summaryrefslogtreecommitdiffstats
path: root/src/input_common
diff options
context:
space:
mode:
authorbunnei <bunneidev@gmail.com>2020-09-17 21:39:01 +0200
committerGitHub <noreply@github.com>2020-09-17 21:39:01 +0200
commit3f6d83b27cf3eb2e782185deeb852630037caa17 (patch)
treefebd2fb00d95ed955be4ed97acc9f4c21b2a5efa /src/input_common
parentMerge pull request #4668 from lioncash/port (diff)
parentconfigure_input: Hook up the motion button and checkbox (diff)
downloadyuzu-3f6d83b27cf3eb2e782185deeb852630037caa17.tar
yuzu-3f6d83b27cf3eb2e782185deeb852630037caa17.tar.gz
yuzu-3f6d83b27cf3eb2e782185deeb852630037caa17.tar.bz2
yuzu-3f6d83b27cf3eb2e782185deeb852630037caa17.tar.lz
yuzu-3f6d83b27cf3eb2e782185deeb852630037caa17.tar.xz
yuzu-3f6d83b27cf3eb2e782185deeb852630037caa17.tar.zst
yuzu-3f6d83b27cf3eb2e782185deeb852630037caa17.zip
Diffstat (limited to 'src/input_common')
-rw-r--r--src/input_common/main.cpp46
-rw-r--r--src/input_common/main.h24
-rw-r--r--src/input_common/motion_emu.cpp17
-rw-r--r--src/input_common/settings.cpp7
-rw-r--r--src/input_common/settings.h17
-rw-r--r--src/input_common/udp/client.cpp176
-rw-r--r--src/input_common/udp/client.h77
-rw-r--r--src/input_common/udp/udp.cpp181
-rw-r--r--src/input_common/udp/udp.h61
9 files changed, 471 insertions, 135 deletions
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index ea1a1cee6..062ec66b5 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -12,6 +12,7 @@
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/touch_from_button.h"
+#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
@@ -40,7 +41,11 @@ struct InputSubsystem::Impl {
sdl = SDL::Init();
#endif
- udp = CemuhookUDP::Init();
+ udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
+ udpmotion = std::make_shared<UDPMotionFactory>(udp);
+ Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
+ udptouch = std::make_shared<UDPTouchFactory>(udp);
+ Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
}
void Shutdown() {
@@ -53,12 +58,17 @@ struct InputSubsystem::Impl {
#ifdef HAVE_SDL2
sdl.reset();
#endif
- udp.reset();
Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
gcbuttons.reset();
gcanalog.reset();
+
+ Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
+ Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
+
+ udpmotion.reset();
+ udptouch.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@@ -109,14 +119,28 @@ struct InputSubsystem::Impl {
return {};
}
+ [[nodiscard]] MotionMapping GetMotionMappingForDevice(
+ const Common::ParamPackage& params) const {
+ if (!params.Has("class") || params.Get("class", "") == "any") {
+ return {};
+ }
+ if (params.Get("class", "") == "cemuhookudp") {
+ // TODO return the correct motion device
+ return {};
+ }
+ return {};
+ }
+
std::shared_ptr<Keyboard> keyboard;
std::shared_ptr<MotionEmu> motion_emu;
#ifdef HAVE_SDL2
std::unique_ptr<SDL::State> sdl;
#endif
- std::unique_ptr<CemuhookUDP::State> udp;
std::shared_ptr<GCButtonFactory> gcbuttons;
std::shared_ptr<GCAnalogFactory> gcanalog;
+ std::shared_ptr<UDPMotionFactory> udpmotion;
+ std::shared_ptr<UDPTouchFactory> udptouch;
+ std::shared_ptr<CemuhookUDP::Client> udp;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -175,6 +199,22 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
return impl->gcbuttons.get();
}
+UDPMotionFactory* InputSubsystem::GetUDPMotions() {
+ return impl->udpmotion.get();
+}
+
+const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
+ return impl->udpmotion.get();
+}
+
+UDPTouchFactory* InputSubsystem::GetUDPTouch() {
+ return impl->udptouch.get();
+}
+
+const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
+ return impl->udptouch.get();
+}
+
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;
diff --git a/src/input_common/main.h b/src/input_common/main.h
index f3fbf696e..dded3f1ef 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -21,10 +21,14 @@ namespace Settings::NativeButton {
enum Values : int;
}
+namespace Settings::NativeMotion {
+enum Values : int;
+}
+
namespace InputCommon {
namespace Polling {
-enum class DeviceType { Button, AnalogPreferred };
+enum class DeviceType { Button, AnalogPreferred, Motion };
/**
* A class that can be used to get inputs from an input device like controllers without having to
@@ -50,6 +54,8 @@ public:
class GCAnalogFactory;
class GCButtonFactory;
+class UDPMotionFactory;
+class UDPTouchFactory;
class Keyboard;
class MotionEmu;
@@ -59,6 +65,7 @@ class MotionEmu;
*/
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
+using MotionMapping = std::unordered_map<Settings::NativeMotion::Values, Common::ParamPackage>;
class InputSubsystem {
public:
@@ -103,6 +110,9 @@ public:
/// Retrieves the button mappings for the given device.
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const;
+ /// Retrieves the motion mappings for the given device.
+ [[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
+
/// Retrieves the underlying GameCube analog handler.
[[nodiscard]] GCAnalogFactory* GetGCAnalogs();
@@ -115,6 +125,18 @@ public:
/// Retrieves the underlying GameCube button handler.
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
+ /// Retrieves the underlying udp motion handler.
+ [[nodiscard]] UDPMotionFactory* GetUDPMotions();
+
+ /// Retrieves the underlying udp motion handler.
+ [[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] UDPTouchFactory* GetUDPTouch();
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
+
/// Reloads the input devices
void ReloadInputDevices();
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
index d4cdf76a3..69fd3c1d2 100644
--- a/src/input_common/motion_emu.cpp
+++ b/src/input_common/motion_emu.cpp
@@ -56,7 +56,7 @@ public:
is_tilting = false;
}
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
+ Input::MotionStatus GetStatus() {
std::lock_guard guard{status_mutex};
return status;
}
@@ -76,7 +76,7 @@ private:
Common::Event shutdown_event;
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> status;
+ Input::MotionStatus status;
std::mutex status_mutex;
// Note: always keep the thread declaration at the end so that other objects are initialized
@@ -113,10 +113,19 @@ private:
gravity = QuaternionRotate(inv_q, gravity);
angular_rate = QuaternionRotate(inv_q, angular_rate);
+ // TODO: Calculate the correct rotation vector and orientation matrix
+ const auto matrix4x4 = q.ToMatrix();
+ const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
+ const std::array orientation{
+ Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
+ Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
+ Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]),
+ };
+
// Update the sensor state
{
std::lock_guard guard{status_mutex};
- status = std::make_tuple(gravity, angular_rate);
+ status = std::make_tuple(gravity, angular_rate, rotation, orientation);
}
}
}
@@ -131,7 +140,7 @@ public:
device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
}
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
+ Input::MotionStatus GetStatus() const override {
return device->GetStatus();
}
diff --git a/src/input_common/settings.cpp b/src/input_common/settings.cpp
index 80c719cf4..b66c05856 100644
--- a/src/input_common/settings.cpp
+++ b/src/input_common/settings.cpp
@@ -14,6 +14,13 @@ const std::array<const char*, NumButtons> mapping = {{
}};
}
+namespace NativeMotion {
+const std::array<const char*, NumMotions> mapping = {{
+ "motionleft",
+ "motionright",
+}};
+}
+
namespace NativeAnalog {
const std::array<const char*, NumAnalogs> mapping = {{
"lstick",
diff --git a/src/input_common/settings.h b/src/input_common/settings.h
index 2d258960b..ab0b95cf1 100644
--- a/src/input_common/settings.h
+++ b/src/input_common/settings.h
@@ -66,6 +66,21 @@ constexpr int NUM_STICKS_HID = NumAnalogs;
extern const std::array<const char*, NumAnalogs> mapping;
} // namespace NativeAnalog
+namespace NativeMotion {
+enum Values : int {
+ MOTIONLEFT,
+ MOTIONRIGHT,
+
+ NumMotions,
+};
+
+constexpr int MOTION_HID_BEGIN = MOTIONLEFT;
+constexpr int MOTION_HID_END = NumMotions;
+constexpr int NUM_MOTION_HID = NumMotions;
+
+extern const std::array<const char*, NumMotions> mapping;
+} // namespace NativeMotion
+
namespace NativeMouseButton {
enum Values {
Left,
@@ -292,6 +307,7 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
+using MotionRaw = std::array<std::string, NativeMotion::NumMotions>;
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
@@ -314,6 +330,7 @@ struct PlayerInput {
ControllerType controller_type;
ButtonsRaw buttons;
AnalogsRaw analogs;
+ MotionRaw motions;
std::string lstick_mod;
std::string rstick_mod;
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
index 3f4eaf448..2b6a68d4b 100644
--- a/src/input_common/udp/client.cpp
+++ b/src/input_common/udp/client.cpp
@@ -2,14 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
-#include <array>
#include <chrono>
#include <cstring>
#include <functional>
#include <thread>
#include <boost/asio.hpp>
#include "common/logging/log.h"
+#include "core/settings.h"
#include "input_common/udp/client.h"
#include "input_common/udp/protocol.h"
@@ -131,21 +130,59 @@ static void SocketLoop(Socket* socket) {
socket->Loop();
}
-Client::Client(std::shared_ptr<DeviceStatus> status, const std::string& host, u16 port,
- u8 pad_index, u32 client_id)
- : status(std::move(status)) {
- StartCommunication(host, port, pad_index, client_id);
+Client::Client() {
+ LOG_INFO(Input, "Udp Initialization started");
+ for (std::size_t client = 0; client < clients.size(); client++) {
+ u8 pad = client % 4;
+ StartCommunication(client, Settings::values.udp_input_address,
+ Settings::values.udp_input_port, pad, 24872);
+ // Set motion parameters
+ // SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
+ // Real HW values are unknown, 0.0001 is an approximate to Standard
+ clients[client].motion.SetGyroThreshold(0.0001f);
+ }
}
Client::~Client() {
- socket->Stop();
- thread.join();
+ Reset();
+}
+
+std::vector<Common::ParamPackage> Client::GetInputDevices() const {
+ std::vector<Common::ParamPackage> devices;
+ for (std::size_t client = 0; client < clients.size(); client++) {
+ if (!DeviceConnected(client)) {
+ continue;
+ }
+ std::string name = fmt::format("UDP Controller {}", client);
+ devices.emplace_back(Common::ParamPackage{
+ {"class", "cemuhookudp"},
+ {"display", std::move(name)},
+ {"port", std::to_string(client)},
+ });
+ }
+ return devices;
}
+bool Client::DeviceConnected(std::size_t pad) const {
+ // Use last timestamp to detect if the socket has stopped sending data
+ const auto now = std::chrono::system_clock::now();
+ u64 time_difference =
+ std::chrono::duration_cast<std::chrono::milliseconds>(now - clients[pad].last_motion_update)
+ .count();
+ return time_difference < 1000 && clients[pad].active == 1;
+}
+
+void Client::ReloadUDPClient() {
+ for (std::size_t client = 0; client < clients.size(); client++) {
+ ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port, client);
+ }
+}
void Client::ReloadSocket(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
- socket->Stop();
- thread.join();
- StartCommunication(host, port, pad_index, client_id);
+ // client number must be determined from host / port and pad index
+ std::size_t client = pad_index;
+ clients[client].socket->Stop();
+ clients[client].thread.join();
+ StartCommunication(client, host, port, pad_index, client_id);
}
void Client::OnVersion(Response::Version data) {
@@ -157,23 +194,39 @@ void Client::OnPortInfo(Response::PortInfo data) {
}
void Client::OnPadData(Response::PadData data) {
+ // client number must be determined from host / port and pad index
+ std::size_t client = data.info.id;
LOG_TRACE(Input, "PadData packet received");
- if (data.packet_counter <= packet_sequence) {
+ if (data.packet_counter == clients[client].packet_sequence) {
LOG_WARNING(
Input,
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
- packet_sequence, data.packet_counter);
+ clients[client].packet_sequence, data.packet_counter);
return;
}
- packet_sequence = data.packet_counter;
- // TODO: Check how the Switch handles motions and how the CemuhookUDP motion
- // directions correspond to the ones of the Switch
- Common::Vec3f accel = Common::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z);
- Common::Vec3f gyro = Common::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll);
- {
- std::lock_guard guard(status->update_mutex);
+ clients[client].active = data.info.is_pad_active;
+ clients[client].packet_sequence = data.packet_counter;
+ const auto now = std::chrono::system_clock::now();
+ u64 time_difference = std::chrono::duration_cast<std::chrono::microseconds>(
+ now - clients[client].last_motion_update)
+ .count();
+ clients[client].last_motion_update = now;
+ Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
+ clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
+ // Gyroscope values are not it the correct scale from better joy.
+ // Dividing by 312 allows us to make one full turn = 1 turn
+ // This must be a configurable valued called sensitivity
+ clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
+ clients[client].motion.UpdateRotation(time_difference);
+ clients[client].motion.UpdateOrientation(time_difference);
+ Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
+ Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
+ Common::Vec3f rotation = clients[client].motion.GetRotations();
+ std::array<Common::Vec3f, 3> orientation = clients[client].motion.GetOrientation();
- status->motion_status = {accel, gyro};
+ {
+ std::lock_guard guard(clients[client].status.update_mutex);
+ clients[client].status.motion_status = {accelerometer, gyroscope, rotation, orientation};
// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
// between a simple "tap" and a hard press that causes the touch screen to click.
@@ -182,11 +235,11 @@ void Client::OnPadData(Response::PadData data) {
float x = 0;
float y = 0;
- if (is_active && status->touch_calibration) {
- const u16 min_x = status->touch_calibration->min_x;
- const u16 max_x = status->touch_calibration->max_x;
- const u16 min_y = status->touch_calibration->min_y;
- const u16 max_y = status->touch_calibration->max_y;
+ if (is_active && clients[client].status.touch_calibration) {
+ const u16 min_x = clients[client].status.touch_calibration->min_x;
+ const u16 max_x = clients[client].status.touch_calibration->max_x;
+ const u16 min_y = clients[client].status.touch_calibration->min_y;
+ const u16 max_y = clients[client].status.touch_calibration->max_y;
x = (std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) - min_x) /
static_cast<float>(max_x - min_x);
@@ -194,17 +247,80 @@ void Client::OnPadData(Response::PadData data) {
static_cast<float>(max_y - min_y);
}
- status->touch_status = {x, y, is_active};
+ clients[client].status.touch_status = {x, y, is_active};
+
+ if (configuring) {
+ UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
+ }
}
}
-void Client::StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id) {
+void Client::StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
+ u32 client_id) {
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
[this](Response::PortInfo info) { OnPortInfo(info); },
[this](Response::PadData data) { OnPadData(data); }};
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
- socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
- thread = std::thread{SocketLoop, this->socket.get()};
+ clients[client].socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
+ clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
+}
+
+void Client::Reset() {
+ for (std::size_t client = 0; client < clients.size(); client++) {
+ clients[client].socket->Stop();
+ clients[client].thread.join();
+ }
+}
+
+void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
+ const Common::Vec3<float>& gyro, bool touch) {
+ UDPPadStatus pad;
+ if (touch) {
+ pad.touch = PadTouch::Click;
+ pad_queue[client].Push(pad);
+ }
+ for (size_t i = 0; i < 3; ++i) {
+ if (gyro[i] > 6.0f || gyro[i] < -6.0f) {
+ pad.motion = static_cast<PadMotion>(i);
+ pad.motion_value = gyro[i];
+ pad_queue[client].Push(pad);
+ }
+ if (acc[i] > 2.0f || acc[i] < -2.0f) {
+ pad.motion = static_cast<PadMotion>(i + 3);
+ pad.motion_value = acc[i];
+ pad_queue[client].Push(pad);
+ }
+ }
+}
+
+void Client::BeginConfiguration() {
+ for (auto& pq : pad_queue) {
+ pq.Clear();
+ }
+ configuring = true;
+}
+
+void Client::EndConfiguration() {
+ for (auto& pq : pad_queue) {
+ pq.Clear();
+ }
+ configuring = false;
+}
+
+DeviceStatus& Client::GetPadState(std::size_t pad) {
+ return clients[pad].status;
+}
+
+const DeviceStatus& Client::GetPadState(std::size_t pad) const {
+ return clients[pad].status;
+}
+
+std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() {
+ return pad_queue;
+}
+
+const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() const {
+ return pad_queue;
}
void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id,
diff --git a/src/input_common/udp/client.h b/src/input_common/udp/client.h
index b8c654755..523dc6a7a 100644
--- a/src/input_common/udp/client.h
+++ b/src/input_common/udp/client.h
@@ -12,8 +12,12 @@
#include <thread>
#include <tuple>
#include "common/common_types.h"
+#include "common/param_package.h"
#include "common/thread.h"
+#include "common/threadsafe_queue.h"
#include "common/vector_math.h"
+#include "core/frontend/input.h"
+#include "input_common/motion_input.h"
namespace InputCommon::CemuhookUDP {
@@ -28,9 +32,30 @@ struct PortInfo;
struct Version;
} // namespace Response
+enum class PadMotion {
+ GyroX,
+ GyroY,
+ GyroZ,
+ AccX,
+ AccY,
+ AccZ,
+ Undefined,
+};
+
+enum class PadTouch {
+ Click,
+ Undefined,
+};
+
+struct UDPPadStatus {
+ PadTouch touch{PadTouch::Undefined};
+ PadMotion motion{PadMotion::Undefined};
+ f32 motion_value{0.0f};
+};
+
struct DeviceStatus {
std::mutex update_mutex;
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status;
+ Input::MotionStatus motion_status;
std::tuple<float, float, bool> touch_status;
// calibration data for scaling the device's touch area to 3ds
@@ -45,22 +70,58 @@ struct DeviceStatus {
class Client {
public:
- explicit Client(std::shared_ptr<DeviceStatus> status, const std::string& host = DEFAULT_ADDR,
- u16 port = DEFAULT_PORT, u8 pad_index = 0, u32 client_id = 24872);
+ // Initialize the UDP client capture and read sequence
+ Client();
+
+ // Close and release the client
~Client();
+
+ // Used for polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ std::vector<Common::ParamPackage> GetInputDevices() const;
+
+ bool DeviceConnected(std::size_t pad) const;
+ void ReloadUDPClient();
void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760, u8 pad_index = 0,
u32 client_id = 24872);
+ std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue();
+ const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue() const;
+
+ DeviceStatus& GetPadState(std::size_t pad);
+ const DeviceStatus& GetPadState(std::size_t pad) const;
+
private:
+ struct ClientData {
+ std::unique_ptr<Socket> socket;
+ DeviceStatus status;
+ std::thread thread;
+ u64 packet_sequence = 0;
+ u8 active;
+
+ // Realtime values
+ // motion is initalized with PID values for drift correction on joycons
+ InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
+ std::chrono::time_point<std::chrono::system_clock> last_motion_update;
+ };
+
+ // For shutting down, clear all data, join all threads, release usb
+ void Reset();
+
void OnVersion(Response::Version);
void OnPortInfo(Response::PortInfo);
void OnPadData(Response::PadData);
- void StartCommunication(const std::string& host, u16 port, u8 pad_index, u32 client_id);
+ void StartCommunication(std::size_t client, const std::string& host, u16 port, u8 pad_index,
+ u32 client_id);
+ void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
+ const Common::Vec3<float>& gyro, bool touch);
+
+ bool configuring = false;
- std::unique_ptr<Socket> socket;
- std::shared_ptr<DeviceStatus> status;
- std::thread thread;
- u64 packet_sequence = 0;
+ std::array<ClientData, 4> clients;
+ std::array<Common::SPSCQueue<UDPPadStatus>, 4> pad_queue;
};
/// An async job allowing configuration of the touchpad calibration.
diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp
index 4b347e47e..eba077a36 100644
--- a/src/input_common/udp/udp.cpp
+++ b/src/input_common/udp/udp.cpp
@@ -1,105 +1,144 @@
-// Copyright 2018 Citra Emulator Project
+// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <atomic>
+#include <list>
#include <mutex>
-#include <optional>
-#include <tuple>
-
-#include "common/param_package.h"
-#include "core/frontend/input.h"
-#include "core/settings.h"
+#include <utility>
+#include "common/assert.h"
+#include "common/threadsafe_queue.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
-namespace InputCommon::CemuhookUDP {
+namespace InputCommon {
-class UDPTouchDevice final : public Input::TouchDevice {
+class UDPMotion final : public Input::MotionDevice {
public:
- explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
- std::tuple<float, float, bool> GetStatus() const override {
- std::lock_guard guard(status->update_mutex);
- return status->touch_status;
+ UDPMotion(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
+ : ip(ip_), port(port_), pad(pad_), client(client_) {}
+
+ Input::MotionStatus GetStatus() const override {
+ return client->GetPadState(pad).motion_status;
}
private:
- std::shared_ptr<DeviceStatus> status;
+ const std::string ip;
+ const int port;
+ const int pad;
+ CemuhookUDP::Client* client;
+ mutable std::mutex mutex;
};
-class UDPMotionDevice final : public Input::MotionDevice {
-public:
- explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
- std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
- std::lock_guard guard(status->update_mutex);
- return status->motion_status;
- }
+/// A motion device factory that creates motion devices from JC Adapter
+UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
+ : client(std::move(client_)) {}
+
+/**
+ * Creates motion device
+ * @param params contains parameters for creating the device:
+ * - "port": the nth jcpad on the adapter
+ */
+std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
+ const std::string ip = params.Get("ip", "127.0.0.1");
+ const int port = params.Get("port", 26760);
+ const int pad = params.Get("pad_index", 0);
+
+ return std::make_unique<UDPMotion>(ip, port, pad, client.get());
+}
-private:
- std::shared_ptr<DeviceStatus> status;
-};
+void UDPMotionFactory::BeginConfiguration() {
+ polling = true;
+ client->BeginConfiguration();
+}
-class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
-public:
- explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
-
- std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
- {
- std::lock_guard guard(status->update_mutex);
- status->touch_calibration = DeviceStatus::CalibrationData{};
- // These default values work well for DS4 but probably not other touch inputs
- status->touch_calibration->min_x = params.Get("min_x", 100);
- status->touch_calibration->min_y = params.Get("min_y", 50);
- status->touch_calibration->max_x = params.Get("max_x", 1800);
- status->touch_calibration->max_y = params.Get("max_y", 850);
+void UDPMotionFactory::EndConfiguration() {
+ polling = false;
+ client->EndConfiguration();
+}
+
+Common::ParamPackage UDPMotionFactory::GetNextInput() {
+ Common::ParamPackage params;
+ CemuhookUDP::UDPPadStatus pad;
+ auto& queue = client->GetPadQueue();
+ for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
+ while (queue[pad_number].Pop(pad)) {
+ if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
+ continue;
+ }
+ params.Set("engine", "cemuhookudp");
+ params.Set("ip", "127.0.0.1");
+ params.Set("port", 26760);
+ params.Set("pad_index", static_cast<int>(pad_number));
+ params.Set("motion", static_cast<u16>(pad.motion));
+ return params;
}
- return std::make_unique<UDPTouchDevice>(status);
}
+ return params;
+}
-private:
- std::shared_ptr<DeviceStatus> status;
-};
-
-class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
+class UDPTouch final : public Input::TouchDevice {
public:
- explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
+ UDPTouch(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
+ : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
- std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
- return std::make_unique<UDPMotionDevice>(status);
+ std::tuple<float, float, bool> GetStatus() const override {
+ return client->GetPadState(pad).touch_status;
}
private:
- std::shared_ptr<DeviceStatus> status;
+ const std::string ip;
+ const int port;
+ const int pad;
+ CemuhookUDP::Client* client;
+ mutable std::mutex mutex;
};
-State::State() {
- auto status = std::make_shared<DeviceStatus>();
- client =
- std::make_unique<Client>(status, Settings::values.udp_input_address,
- Settings::values.udp_input_port, Settings::values.udp_pad_index);
-
- motion_factory = std::make_shared<UDPMotionFactory>(status);
- touch_factory = std::make_shared<UDPTouchFactory>(status);
-
- Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
- Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
+/// A motion device factory that creates motion devices from JC Adapter
+UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
+ : client(std::move(client_)) {}
+
+/**
+ * Creates motion device
+ * @param params contains parameters for creating the device:
+ * - "port": the nth jcpad on the adapter
+ */
+std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
+ const std::string ip = params.Get("ip", "127.0.0.1");
+ const int port = params.Get("port", 26760);
+ const int pad = params.Get("pad_index", 0);
+
+ return std::make_unique<UDPTouch>(ip, port, pad, client.get());
}
-State::~State() {
- Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
- Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
+void UDPTouchFactory::BeginConfiguration() {
+ polling = true;
+ client->BeginConfiguration();
}
-std::vector<Common::ParamPackage> State::GetInputDevices() const {
- // TODO support binding udp devices
- return {};
+void UDPTouchFactory::EndConfiguration() {
+ polling = false;
+ client->EndConfiguration();
}
-void State::ReloadUDPClient() {
- client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
- Settings::values.udp_pad_index);
+Common::ParamPackage UDPTouchFactory::GetNextInput() {
+ Common::ParamPackage params;
+ CemuhookUDP::UDPPadStatus pad;
+ auto& queue = client->GetPadQueue();
+ for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
+ while (queue[pad_number].Pop(pad)) {
+ if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
+ continue;
+ }
+ params.Set("engine", "cemuhookudp");
+ params.Set("ip", "127.0.0.1");
+ params.Set("port", 26760);
+ params.Set("pad_index", static_cast<int>(pad_number));
+ params.Set("touch", static_cast<u16>(pad.touch));
+ return params;
+ }
+ }
+ return params;
}
-std::unique_ptr<State> Init() {
- return std::make_unique<State>();
-}
-} // namespace InputCommon::CemuhookUDP
+} // namespace InputCommon
diff --git a/src/input_common/udp/udp.h b/src/input_common/udp/udp.h
index 672a5c812..ea3fd4175 100644
--- a/src/input_common/udp/udp.h
+++ b/src/input_common/udp/udp.h
@@ -1,32 +1,57 @@
-// Copyright 2018 Citra Emulator Project
+// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
-#include <vector>
-#include "common/param_package.h"
+#include "core/frontend/input.h"
+#include "input_common/udp/client.h"
-namespace InputCommon::CemuhookUDP {
+namespace InputCommon {
-class Client;
-class UDPMotionFactory;
-class UDPTouchFactory;
-
-class State {
+/// A motion device factory that creates motion devices from udp clients
+class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
- State();
- ~State();
- void ReloadUDPClient();
- std::vector<Common::ParamPackage> GetInputDevices() const;
+ explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
+
+ std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput();
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
private:
- std::unique_ptr<Client> client;
- std::shared_ptr<UDPMotionFactory> motion_factory;
- std::shared_ptr<UDPTouchFactory> touch_factory;
+ std::shared_ptr<CemuhookUDP::Client> client;
+ bool polling = false;
};
-std::unique_ptr<State> Init();
+/// A touch device factory that creates touch devices from udp clients
+class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
+public:
+ explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
+
+ std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput();
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
+
+private:
+ std::shared_ptr<CemuhookUDP::Client> client;
+ bool polling = false;
+};
-} // namespace InputCommon::CemuhookUDP
+} // namespace InputCommon