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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-05 22:42:03 +0100 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-06 00:11:19 +0100 |
commit | f32b2bcd200097659d7c6e0dfdef1e96e3f2f69e (patch) | |
tree | d4940f317b5ceaaed92e21d07513697a3a98cd0e /src/shader_recompiler/backend/glasm | |
parent | shader_recompiler: Rename backend emit_context files (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glasm')
15 files changed, 15 insertions, 15 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 004658546..42eff443f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -9,9 +9,9 @@ #include "common/div_ceil.h" #include "common/settings.h" #include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp index 9201ccd39..3bfcbbe65 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp index bff0b7c1c..babbe6654 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 02c9dc6d7..1b98e5b6c 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/shader_info.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp index ccdf1cbc8..4cff70fe4 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp index 4ed58619d..356640471 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index d325d31c7..237a5af3f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -4,8 +4,8 @@ #include <utility> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index 8aa494a4d..f698b8b9b 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp index af9fac7c1..f135b67f5 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/runtime_info.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 681aeda8d..b6a2161aa 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp index 68fff613c..dc441c56d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp @@ -3,8 +3,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp index c1498f449..39e1c6c3a 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp @@ -3,8 +3,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp index 544d475b4..32e0dd923 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp index 8fd459dfe..0401953f7 100644 --- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp @@ -5,8 +5,8 @@ #include <string_view> #include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp index 4c046db6e..201e428c1 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp @@ -6,7 +6,7 @@ #include <fmt/format.h> -#include "shader_recompiler/backend/glasm/emit_context.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/reg_alloc.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/ir/value.h" |