diff options
author | bunnei <bunneidev@gmail.com> | 2023-01-29 01:32:11 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-01-29 01:32:11 +0100 |
commit | 40e7d781793d70d09f6900c535d9566342b544b5 (patch) | |
tree | 3dd6b6a65095b7b1acabe8e2120358922c6a1987 /src/shader_recompiler/backend/glasm | |
parent | Merge pull request #9682 from ameerj/shader-s32 (diff) | |
parent | emit_glsl_image: Fix ImageFetch for MSAA textures (diff) | |
download | yuzu-40e7d781793d70d09f6900c535d9566342b544b5.tar yuzu-40e7d781793d70d09f6900c535d9566342b544b5.tar.gz yuzu-40e7d781793d70d09f6900c535d9566342b544b5.tar.bz2 yuzu-40e7d781793d70d09f6900c535d9566342b544b5.tar.lz yuzu-40e7d781793d70d09f6900c535d9566342b544b5.tar.xz yuzu-40e7d781793d70d09f6900c535d9566342b544b5.tar.zst yuzu-40e7d781793d70d09f6900c535d9566342b544b5.zip |
Diffstat (limited to 'src/shader_recompiler/backend/glasm')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm.cpp | 2 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_image.cpp | 11 |
2 files changed, 8 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 0cb1e193e..fd4a61a4d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -279,6 +279,8 @@ void SetupOptions(const IR::Program& program, const Profile& profile, header += "OPTION NV_internal;" "OPTION NV_shader_storage_buffer;" "OPTION NV_gpu_program_fp64;"; + // TODO: Enable only when MS is used + header += "OPTION NV_texture_multisample;"; if (info.uses_int64_bit_atomics) { header += "OPTION NV_shader_atomic_int64;"; } diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index e67e80fac..cf6065208 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -59,7 +59,7 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info, } } -std::string_view TextureType(IR::TextureInstInfo info) { +std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) { if (info.is_depth) { switch (info.type) { case TextureType::Color1D: @@ -88,9 +88,9 @@ std::string_view TextureType(IR::TextureInstInfo info) { return "ARRAY1D"; case TextureType::Color2D: case TextureType::Color2DRect: - return "2D"; + return is_ms ? "2DMS" : "2D"; case TextureType::ColorArray2D: - return "ARRAY2D"; + return is_ms ? "ARRAY2DMS" : "ARRAY2D"; case TextureType::Color3D: return "3D"; case TextureType::ColorCube: @@ -510,15 +510,16 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, const IR::Value& coord, const IR::Value& offset, ScalarS32 lod, ScalarS32 ms) { const auto info{inst.Flags<IR::TextureInstInfo>()}; const auto sparse_inst{PrepareSparse(inst)}; + const bool is_multisample{ms.type != Type::Void}; const std::string_view sparse_mod{sparse_inst ? ".SPARSE" : ""}; - const std::string_view type{TextureType(info)}; + const std::string_view type{TextureType(info, is_multisample)}; const std::string texture{Texture(ctx, info, index)}; const std::string offset_vec{Offset(ctx, offset)}; const auto [coord_vec, coord_alloc]{Coord(ctx, coord)}; const Register ret{ctx.reg_alloc.Define(inst)}; if (info.type == TextureType::Buffer) { ctx.Add("TXF.F{} {},{},{},{}{};", sparse_mod, ret, coord_vec, texture, type, offset_vec); - } else if (ms.type != Type::Void) { + } else if (is_multisample) { ctx.Add("MOV.S {}.w,{};" "TXFMS.F{} {},{},{},{}{};", coord_vec, ms, sparse_mod, ret, coord_vec, texture, type, offset_vec); |