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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-20 03:58:32 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:35 +0200 |
commit | eaff1030de07f3739794207403ea833ee91c0034 (patch) | |
tree | c2e6650ba13f55854b5cba9a79d9afc01528eb96 /src/shader_recompiler/backend/glsl/emit_context.h | |
parent | spirv: Reduce log severity of mismatching denorm rules (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_context.h')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h new file mode 100644 index 000000000..ffc97007d --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_context.h @@ -0,0 +1,62 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <string> +#include <utility> +#include <fmt/format.h> + +#include "shader_recompiler/backend/glsl/reg_alloc.h" +#include "shader_recompiler/stage.h" + +namespace Shader { +struct Info; +struct Profile; +} // namespace Shader + +namespace Shader::Backend { +struct Bindings; +} + +namespace Shader::IR { +class Inst; +struct Program; +} // namespace Shader::IR + +namespace Shader::Backend::GLSL { + +class EmitContext { +public: + explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_); + + template <typename... Args> + void Add(const char* format_str, IR::Inst& inst, Args&&... args) { + code += fmt::format(format_str, reg_alloc.Define(inst), std::forward<Args>(args)...); + // TODO: Remove this + code += '\n'; + } + + template <typename... Args> + void Add(const char* format_str, Args&&... args) { + code += fmt::format(format_str, std::forward<Args>(args)...); + // TODO: Remove this + code += '\n'; + } + + std::string AllocVar() { + return fmt::format("var_{}", var_num++); + } + + std::string code; + RegAlloc reg_alloc; + const Info& info; + const Profile& profile; + u64 var_num{}; + +private: + void DefineConstantBuffers(); +}; + +} // namespace Shader::Backend::GLSL |