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author | B3n30 <benediktthomas@gmail.com> | 2017-07-09 10:40:11 +0200 |
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committer | B3n30 <benediktthomas@gmail.com> | 2017-07-16 21:29:34 +0200 |
commit | 641346c15c0091d59259f6acc5f8789efe16c937 (patch) | |
tree | db87a00159c0feb35bb663b2e49ca8348451e4fe /src/network/room_member.h | |
parent | Network: Init Network in SDL and QT (diff) | |
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Diffstat (limited to 'src/network/room_member.h')
-rw-r--r-- | src/network/room_member.h | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/network/room_member.h b/src/network/room_member.h index f8bdbaea8..d23f5d4b6 100644 --- a/src/network/room_member.h +++ b/src/network/room_member.h @@ -12,6 +12,18 @@ namespace Network { +/// Information about the received WiFi packets. +/// Acts as our own 802.11 header. +struct WifiPacket { + enum class PacketType { Beacon, Data, Management }; + PacketType type; ///< The type of 802.11 frame, Beacon / Data. + std::vector<uint8_t> data; ///< Raw 802.11 frame data, starting at the management frame header + /// for management frames. + MacAddress transmitter_address; ///< Mac address of the transmitter. + MacAddress destination_address; ///< Mac address of the receiver. + uint8_t channel; ///< WiFi channel where this frame was transmitted. +}; + /** * This is what a client [person joining a server] would use. * It also has to be used if you host a game yourself (You'd create both, a Room and a @@ -70,6 +82,12 @@ public: const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0); /** + * Sends a WiFi packet to the room. + * @param packet The WiFi packet to send. + */ + void SendWifiPacket(const WifiPacket& packet); + + /** * Leaves the current room. */ void Leave(); |