller from all backends for a specific device type
[[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
Polling::DeviceType type) const;
diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp
new file mode 100644
index 000000000..98da0ef1a
--- /dev/null
+++ b/src/input_common/touch_from_button.cpp
@@ -0,0 +1,50 @@
+// Copyright 2020 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/frontend/framebuffer_layout.h"
+#include "core/settings.h"
+#include "input_common/touch_from_button.h"
+
+namespace InputCommon {
+
+class TouchFromButtonDevice final : public Input::TouchDevice {
+public:
+ TouchFromButtonDevice() {
+ for (const auto& config_entry :
+ Settings::values.touch_from_button_maps[Settings::values.touch_from_button_map_index]
+ .buttons) {
+ const Common::ParamPackage package{config_entry};
+ map.emplace_back(
+ Input::CreateDevice<Input::ButtonDevice>(config_entry),
+ std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)),
+ std::clamp(package.Get("y", 0), 0,
+ static_cast<int>(Layout::ScreenUndocked::Height)));
+ }
+ }
+
+ std::tuple<float, float, bool> GetStatus() const override {
+ for (const auto& m : map) {
+ const bool state = std::get<0>(m)->GetStatus();
+ if (state) {
+ const float x = static_cast<float>(std::get<1>(m)) /
+ static_cast<int>(Layout::ScreenUndocked::Width);
+ const float y = static_cast<float>(std::get<2>(m)) /
+ static_cast<int>(Layout::ScreenUndocked::Height);
+ return {x, y, true};
+ }
+ }
+ return {};
+ }
+
+private:
+ // A vector of the mapped button, its x and its y-coordinate
+ std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map;
+};
+
+std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(
+ const Common::ParamPackage& params) {
+ return std::make_unique<TouchFromButtonDevice>();
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/touch_from_button.h b/src/input_common/touch_from_button.h
new file mode 100644
index 000000000..8b4d1aa96
--- /dev/null
+++ b/src/input_common/touch_from_button.h
@@ -0,0 +1,23 @@
+// Copyright 2020 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/input.h"
+
+namespace InputCommon {
+
+/**
+ * A touch device factory that takes a list of button devices and combines them into a touch device.
+ */
+class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
+public:
+ /**
+ * Creates a touch device from a list of button devices
+ */
+ std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
+};
+
+} // namespace InputCommon