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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-14 17:32:28 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:38 +0200 |
commit | ae4e452759573d145738688d9284077934e61ae4 (patch) | |
tree | 843caa97bc872322d3e80739492805062e6aee5e /src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | |
parent | glsl: Add LoopSafety instructions (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_image.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index c6b3df9c9..447eb8e0a 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -96,7 +96,7 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) { } const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi}; if (!has_var_aoffi) { - // LOG_WARNING("Device does not support variable texture offsets, STUBBING"); + LOG_WARNING(Shader_GLSL, "Device does not support variable texture offsets, STUBBING"); } const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"}; switch (offset.Type()) { @@ -116,7 +116,7 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) { std::string PtpOffsets(const IR::Value& offset, const IR::Value& offset2) { const std::array values{offset.InstRecursive(), offset2.InstRecursive()}; if (!values[0]->AreAllArgsImmediates() || !values[1]->AreAllArgsImmediates()) { - // LOG_WARNING("Not all arguments in PTP are immediate, STUBBING"); + LOG_WARNING(Shader_GLSL, "Not all arguments in PTP are immediate, STUBBING"); return "ivec2[](ivec2(0), ivec2(1), ivec2(2), ivec2(3))"; } const IR::Opcode opcode{values[0]->GetOpcode()}; @@ -152,7 +152,7 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu const auto sparse_inst{PrepareSparse(inst)}; const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; if (sparse_inst && !supports_sparse) { - // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING"); + LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); ctx.AddU1("{}=true;", *sparse_inst); } if (!sparse_inst || !supports_sparse) { @@ -196,7 +196,7 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu const auto sparse_inst{PrepareSparse(inst)}; const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; if (sparse_inst && !supports_sparse) { - // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING"); + LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); ctx.AddU1("{}=true;", *sparse_inst); } if (!sparse_inst || !supports_sparse) { @@ -239,9 +239,10 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR:: const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && ctx.stage != Stage::Fragment && needs_shadow_ext}; if (use_grad) { - // LOG_WARNING(..., "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback"); + LOG_WARNING(Shader_GLSL, + "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback"); if (info.type == TextureType::ColorArrayCube) { - // LOG_WARNING(..., "textureGrad does not support ColorArrayCube. Stubbing"); + LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing"); ctx.AddF32("{}=0.0f;", inst); return; } @@ -291,9 +292,10 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR:: const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext}; const auto cast{needs_shadow_ext ? "vec4" : "vec3"}; if (use_grad) { - // LOG_WARNING(..., "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback"); + LOG_WARNING(Shader_GLSL, + "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback"); if (info.type == TextureType::ColorArrayCube) { - // LOG_WARNING(..., "textureGrad does not support ColorArrayCube. Stubbing"); + LOG_WARNING(Shader_GLSL, "textureGrad does not support ColorArrayCube. Stubbing"); ctx.AddF32("{}=0.0f;", inst); return; } @@ -329,7 +331,7 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, const auto sparse_inst{PrepareSparse(inst)}; const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; if (sparse_inst && !supports_sparse) { - // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING"); + LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); ctx.AddU1("{}=true;", *sparse_inst); } if (!sparse_inst || !supports_sparse) { @@ -376,7 +378,7 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde const auto sparse_inst{PrepareSparse(inst)}; const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; if (sparse_inst && !supports_sparse) { - // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING"); + LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); ctx.AddU1("{}=true;", *sparse_inst); } if (!sparse_inst || !supports_sparse) { @@ -426,7 +428,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; const bool supports_sparse{ctx.profile.support_gl_sparse_textures}; if (sparse_inst && !supports_sparse) { - // LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING"); + LOG_WARNING(Shader_GLSL, "Device does not support sparse texture queries. STUBBING"); ctx.AddU1("{}=true;", *sparse_inst); } if (!sparse_inst || !supports_sparse) { |